I'm endlessly stacking Q in another world
Chapter 53 Outrageous and Deadly Methods to Break the Curse
[Defeat 2 Big Goblins, Soul Drain Strike stacks +20]
……
[Next stage reward: Kill a medium-sized goblin (3/10)]
……
Izawa circled around the wooden cage to the back of the goblin and stabbed them in the back of the head with his sword.
This way, the bleeding is less and the kill is easier.
He returned the steel longsword to Captain Max, said "Thank you for your hard work," and headed towards the manor's main building.
Max looked at the thick wooden stake behind the fourth carriage, and the brown-red flying snake corpse that was still bleeding, and was secretly alarmed.
He had been following Ize closely, so he knew that Ize's longsword had never struck the wooden stake.
But the stake was still cut down, along with the flying snake's head!
If it were Count Damian, he wouldn't find it surprising or strange at all.
But it's especially bizarre that this happened to Ize, who had just awakened his extraordinary powers.
Moreover, he didn't sense any magical fluctuations from Ize just now, which could also be due to his low perception.
As one of the guard captains of the Earl's Manor, he was only a squad leader with nine guards under his command.
His strength was only at a relatively high level among the initial extraordinary beings, making it impossible for him to even take on a mid-level monster like an ogre in a one-on-one fight.
It's perfectly normal that he couldn't sense Ize's magical fluctuations.
There are nine squad leaders like him. There are a total of one hundred silver-armored guards in the manor.
Back in his luxurious room, Izzy looked at Camilla, who had changed back into her priestly blue robes and was sitting on the edge of the bed waiting for him. As he walked toward the bed, he fell into deep thought.
Does he still need Camilla's blessing spell?
If I buy a "Mercury Belt" or "Mercury Scimitar" from the store, can I directly remove the weakening curse from him?
Both of these equipment items have the effect of "removing all control-related debuffs (except for those that cause the enemy to float)".
Does a curse count as a control-type debuff?
There are heroes in the game who have curse-type skills, but they all seem to be the type that weakens you.
He couldn't remember whether he could use "Purification" and these two pieces of equipment to remove it.
Let's try again after Father transfers the gold coins from the public treasury.
If that doesn't work, try using the prisoner tonight to see if the 'Guardian Angel' can be resurrected. If it can, he can just commit suicide once; the Weakness Curse can't possibly be resurrected along with it.
Anyway, you'll have 50% health after reviving, and the 'Berserker Armor' can quickly regenerate 2.5% health per second, so you can be fully healed in 20 seconds.
This outrageous and deadly method of breaking the curse must be unique in all of history, right?
He went to the bedside, and under the watchful eyes of his sisters Zevia and Camilla, he lifted the plain cotton quilt, took off his coat and shoes, and lay down on the bed.
Zevia covered him with a quilt, sat on the edge of the bed and looked at him with a smile and her eyes crinkling.
Ize felt that the way she looked at him was different than before.
I can't quite put my finger on what's different.
Camilla, on the other hand, became much more reserved and respectful, probably because she was frightened by him last night.
"Young Master Izawa, shall we begin now?"
"Um."
Camilla closed her eyes and held the white oak staff horizontally above Izzy.
A soft, pure light slowly flowed from the tip of the staff, into Ize's body beneath the quilt.
The half-hour blessing session passed quickly.
"Thank you." Yize sat up, got dressed, and got out of bed.
"It is my honor." Camilla stood up, smiled, and curtsied.
She even used more formal words and tone when speaking, a stark contrast to her previous friendly tone and casual conversation.
The day before yesterday, Ize was a poor young master cursed.
The warrior Ize was from the day before yesterday was an extraordinary awakening, decisive and ruthless, who impressed her greatly.
Yesterday, Izawa was a frightening figure in power.
What changes will occur in Ize today?
she does not know.
She had begun to feel awe and dared not treat Ize as a friend anymore.
Ize didn't care about any of that.
"Are you practicing swordsmanship again today?" Zevia asked.
"Mm." Ize, who was putting on his shoes, nodded slightly. "If things go smoothly, we can practice together tomorrow."
Zevia glanced at Feline, who had just entered the room, then looked away and smiled at Camilla, saying, "Camilla, let's go shopping."
She wanted to invite Talia along to test whether Talia knew about it.
"Okay." Camilla nodded immediately.
Fortunately, Zevia didn't change that much.
Otherwise, she would truly be terrified of "nobles."
After they left, Ize removed his attack gear and, together with Feline, picked up wooden swords and continued practicing.
By noon, a new batch of monsters had been sent into the backyard of the manor.
There were no new monsters this time; most of them were still small goblins.
Moreover, this time the small goblins filled three wooden cages, totaling thirty or forty.
Without hesitation, Ize grabbed Captain Max's steel longsword and began to reap the kills one by one.
[Kill 36 small goblins, 'Soul Drain Strike' stacks +36]
……
[Next stage reward: Kill small goblins (89/100)]
……
There was also a wooden cage containing one large goblin and one bear goblin.
Small goblin communities are usually led by large goblins or bear goblins.
"Did they wipe out several goblin colonies?"
Izawa finally became puzzled after seeing more and more small goblins.
There were 22 this morning, and now there are 36 more. How can adventurers catch so many?
Of course, this is a good thing for him.
He was just a little surprised that adventurers could be so efficient.
"Yes, sir," Captain Max immediately explained to him.
Once adventurers' hunting instincts were ignited, goblin communities in the wild, especially in the Misty Mountains, became hunting grounds.
To improve efficiency, adventurers spontaneously formed large-scale hunting teams, transforming "small groups of a few people" into "large teams".
This allows for more efficient hunting of goblins and increases their survival rate.
After all, these little monsters are fragile and can be killed easily if you're not careful.
In addition, its small size, agility, and cunning make it difficult to capture alive even with a sufficient number of hunters.
Therefore, adventurers spontaneously formed large teams of dozens of people, and by dividing tasks and working together, they greatly increased their success rate in capturing various monsters.
Although the bounty is to be shared with other adventurers, most adventurers wouldn't even be eligible for a share if they didn't cooperate.
A goblin colony may contain a dozen or twenty small goblins, and may also include large goblins and goblin warlocks.
Hunting and capturing animals by adventurer teams is not only extremely inefficient, but also highly dangerous.
But what if dozens or even hundreds of adventurers went together with nets to catch them?
The bounty for each adventurer is less, but it's safe and stable!
And it's incredibly efficient!
Human adventurers are naturally much stronger individually than small goblins, and when they form a group and work together, they can take on five opponents at once.
So capturing all the goblins in this colony alive isn't too difficult!
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