Mystery: Becoming a Creator Through the Doorway

Chapter 62, Pages 2-256: "The Wise Glasses"

Chapter 62, Pages 2-256: "The Wise Glasses"

However, the prerequisite for its safe use is that the user must be a member of the Church of the Night.

The examples in the appendix show that "Midnight Rose" even possesses a considerable level of intelligence and can even distinguish to some extent whether the user is a member of the church.

Even if someone outside the church wears a priestly robe, holds a holy book, and sings praises to the goddess of night, she will still be recognized by it.

It can be said that, apart from the troublesome daily maintenance, "Midnight Rose" is indeed a sealing artifact that meets An Ruowang's needs, and it can even be said that it has virtually no negative effects.

Moreover, it seems that An Ruowang can also obtain a rather classic skill through it—Blue Silver, uh, no, it's Rose Entanglement.

You have already chosen the path to your death!

An Ruowang pulled her wandering thoughts back, put the "Midnight Rose" document aside, picked up the second one, and continued reading.

Number: 2-052.

Name: Wise Glasses

"Danger Level: 2, Dangerous, Use with caution and restraint, only suitable for actions involving three or more people or deacons."

Only diocesan bishops can apply.

"Security level: Bishop, squad leader and above."

Sealing method:

It was placed in a completely sealed gold box that could isolate it from spiritual energy;

Users need to achieve deep sleep in a dreamless state every day, otherwise the glasses will gradually erode the wearer. Initially, users will not be able to distinguish between illusion and reality, at which point they must be removed and resealed.

Otherwise, as the corruption deepens, the user will gradually become unable to touch objects in the real world, losing themselves in the process of being alienated, and ultimately becoming lost only in the dreams of others, turning into a monster that is neither human nor dragon, and never able to return to the real world.

Description: A pair of elegantly designed glasses with a slender and lightweight frame, and tiny dragon scale patterns engraved on the inside of the temples. To the naked eye, the lenses appear no different from ordinary glasses; however, when one activates their spiritual vision, a wisp of perpetually flowing grayish-white mist can be seen trapped within the lenses.

"origin:

While on a dream patrol mission, the Night Watchman was attacked by an unknown extraordinary being. A fierce battle ensued within the dream, and the Night Watchman ultimately fought back, killing the enemy and seizing the glasses from their body. Interrogation of the captive revealed that the glasses originated from a secretive organization that worshipped dragons and later entered Backlund through the black market.

"illustrate:

Researchers at the Sanctuary have confirmed that this item is closely related to the Audience Pathway. For "Sequence 5 Dream Walkers," it grants the wearer a variety of mental manipulation abilities, making them particularly suitable for infiltrating dreams and gathering intelligence.

However, it also warns that over-reliance on this substance can lead to a loss of empathy for humans, severe self-awareness disorders, and physical alienation; users must strictly adhere to the sealing requirements.

Main abilities:

1. Passive Ability: After wearing these glasses, the user will be forced to become objective and calm, and their observation ability will be significantly enhanced. They will be able to accurately see the target's true thoughts and hidden emotions from subtle facial expressions, unintentional small movements, verbal tics, and even habits that the target is unaware of.

When you actively gaze at a target, you can engage in deeper "mind reading" by directly reading their surface-level thought processes through eye contact.

Prolonged wear will subtly improve the user's physical fitness, gradually surpassing the limits of ordinary people in strength and agility. Faint dragon scale patterns will appear on the skin's surface, significantly reducing and resisting damage. The defensive strength of the scales is directly proportional to the user's wearing time with the glasses.

2. Dream Travel:

Wearing the glasses allows the user to become ethereal, transforming into a traveler within a dream. Not only can they directly enter another person's dream, but they can also jump from one dream to another, provided the distance between the two dreams is no more than 500 meters and the target is an intelligent being.

3. Psychological stealth:

It can actively eliminate its own presence, using psychological blind spots to place itself in a "consciousness dead zone." As long as there is no strong physical interaction, the target will "not see" the user, even if the user is standing right in front of them. This is not true invisibility, but rather making the target's brain automatically ignore the user's existence.

4. Suggestive hypnosis:

It can influence targets within the user's field of vision by making eye contact with them, thus opening the door to the user's "mental body" and directly modifying their consciousness, affecting their subconscious. The target will then unknowingly follow the user's instructions, engaging in behaviors contrary to their true will.

However, if the suggestion directly threatens the life of the hypnotized person or the things they value most in their subconscious, the person will strongly resist, causing the hypnosis to be unsustainable and quickly become ineffective.

In addition, if the target has a strong spirit and a firm mind, they can resist hypnosis to some extent.

In conjunction with the second ability, it allows the user to guide the target's dreams and modify their consciousness through dreams.

"limit:

1. Calm Curse:

Wearing glasses gradually deprives users of their ability to experience strong emotions. After wearing them for more than four hours continuously, users will become indifferent to things that should excite them; after eight hours, they will become indifferent to the safety of their relatives and friends; after twelve hours, they may even develop a sense of detachment from their own life and death.

This emotional deprivation is reversible, and recovery is slow after removing the glasses. However, if worn for extended periods over several days, the recovery will become increasingly slower, potentially leading to permanent emotional loss.

2. Dream addiction:

Frequent use of the "dream travel" ability will gradually cause the user to become dependent on dreams. Feeling lost in reality, they will yearn to return to the "better," "freer," and "more perfect" world of dreams.

Excessive use can lead to withdrawal symptoms of varying degrees, such as anxiety, irritability, and loss of interest in reality.

3. Hypnotic backlash:

After each application of suggestive hypnosis, a very small number of fragments of the target's consciousness will backfire and affect the user. These fragments will gradually accumulate, causing the user to develop false memories or unintentionally absorb certain personality traits of the hypnotized person.

After repeated use, users may experience "personality confusion," and in certain situations, they may unconsciously exhibit reactions similar to those of a hypnotized person, and may develop multiple personality tendencies.

4. Alienation:

Wearing glasses for extended periods can accelerate bodily degeneration.

After wearing it for more than 300 hours, the dragon scale pattern on the skin's surface began to materialize, turning into visible light gold scales;

After more than 600 hours, the pupils will gradually turn into golden vertical pupils, become sensitive to strong light, have greatly improved night vision, and the user's "presence in reality" will gradually weaken, and they will lose empathy for humans.

After more than a thousand hours, they will irreversibly and completely transform into dragon-like creatures, losing their human identity and self-awareness, and utterly losing their sense of existence in the real world. (See appendix for details)

Warning!: Once the situation enters an irreversible phase, no amount of intervention can reverse it.

After reading the entire content, An Ruowang's lips twitched.

His ability to engage with the audience always unconsciously reminds him of things he can't say.

Wise Glasses?

I think it should be called "hypnotic glasses" instead.

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