Magic, Evil Gods, and the Fourth Calamity
Chapter 21 Expansion Pack: Orcs
Expansion Pack (1): Orcs
Heroes from another world! Evil orcs have invaded humanity's last home. Pick up your weapons, drive out the evil orcs, and shatter their unrealistic delusions!
Mission objective: Defend Blackwater City against the attack of the orc army.
Mission Rewards: 1000 Contribution Points, 1 Random High-Quality Weapon, 1 Surprise Item
……
Wow, that's a big event!
Standing atop the city wall, a new player looked down at the densely packed orcs charging towards him, and listened to the shouts and cries of battle around him. He felt his blood boil and his heart surge with excitement.
"To dedicate my heart to the future of humanity!"
He rushed over impatiently, found an empty spot on the wall, and squeezed through with a strange shout.
Like the other players around him, he brandished the short sword he had just acquired, slashing at the orcs trying to climb the city wall and preventing them from reaching the top!
Although adult orcs are physically powerful, they are not immune to injury.
They are just a Black Iron race like humans. Even though their skin is tough and has some resistance to human swords, swords will still leave wounds on them.
Moreover, the orcs are currently the attacking side. Due to their large size, each orc attempting to climb the city wall has to face five to six players.
If an ordinary human were to face a giant beast that had climbed the city walls, they might be too afraid to break through the defenses.
Unfortunately, the orcs are now facing players who have just entered the game and whose minds are full of fighting.
They are not afraid of death, nor are they afraid of failure!
If once isn't enough, then try ten times, a hundred times, a thousand times!
Due to the arrival of the players, the original garrison of Blackwater City was pushed to a position protected by a divine barrier, and the 100-meter-wide gap in the divine barrier was completely defended by the players.
The guards of Blackwater City will only fill in when there is a major breach in the players' defenses.
And in no more than five minutes, the players will return, pushing the guards aside once again.
"Is this the hero? Is this the miracle bestowed by the god of light?"
As the lord of Blackwater City, Kurin had been closely following the battle.
That's why he got to see all the players' heroic performances.
Even knowing that these heroes wouldn't truly die, watching them bravely perish in battle and then resurrect and throw themselves back into the fight again, his heart couldn't help but tremble.
Yes, they can hold out, if it's them!
As the leader of the Azure Dragon Group, Hua Kai Fugui leads his team members and fights on the front lines.
Before the Orcs expansion began, one hundred players from the closed beta version 0.2 traveled to Blackwater City by carriage, thanks to arrangements made by the Royal Capital.
Unlike the new players, the veteran players, including Huakai Fugui, have never intentionally died since the start of the war.
Moreover, due to his continuous killing of orcs, Huakai Fugui's level even reached Lv17 (mid-level Black Iron), making him the highest-level player without exception.
Since the closed beta 1.0 update, several new mechanics have been added to this game.
The first feature is the in-game item binding system. Before this, the game did not have a storage system, and everything a player carried would be lost upon death.
If he doesn't ask his teammates to retrieve the dropped items immediately, he may lose them forever.
This death penalty created a huge negative impression on players' gaming experience, so based on feedback from many players, the game introduced an item binding system.
Players can use contribution points and items to bind items, and the bound items will respawn at the spawn point along with the player.
The only drawback is that the contribution points for the bound items will be automatically deducted every game day.
Furthermore, if the contribution points are insufficient to cover the binding fee, the item's binding will be automatically removed.
The second rule is that there will no longer be any penalty for dying and respawning in the game.
Once a player's strength reaches the intermediate level of Black Iron, each death will reset them to level 11, which is the level they were just entering the intermediate level of Black Iron.
If you don't want to suffer the death penalty, you must pay enough contribution points to offset the level reduction.
Furthermore, as the level increases, the more contribution points are required to offset the level reduction.
Because Huakai Fugui purchased new equipment with contribution points before the war, and the game currently does not have a system for the exchange of contribution points between players or a pay-to-win system.
Therefore, the only ways to obtain contribution points in the "Blooming Prosperity" event are by completing NPC tasks and through the game shop's recycling function.
This resulted in him having considerable wealth in real life, but not enough contribution points in the game to cover the cost of multiple deaths.
In contrast to the constraints of a wealthy and powerful player base, the 1000 new players have none of these worries.
They were just a bunch of weaklings at level 1, not even meeting the minimum requirements for the death penalty.
So as long as they can kill one orc before they die, they've already won!
The siege of Blackwater by three thousand orc vanguard troops lasted for an hour in the game.
The battle finally ended when several orc vanguard soldiers fled in terror, prompting several players to jump off the city wall in pursuit, only to fall to their deaths.
Only then do new players have time to greet each other, add friends, and take photos to record their wonderful day through the game's built-in system.
Meanwhile, the 100 players in the closed beta 0.2 quietly swept through the battlefield, collecting all the drops, whether useful or not. They kept the usable items for themselves and sacrificed the unusable ones to the statues in the church.
However, most of the items dropped are things that players can't use.
After all, those were orc weapons and equipment, and their enormous size made them unusable for players.
Seeing the veteran players' actions, the new players, though initially confused, quickly joined in. Soon, the entire battlefield was cleared out, and the new players gained their first opportunity to accumulate resources in the game.
On the other side, the garrison of Blackwater City was quite confused.
They had never seen such a clean battlefield. Not a single corpse was to be seen, and the weapons and equipment left behind by both sides had been looted by the chosen heroes.
As the lord of Blackwater City, Kulin had intended to communicate with the hero to see if he could obtain the equipment dropped by the orcs.
After all, the size of those equipment was not quite right, but after being melted down and reforged, they could be made into weapons and equipment suitable for humans.
Unfortunately, Kulin arrived too late; all the equipment had already been sacrificed to the God of Light by the players.
Seeing this, Kulin didn't know what to say, but he still felt that something was wrong.
As an extraordinary being, he remembered that offering sacrifices to the gods required using priceless wonders or treasures as offerings.
Is it really okay to offer those things as sacrifices to the gods?
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