Mystery: Becoming a Creator Through the Doorway
Chapter 53 The Fool is cunning and deceitful, the Wrong is cunning and deceitful.
An Ruowang did not hesitate.
With a slight thought, his small world launched an attack, and the "monster," like Poland struck by lightning, immediately became completely still.
The moment An Ruowang finished digesting the "monster" of Sequence 9, because there were no longer two sides fighting in her mind, she immediately felt a little lighter, and the burden on her small world and mind was also reduced.
"Master magician" and "apprentice" are, after all, superiors and subordinates on the same path, and naturally tend to favor each other, getting along quite harmoniously.
An Ruowang began to actively process the new "apprenticeship" she had just taken.
Interestingly, the process was much faster than expected.
Is it because the small world once consumed and digested a "Apprentice", or because he is now a Sequence 8 "Master of Tricks", or perhaps because of his previous role-playing?
It is also possible that all three are present.
In short, when faced with this new "apprentice," the small world is like a skilled hunter, knowing the prey's habits inside and out, and quickly capturing and digesting it.
The progress of digesting the "apprentice" characteristics is advancing at a visible speed.
Those mental imprints that would normally take days or even a week to fade are now melting away rapidly, on an hourly basis.
It must be pointed out here that although the mutual repulsion between the "apprentice" and the "monster" is portrayed as if they are intelligent, they actually do not even possess the intelligence of wild dogs.
Only when a person reaches Sequence 1 and possesses extraordinary characteristics, can the spiritual imprints of the past within their body be revived to a certain extent.
This is also why the velvet curtain contains a Sequence 1 Mysterious Servant.
If the highest level of a miracle worker is only Sequence 2, then even if the curtain is cast along with the person, it will be very difficult for the Celestial Venerable to revive.
Prior to Sequence 1, the mental imprints within those extraordinary traits can essentially be viewed as single-celled organisms without consciousness, possessing only instincts—that is, paramecia.
Once the Extraordinary is in character, they become like Pavlov's dogs, drooling and confused, unable to properly recognize whether the Extraordinary is truly "themselves".
Therefore, even though An Ruowang ate the "apprentice" in front of the "magic master," the "magic master" did not react excessively, just like an incompetent husband.
However, the "Master of Tricks" title itself grants him many new abilities, and his spell list is quite extensive.
He took inventory and found that it mainly included the following:
It can create "flashes," "blackouts," and "loud noises," which can be used in conjunction with "escape tricks."
The ability to "transfer gas"... well, that's a somewhat ambiguous ability.
The remaining spells are "freezing", "electric shock", "fog creation", "wind blowing", "ignition", "falling spell", and "object manipulation".
Although its abilities are quite diverse, their basic strength is not very high, which is in line with its name. In D&D, they are mostly level 0 "tricks" that are hard to call spells, and they cannot compare to the extraordinary abilities of "magicians".
Putting that aside, because of An Ruowang's advance acting, the "magic master" could be said to be quite close to him.
In a sense, he felt that role-playing could also be considered a type of visual novel.
When you take certain actions, your extraordinary personality traits will increase your favorability towards you. Once you have "conquered" them and the relationship is smoothed out, although you may argue occasionally, it is unlikely that you will cause any major conflicts.
Now, with the interference of the "monster" and the "apprentice" eliminated, An Ruowang can now accurately perceive his progress in digesting the "Master of Tricks"—it's already about halfway done, around 20-30 percent.
According to Abraham's account and the original text, the role of the "master of trickery" focuses on the words "performance" and "fooling".
And “fooling” can actually be replaced by “deception”, which has been verified by Abraham’s extraordinary people generation after generation.
In other words, the role of "master of trickery" can be referenced from the adjacent roles of "fraudster" and "magician," whose names are similar in some respects.
Fools are cunning and deceitful, and so are errors (laughs).
Whether it's acting, deceiving, or fooling, An Ruowang has been doing it since the first day she came into this world.
The background of the identity "Aleister Tamara" is mostly fabricated by him, and he has used it to deceive many people, including ordinary people, Abraham's group of extraordinary beings, and even Sharon, a Sequence 5.
This provides quite good feedback for digestion.
So, besides that, how should one portray a "magic master"?
If An Ruowang remembers correctly, Klein summarized the rules for playing the "magician" as follows:
1. Do not perform without preparation;
2. Challenge the impossible, even if the final result is just a lie.
These are the two core rules of the "Magician's Code" that he summarized. Grasp these two rules and you will grasp the key. The rest are supplements and improvements to them.
3. Take the initiative to perform more often;
4. Try your best to get applause from the audience;
5. Control the target's attention.
The biggest difference between a "master of tricks" and a "magician" might be that a "magician" has to challenge the impossible, while a "master of tricks" doesn't have to.
Based on the above points, An Ruowang had a clearer idea of how to play the role of a "magic master".
That being said, it is not advisable to copy it completely.
While rules summarized by others can be used as a reference, everyone is quite different, and the rules summarized are basically specialized. Completely copying them may lead to "incompatibility".
The true rules of acting have to be discovered gradually on your own, and you must remember that you are only acting.
However, An Ruowang has more options than just playing roles.
As long as he eats a reasonable diet within his tolerance range, ensuring a balanced mix of meat and vegetables, and manages the forces from different paths on the battlefield, his digestion and advancement will be effortless.
So now he needs to pick an opponent for "The Magician" and increase its strength.
After thinking for a moment, An Ruowang picked out the "Lucky Accessory" and decided to let the "Machine" compete against the "Magic Master".
He chose the monster route mainly because he needed to further improve his combat and marksmanship, so he decided to enhance his talent in these areas.
"Machine," as the Sequence 8 of the "Monster" pathway, in addition to the abilities of divination and anti-divination, also grants him terrifying calculation abilities and precise control, significantly enhancing all aspects of his physical attributes, making him a gifted individual in fields such as combat and shooting.
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