Have you ever made games? Then you should write about games!
Chapter 155 "Black Myth: Wukong"
Chapter 155 "Black Myth: Wukong" (Test Version)
To Chen Dong and the two managers' surprise, the internal reforms were implemented without much resistance, and almost all of Xingka's employees readily accepted them.
After streamlining and merging departments, Xingka's work efficiency has also improved significantly.
After all, if any problems arise, group leaders from different groups can borrow members from other groups, which greatly facilitates communication between groups.
Therefore, after the reform, StarCard has greatly improved the production speed of previous game DLCs, and basically one DLC can be launched on all platforms about once a month.
Even games like Devil Roulette and Vampire Survivors, which have extremely slow DLC update speeds, have developed and released the latest DLCs.
The sudden release of DLC for StarCraft's older games has naturally attracted a lot of attention from players, resulting in a significant increase in the daily active players of these games.
After gaining considerable popularity, the sales of the game's DLC also increased significantly.
In addition, Starcard's continued release of DLC for older games is seen by players and fans as a sign that Starcard has not neglected the continued development of older games despite having produced so many.
This is quite rare in the single-player game market.
Most game developers decide whether to continue investing in development costs and producing DLC in addition to the base game within one or two months after the game's release, based on the game's sales performance and the number of daily active players.
Compared to the base game, many players don't really need DLC, so DLC is considered optional by many players.
As a result, many game developers stopped investing in DLC development and abandoned developing more game content after their games had been online for a period of time.
Chen Dong's unintentional act has helped Xingka establish a positive image of never giving up in the minds of its players and fans.
This led many game developers to follow Starcard's lead and create new content and DLC for their older games after learning about this news.
Even worse, some companies are unwilling to release free DLC on their platforms for players to download and play, simply to build a positive image for the company.
However, compared to the first Star Card to perform such an operation, the effect of these later imitators was naturally greatly reduced.
As time ticks by, the release date for the beta version of "Black Myth: Wukong" by Starcard is drawing ever closer. Not only on the Chinese internet, but also among foreign players, everyone is eagerly anticipating the launch of the beta version.
After all, when the game PV for "Black Myth: Wukong" was translated and uploaded to the internet, it really surprised the players on those websites.
The emergence of the game "Black Myth: Wukong" has significantly challenged their stereotypes.
Who says Chinese people can't make games? Who says Chinese people can never create a true AAA masterpiece?
The release of the "Black Myth: Wukong" game PV on the international internet has brought Starcard's name to the forefront, making it visible to more foreign players. At the same time, Starcard's games have also gained more traffic.
Prior to this, foreign gamers on the internet viewed StarCraft as an ordinary company that could only make simple single-player games. Even though games like Terraria and Escape from Chickenkov were of good quality, they were just novel in gameplay.
In terms of production quality and story design, neither of these two games can be compared to true AAA titles, nor can they reflect the level of game development by a game developer.
With the added publicity from foreign media, many review bloggers have given Starcard's games average or even worse reviews.
Even though some players saw gameplay videos of Starcard's games and live streams from game streamers, and developed some interest in these two games.
But after seeing the overwhelming negative reviews on YouTube, that thought immediately died down.
However, with the popularity of the "Black Myth: Wukong" game PV, the labels that foreign game reviewers had set for Star Cards were completely shattered.
"Hey bro, Starcard seems to be a pretty good game developer. What's the name of the game you recommended to me before? I'd like to try it out."
"Thanks, bro. I recommended this to you before, but you were always reluctant. Now, after watching a video, you've immediately changed your mind?"
"Haha, I was being silly before, I was wrong, bro!"
Whether in the UK or France, ever since the game PV for "Black Myth: Wukong" went viral, you can hear conversations like this in gaming communities.
Prejudice was shattered, and the lies fabricated by the review blogger were exposed, leading to another small peak in sales for two games under Starcard after several days.
In addition, there are also player votes on both the EC platform and within the game community.
The results all show that the game "Black Myth: Wukong" has extremely high expectations among overseas players.
Some related organizations even started predicting the potential sales of "Black Myth: Wukong" more than six months in advance.
The vast majority of predictions are around 300 million, while some bolder predictions suggest sales could exceed 50 million.
0 million.
However, the predictions made by these institutions all turned into a joke after the test version of "Black Myth: Wukong" was launched.
"Mr. Chen, the test version of 'Black Myth Wukong' has been completed. However, the number of players that the server can support is limited, and the number of daily active players must be less than 100,000."
A daily active player count of around 10,000 would be sufficient to meet the requirements of this test.
Inside Chen Dong's office, the head of the fifth department responsible for developing "Black Myth: Wukong" spoke with a serious expression.
Chen Dong nodded upon hearing this and slowly said, "In that case, we will allocate 80,000 beta test slots to domestic players and give the remaining 20,000 slots to overseas players."
"clear."
Two days later, Starcard released a preview of the launch of the test version of "Black Myth: Wukong", and at 6 pm that day, the test version of "Black Myth: Wukong" was launched simultaneously on the domestic Steam platform and the international EC platform.
There are a total of 100,000 test slots available. Players do not need to pay; they just need to wait for the closed beta slots to open and try to grab one.
With the release of the test version of "Black Myth: Wukong", discussions about star cards and the game have once again become a hot topic on the internet.
Even on external game forums, many players complained that the number of beta test slots available for Star Card was far too small. Almost within seconds of the slots being opened, all 20,000 beta test slots were snapped up.
For players who had been waiting for so long, eager to be among the first to play the beta version of "Black Myth: Wukong," this was a huge blow.
Everyone knows that if you can't get a spot in the closed beta test, you'll have to wait for half a year to play "Black Myth: Wukong," which is nothing short of an extremely cruel torture.
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