Game of Thrones: King of Harrenhal, starting with a blue hand stat panel
Chapter 6 The Gilded Silverhorn Belly of Westeros
Green Hand Manor is a secluded and prosperous typical riverside manor.
Arthur took Sir Lucas Dayne around the area.
The estate's terrain is mainly gentle hills, with forests, lawns, shrubs, farmland, and streams, making it very pleasant to walk around.
Currently, the manors on both sides of the narrow sea can be broadly categorized into three types: agricultural manors, mining manors, and handicraft manors.
While Rhys's Erotic Manor can be considered a manor, it's too niche.
The farm owner's estate was built according to the principle of minimizing damage; the man-made structures included stables, ponds, warehouses, and the estate owner's cottages.
There are apple trees, wild grapes, potatoes, and corn, but fish farming and livestock farming have not yet been introduced.
The estate is surrounded by gray-brown walls and crisscrossed by streams. There are also three or four naturally formed ponds within the estate, which could be expanded into a small lake.
In riverine areas, the wild animals to be wary of are wolves and shadow lynxes; there are no venomous snakes or other poisonous insects here.
Arthur built a diversified, integrated estate that included fish farming, animal husbandry, and agriculture.
With such favorable conditions in the Harrenhal Territory, coupled with Arthur's "Bluehand" talent, this farm became a pilot project for a top-tier estate.
“This place is truly blessed,” said Sir Lucas Dayne, whose chest was embroidered with a shooting star and a sword.
The estate has fertile land and convenient irrigation, making it a perfect place for crops to grow.
Arthur led Lucas and two companions to his log cabin, which was perched atop a woodland hill, offering a panoramic view of the surrounding landscape.
Upon entering, the room was bright and spacious.
The room wasn't large; it had a living room, a bedroom, and a closet.
The reception room consisted of a long table, chairs, a sofa, and a row of cabinets against the wall, with tapestries hanging on top.
Arthur furnished the room with a sofa, a bench, and an oval table in the style of a free trade city.
In general, it's comfortable and relaxing.
Sir Lucas's gaze swept around, but what attracted him most was a Mill tapestry on the wall of the drawing room.
This tapestry doesn't record family history or depict past sages like those of traditional aristocratic families.
This tapestry depicts Westeros, the world of the Seven Kingdoms.
Tapestries can depict hunting scenes, like those Robert liked.
Some also depict kings, ancestors, and maps of the world; Daenerys was once gifted a tapestry depicting the world of Valyria.
Although Arthur's tapestry is not large, it is very exquisite and beautiful, despite having a somewhat old and historical feel.
The Earl of Harrenhal spent a fortune to acquire it, and it ended up in Harrenhal's storeroom.
"I see Starfall City," Sir Lucas said, referring to Starfall City as a point on the edge of the map.
"Even though I'm inside a room, it's as if I can see the entire Seven Kingdoms," Arthur said, looking at Harrenhal on the map.
This tapestry, which seemed to depict Westeros in real time, was priceless to Arthur.
The game begins with Harrenhal and farms, but the real stage is the power struggle within the Seven Kingdoms.
Although Westeros has seven kingdoms, they differ in environment and resources.
As a Bluehand and lord of the development path, Arthur was also very knowledgeable about the geography, hydrology, and agriculture of Westeros.
The districts of Westeros are also intricately interwoven, maintaining a long-standing chain of suspicion and a balance of power, where no one can gain the upper hand.
Even local powerhouses like the Durandon and Hall families couldn't withstand the sudden arrival of the Dragon King.
Of the seven kingdoms and nine regions, the Riverlands and Reach are the most suitable for farming, followed by the Royal Country, the Vale, the Westerlands, and the Stormlands.
The Reach is the largest of the Greenlands, second only to the North, and also has the largest population.
River Bend gets its name from the Mandeb River and its many tributaries that flow through it.
Because of its suitable climate, open terrain, convenient irrigation, and fertile soil, agriculture is highly developed, with fruits and vegetables growing everywhere and flowers blooming in gardens, earning it the reputation of being the granary of seven countries.
Compared to river bends, riverine areas are no less superior in terms of terrain, soil, water conservancy, and irrigation. They are similar to river bends, which are smaller in area but have a colder climate, and are essentially high-quality imitations of river bends.
