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Chapter 91, "Escape," won an award?!
Chapter 91, "Escape," won an award?! (Please subscribe!)
Not long after, Chen Xuan announced the modification plans for the two games.
The core team members looked at each other in bewilderment.
Of course, there were some people who were extremely excited, such as Xiong Xuewen, who was happier the better the Honkai Impact 3 project went.
There are also people who are full of worries, such as Sun Zhirui.
"Boss, I think Dark Souls is already quite difficult... Adding more? Isn't that too risky?"
"Don't underestimate the motivation players have to overcome difficulties for their cybernetic wives!"
The little girl fell silent for a moment.
Although following Chen Xuan's approach can allow players to better experience the fun of the game, no matter how many playthroughs they have or how skilled they are, they may still fail.
After all, the backplate is useless.
The BOSS will choose its moves based on the player's fighting style, thus maximizing its strengths and minimizing its weaknesses.
The problem is...
Many players probably don't have the patience to persevere until they defeat Gundyr!
Sun Zhirui was never the type to keep her thoughts to herself, and she spoke frankly: "Boss, forgive my bluntness, but making the game like this is bound to flop. In my opinion, Dark Souls already had problems with its numerical values, and now with this super-powerful AI, not many players will be able to stick with it."
Although the others didn't say it, they nodded in agreement after hearing this.
Everyone felt the game was far too difficult.
Without Chen Xuan teaching her the Burning Technique, Sun Zhirui doesn't know how long it would have taken her to pass the test.
Shen Qingtu, who is both bad at the game and loves to play, has no way to spend money on in-game purchases. After only half an hour of friendly conversation with Teacher Guda, he went back to work overtime in a bad mood.
"Numbers, you really reminded me of that." Chen Xuan pondered for a few seconds.
Sun Zhirui's face lit up with joy: "President Chen, then..."
'
"Then let's increase the BOSSes' stats by about 15%." Chen Xuan snapped his fingers. "Gong Jing, you decide on the specific adjustments."
'
"Boss?! Think twice!!"
"The perfect state is when I need 5 to 10 attempts to defeat the BOSS."
Okay, that's settled then.
After saying this, Chen Xuan left the meeting room without looking back, leaving the space and time to the studio members.
Zhou Qian let out a wail and slumped onto the table: "Old Gong, why don't you take Xuan'er to wash his feet and try to persuade him? Playing games like this is a dead end!"
"You're my roommates and founding members, and you couldn't persuade me. What have I done to deserve this?" Gong Jing paused for a moment. "Also, don't call me that. The only people who can call me that are Anqi from Jinqianhui and 16 from Xinghe Yunhai."
Number."
"Changed again?"
"There will always be someone who's 18, and I don't want that either." After a pause, Gong Jing stroked his chin and said with a chuckle, "But, there really is a way!"
"Oh? Tell me about it?" Zhou Qian's eyes lit up.
"I'll make the Dark Souls demo easier. At the same time, I'll generate a lot of buzz beforehand to increase players' pre-order intentions. Even if the game's sales are poor later on because it's too difficult, at least the initial sales won't be bad." Gong Jing's eyes narrowed slightly. "It just requires... some of the comrades in the studio to make some sacrifices."
That afternoon.
Zheng Yanbin dragged his tired body to the company.
Inside the elevator, he looked at his reflection in the smooth, mirror-like metal surface.
Compared to his high spirits at the beginning of the year, he looks much more haggard now that a year has passed.
Not only have my forehead wrinkles become much more pronounced, but I've also gained a lot more gray hair.
He had a nightmare last night.
In his dream, "The Promise of the Stars" was a flop as soon as it was released. As a producer who had just reached the peak of his career, his status in the company dropped rapidly. Since then, he has never taken on any heavyweight projects, and his income has plummeted.
I woke up with a start and couldn't fall back asleep, so I simply took the morning off and came back in the afternoon.
"Dreams are always the opposite of reality, it's okay, it's okay..."
""
After comforting myself for a while, the elevator arrived.
Take a deep breath, gently pat your face to clear your mind, and step out of the elevator.
Zheng Yanbin frowned slightly as he passed through the work area.
The game will be launched in a few months, and we are now in the final debugging stage.
After nearly two years of hard work, we are finally about to see results.
But the atmosphere in the studio was a little off.
It seems there's some... restlessness?
After a slight pause, he still walked into his office.
But I was a little puzzled. What was so special about today?
Why does the atmosphere feel so strange?
Instead of starting work right away, he took out his phone and planned to browse short videos to see what the latest news in the industry was.
The annual WGA Game Awards ceremony has begun...
"
Hearing the sounds in the video, Zheng Yanbin suddenly realized what was going on.
WGA!
I haven't been feeling well lately, and I completely forgot about it.
The producer is primarily responsible for the commercial success of a game product, so it's essential to understand market trends.
WGA is the trendsetter.
Continue watching the video.
"There are several highlights to this ceremony. First, after years of silence, domestic games have begun to emerge and have achieved good results."
"Secondly, WGA has added several new awards, including the Best Horror Game of the Year award, etc."
Upon hearing this, Zheng Yanbin immediately pressed the pause button.
Horror game?
Although it's hard to admit, the controversy surrounding "Outlast" has indeed made many people look at this niche genre with a newfound respect.
Thinking about myself now.
For games that require continuous operation, the producers need to interact with players frequently, face-to-face.
A producer with such a "bad record" and poor reputation is clearly unsuitable.
Zheng Yanbin also knew that the only reason he could stay in this position was because he was not suitable for a last-minute change of commander.
But as soon as the game is released, regardless of its performance, he will immediately lose his title as producer.
Switching to making buy-to-play single-player games seems like a good option.
At least his "bad record" can have a minimal impact on the sales of his works.
Horror games seem like a good choice.
Ok.
After the launch of "Starry Night", he immediately took the initiative to apply for a transfer and began writing a design proposal for a new horror game project.
A perfect plan.
Zheng Yanbin took a satisfied sip of hot tea and then pressed play on the video.
I suppose, considering all these years I've spent at Tianshuo, I've worked hard, even if I haven't achieved anything significant.
They shouldn't make things too difficult for me, right?
As I was lost in thought, the audio from the video came through simultaneously.
"In the newly established and highly prestigious award for horror games, the WGA specifically mentioned that it is a special genre that can expose and satirize some of the darker aspects of society..."
'
Zheng Yanbin continued to drift off into thought.
Because of the previous incident involving "Escape," Tian Shuo did receive a lot of criticism.
But Tian Shuo's reputation wasn't great to begin with.
You can't blame me for this, can you?
"It's not hard to see from these selection criteria that this award was created because a Chinese game performed exceptionally well."
The establishment of the Horror Game Award by the WGA also serves as a trendsetter in the industry.
And the investment isn't large, isn't that wonderful?
Zheng Yanbin became happier the more he thought about it.
The audio from the video continues.
"So, let's congratulate Outlast on winning its first WGA Horror Game of the Year award, and also congratulate Asylum Studios on becoming the first Chinese-made game to win a WGA award!"
Horror games are easy to make. It's just about scaring people, what's so difficult about that?
Zheng Yanbin even couldn't help but fantasize a little.
Who knows, it might even have a chance to win an award like "Outlast"... Hmm?
and many more.
"What?!" Zheng Yanbin screamed, "Outlast won an award?!"
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