I'm endlessly stacking Q in another world

Chapter 28 Mutant Goblin, Freezing Ray

"Young Master, there's another mutated monster this time!"

"Oh? Very good!"

As soon as Ize stepped out of the lobby on the first floor, he heard the report from the middle-aged captain of the guards, and his mood immediately improved.

The essence of a mutated monster is much stronger than that of an ordinary individual.

And at least they are all green products!

The middle-aged captain of the guards led him to the wooden cage of the first carriage and pointed to a goblin inside with unhealthy blue skin.

"Young master, this is a goblin sorcerer, a variant of the goblin spellcaster. Its bounty is five times that of a normal goblin spellcaster, 10 silver coins."

Izawa looked into the wooden cage.

Goblin warlocks are only slightly larger than ordinary small goblins, and are still very small compared to humans.

Apart from its hands and feet being severed, its head, especially its mouth, was completely wrapped in burlap.

It's probably because it's afraid that as the spellcaster, it can cast spells just by opening its mouth.

The middle-aged captain of the guards continued, "It is said that it can cast a spell called 'Freezing Ray,' and the adventurers suffered some casualties before capturing it alive."

"Casualties?" Ize was taken aback.

Were there any casualties?

"Yes." The middle-aged captain of the guards nodded and swiftly drew his sword, handing it to Ize.

"Use my sword to kill them, young master. Your sword is so precious, don't let these lowly monsters get it dirty."

Seeing that Ize was frowning slightly, still thinking about the adventurers' casualties, he quickly comforted him: "Young Master, this is how adventurers survive; risk and reward go hand in hand. If they want to get the maximum reward, they naturally have to take the greatest risk."

Fearing that Izawa might not understand the nature of adventurers, he added, "Adventurers don't need compensation. Even if they were given, it would only end up in the hands of their teammates, and it's unlikely to reach their families."

So what if you die? Why be an adventurer if you're afraid of death?

Most adventurers register using fake identities or conceal their origins to avoid making enemies and implicating their families.

Only adventurers who come from the same place will have a certain emotional foundation and be able to do some things.

Adventurers who team up halfway through their journey may encounter good people, but one cannot expect this group to have high moral standards.

"Alright." Ize sighed, took the longsword handed to him by the captain of the guard, and thrust it directly at the blue-skinned goblin in the wooden cage.

Adventurers would only want to capture this mutated goblin warlock alive for four or five times the bounty.

However, their own strength was insufficient, resulting in casualties.

This was a misjudgment; the balance of power between the two sides was underestimated, so no one else is to blame.

[Defeat the mutated goblin warlock to increase the stacks of "Soul Drain Strike" by 10]

……

[Next stage reward: Kill small goblins (22/50)]

……

An invisible green essence floated out from the goblin warlock's corpse and merged into Izar's body.

He took the green essence directly from the Monster Compendium and equipped it in his equipment slot.

[Mutant Goblin Warlock Spirit: Freezing Ray - Green, Aura - Green]

Both features are excellent!

Freezing Ray - Green grants him the magical ability to cast a "Freezing Ray".

The effect of the "Intelligence Green" skill is "Intelligence +2", bringing his Intelligence to a high of 9 points. This not only makes his thinking faster but also enhances his mental strength.

These are two matching spellcasting traits that you can equip!

Now, all six equipment slots are equipped with monster essences!

And they are all green-grade essences!

After placing the mutated goblin warlock's essence into his equipment slot, Ize immediately felt wisps of cool energy appear within his body, which then converged into a beam of icy blue light deep within his body.

Is this the spell configuration for "Freezing Ray"?

As long as you inject magic power into it, it can release an ultra-low temperature ray that can freeze a human body at any time, turning a living person into an ice sculpture on the spot!

That's probably how the adventurer team that captured it suffered casualties.

In the D&D universe, a "sorcerer" is a spellcaster who uses bloodline magic and is born with magical skills without having to learn or master them.

He doesn't yet have any magical attack abilities, so this "Freezing Ray" with its powerful control effect is perfect for him!

Casting spells with the left hand and wielding a sword with the right, a master of both magic and martial arts!

If it is another type of spellcaster, such as "acquired skills" that require learning to master, it is very likely that they will not be integrated into the monster's essence and acquired along with it.

Therefore, "warlock" type monsters with innate bloodline skills have a very different meaning for him.

As long as you obtain the monster's essence, you will automatically master the skills that come with your bloodline!

Moreover, it can be replaced at any time and used whenever needed!

Now he only has one spirit slot left, which means his body can still fuse with a monster's spirit and gain its spirit characteristics.

He also had the Black Wolf Essence he obtained that morning, which had two monster traits: "Sensitive Sense of Smell - White" and "Agile - White". It was a functional essence, and he could equip it when he needed a strong sense of smell.

The Big Goblin Spirit is not equipped because its effects overlap with those of the Bear Goblin Spirit and the Small Goblin Spirit.

"Another 10 silver coins will be awarded as a bounty for this mutated goblin warlock."

Ize turned to look at the middle-aged captain of the guards and nodded.

"An additional 10 silver coins will be given to the deceased as a compensation payment."

"Even if his teammates don't send it to his family, the Tver family still has to express our gratitude."

The middle-aged captain of the guards was taken aback for a moment, then bowed respectfully.

"Yes, I thank you on their behalf, young master!"

Ten silver coins can buy a life; such a life is cheap.

But Young Master Ize gave them the 10 silver coins even though he didn't have to.

This money is not meant to buy your life, but to provide some compensation and relief for your unfortunate death.

These 10 silver coins may not amount to much for a human life, but they can greatly enhance the reputation of the Tver family among adventurers.

Because it's an "attitude".

A friendly, caring, and respectful attitude towards adventurers, treating their lives as their own, not as worthless as trash.

Adventurers who have lived on the edge of death can now laugh at themselves, saying, "At least I'll get 10 silver coins in compensation if I die," and will more or less feel grateful for the kindness of the Tver family, especially young master Izawa.

He could have refused, but he did.

Even though it's not much, it's still a token of my appreciation.

Whether your family can receive it is a question your teammates should consider.

What if a dark incident occurs where teammates are killed over a compensation of 10 silver coins?

This is also a question that you and your teammates should consider.

If you suspect your teammates might be capable of such an act, you should find a different team and avoid teaming up with strangers.

However, it's best to avoid things that can be avoided, as the evil in human nature cannot withstand the test.

After some thought, Ize added a restriction to the "teammates receiving compensation": they must be teammates who have been in the same team for more than a month—only those who have registered and formed a team with the Adventurers' Guild are eligible; random teams are not.

If you still can't see your teammates' true character after a month of getting to know them, or if you yourself are the bad guy, then there's really nothing more to say.

Without teammates, dying in the wild will go unnoticed.

Without considering anything else, after a month of bounties, the number of adventurers who should have died at the hands of monsters should be limited to just a few, not too many.

No one would deliberately risk their life for 10 silver coins.

Ize raised his longsword and swiftly stabbed the remaining green goblins in the wooden cage to death.

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