The disadvantages of river bends include the lack of geographical barriers, which is present in the scattered riverine lands of the feudal lords.
However, the Reach has advantages that the Inland cannot match. The Reach has a longer coastline and two centers: Old Town and Highgarden.
The worst thing about Hejian is that it has no seaports or cities. The mouth of the Heishui River is cut off to Wangling, and Yanchang Town and Haijiang City have not been developed.
Without cities, there are no sources of wealth and centers of riches, which is one of the reasons why the kings of the Trident River throughout history have always been short of money.
As for the royal domain, there's not much to say; it possesses fertile lands, coastlines, and the great port of King's Landing.
Historically, this region has never had an independent regime; instead, it has been contested by various forces, including the Riverlands and the Stormlands.
The royal domain's fertile fields stretch along the King's Road to the left and right borders, such as in places like Rossby.
With a single, slanted strike, Wang Lingxie established himself independent, gaining control of a large coastline and sea outlets, including numerous ports.
Crab Claw Peninsula is a barren land, and to the south lies the dividing line, the Royal Forest. The advantage of the Royal Territory is that it is adjacent to King's Landing, so one can make a living nearby.
The western region, though mountainous, boasts fertile land and a mild climate, ideal for crop growth. High mountains lie to the east and south, while the sea stretches to the west.
The western region is small, with fewer and smaller blocks of land than the Reach and Interriverlands, but it has seaports and gold and silver mines, and has the second largest population.
The Valley, a mirror image of the Western Kingdom, is a kingdom with mountains and a large coastline. Its overall strength ranks third.
The valley is also blocked and protected by the mountains, so that even though the world is in chaos, the valley remains calm.
Like the Westerlands, the Valley is small in size, but it has fertile black soil, wide and gentle rivers, and hundreds of lakes of all sizes that are as bright as mirrors in the sunlight.
Crops thrived in the fields, and the pumpkins were larger and the fruit sweeter than those in Highgarden.
The valley was also closer to the free trade city-states, which made them even wealthier.
In Westeros, the North, Dorne, the Iron Islands, and the Stormlands are all relatively easy to develop, each with its own drawbacks.
This also resulted in a relatively small population in these areas, making Dorne possibly the least populated of the Seven Kingdoms.
Although Stormlands has a long coastline, it has no good ports, and the most famous town is Crying Town.
The storm area is relatively small, with inland terrain mostly consisting of rugged mountains (such as near Summerhall), and the coastline mostly consisting of rocks (such as Cape Fur). In addition, there are vast and dense jungles (representative areas include the Royal Forest and the Rainforest).
The rainforest soil is also very fertile, but frequent storms and rains have hampered development and made the land plots smaller.
To the southwest, a narrow strip of land stretching out from the Red Mountains is called the Dorne Frontier.
This created an effective geographical buffer zone, separating the three states of Stormlands, Dorne, and the Reach from each other, which had long been in a state of hostility.
The North, the largest region in Westeros, accounts for about 40% of the Seven Kingdoms' area, but it is sparsely populated, with vast wastelands, forests, and snow-capped mountains.
The land in the North is also fertile, but the climate is harsh and the technology is relatively backward. Winters in the North are extremely cold, and snow can even fall in summer.
Dorne, the hottest region of Westeros. Rocky, mountainous, arid, and barren, it boasts the only desert on the continent. High-quality land and rivers are concentrated on its eastern, western, and southern edges, primarily the Greenblood River and the Turbulent River. The Sulphur River is of very poor quality.
The areas through which rivers flow are fertile, and even during the long summer, there is sufficient rainfall and other water sources to ensure that Dorne remains habitable.
The Iron Islands have always been a barren land, and iron ore is now considered an outdated mineral.
The phrase "golden borders, silver corners, and grassy belly" is also very apt to describe Westeros. The corners of Westeros, Vale, and North are more suitable for developing and establishing a stronghold than the Riverlands and Royal Territories, which are constantly under attack.
Dorne is mountainous and sparsely populated, making it more than capable of protecting itself.
River bend has land, money, and people, but lacks strategic defense.
The riverbed is like the belly.
Now that Arthur is in the heart of the Riverlands, all he can do is be cunning, as he finds himself in a precarious situation.
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