I opened an adventurer's guild in another world.
Chapter 613 Craftsmen's Guild
Anno made four points in total.
The first point is actually to continue expanding the scale of adventurers, something everyone anticipated.
The second approach also focuses on developing adventurers, but it emphasizes those with technical skills.
Although Anno only listed the artisans who forged equipment, all artisans, such as apothecaries, array masters, rune masters, and engineers, were actually included.
Training these artisans is no longer something a guild should be doing.
As for the third point, it completely overturned everyone's preconceived notions.
The current path for ordinary people to become professionals involves finding a suitable profession, spending money to hire a professional mentor to learn skills, and then completing tasks in the Adventurers' Guild to earn money while improving their strength.
If you want to learn skills, you still need to find a career mentor.
However, the adventurer's academy that Anno described involved inviting instructors directly to the academy to teach.
After graduation, they can directly become official adventurers of the Iron rank—the current term for adventurers is informally "rookie" when referring to basic and entry-level adventurers.
Becoming a Black Iron-level adventurer is not something that can be done casually.
Adventurers need to experience at least several real combat missions to reach this level.
Moreover, graduates are at least at the Iron level.
This means that students graduating from the Adventurers' Academy should have a professional level of around 5.
Most importantly, the academy not only teaches combat knowledge, but also academic subjects.
Adventurers who graduate from academies are definitely of higher caliber than those who learn adventure independently.
Moreover, adventurer students from the same school and the same class naturally develop a network of relationships.
This makes it easier for adventure groups to form.
Most importantly, if Anno's plan is implemented, many families of eligible teenagers will surely be willing to send their children to the academy.
The academic performance and conduct of these new generation adventurers will be recorded by the Adventurers' Guild.
If they encounter a genius, the information can reach Anno's ears in a relatively short time.
As the Grand Master of the Adventurers' Guild, Anno will oversee the quality of students in all academies!
In this era, the establishment of an adventurer's academy for ordinary people was absolutely epoch-making.
Compared to this, the branch leaders didn't even give much thought to the fourth point Anno mentioned!
From Anno's perspective, the branch presidents of all the chapters should at least be among the strongest in their respective regions.
Previously, loyalty was a factor, so the requirement for strength was not high.
But now that the conditions are right, Anno naturally wants to improve the strength of the branch president.
Pandora is not suitable for professionals below the sixth rank, since the weakest of those imprisoned inside are at least sixth rank!
However, Anno had already thought about the content of the elite training camp.
The next part of the meeting was to conduct an in-depth discussion on the four points raised by Anno.
Basically, Anno first proposes a general plan, and then makes appropriate modifications based on the specific circumstances of certain regions.
Both the second and third points actually require Tester's support.
If Tester weren't also the acting guild master of the Adventurers' Guild, and if Tester weren't the crown prince...
If the Adventurers' Guild were to implement this, it would certainly be criticized by all the nobles.
Because the guild's reach went too far.
Moreover, if such a policy is implemented for several years or even a decade, and all the commoners of this generation and beyond learn knowledge from the Adventurers' Academy, how will the nobles maintain their status?
However, if Tester agrees, the guild will face much less resistance.
Regarding the training of artisans, at Geng Qingxue's suggestion, Anno separated an artisan branch within the Adventurers' Guild.
Adventurers' Guilds are still a profession for full-time adventurers.
The lower-level artisan guilds can specifically accept related commissions, which are then handled by the registered artisans!
After the separation, the employees of the two guilds had a clearer understanding of each other and were more efficient in handling affairs.
After thinking for a while, Anno appointed Tester as the president of the Craftsmen's Guild.
Having more skilled artisans in the kingdom is definitely beneficial to the kingdom's development!
Tester also understood the significance of Anno appointing him to the Craftsmen's Guild.
They must be worried that others will think Anno has too much power and will be wary of him.
"You should take on the role of president of the Craftsmen's Guild yourself!"
Tester shook his head and said, "You were the one who proposed this, so you should have the most say in how it should be developed in the future."
I don't know anything about this.
And I probably won't have time in the future!
He's destined to be king!
"I don't have time either!"
Anno smiled and glanced at the others around her.
Linda must continue to serve as the acting president in the royal city; only in this way can Anno be freed.
Xue Feibai and Lu Zhishang don't seem like the kind of people who can be the heads of the craftsmen's association.
Although Geng Qingxue is intelligent and calm, she is a person who can accomplish great things.
However, she and Xue Feibai were practically inseparable, so it was impossible for her to stay.
Moreover, Lü Yan, Liu Rongrong, Ning Wen, Wang Zixuan, and Meng Xin are all talented.
Anno also plans to train them quickly as a vanguard force for "invading" other dimensions!
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