Old E's voice was trembling.

The headless body did not seem angry at being rejected.

He simply put the finger-shaped fried dough stick back into the oil and continued frying it with a "sizzling" sound.

Then he ignored Old E, as if the invitation had never happened.

Old E dared not linger there. He nodded haphazardly at the headless old man's back as a greeting.

Then, hugging the other side of the wall, I carefully walked past him.

His heart was pounding the whole time.

The strong aroma of fried food only gradually faded away after walking more than ten meters.

Old E let out a long sigh of relief, feeling as if he had just escaped death.

"Brothers, did you see that?"

"Every step in this instance is a trap."

"The rules are the laws here."

"Disobeying means death."

He continued exploring while giving on-site lessons to the audience.

This tenement building has a huge U-shaped structure.

In the middle is a deep courtyard, seemingly bottomless, filled with all kinds of garbage, emitting a foul stench.

The corridor was built around the courtyard, so narrow that only one person could pass at a time.

Players quickly discovered that the dungeon was far more dangerous than they had imagined.

The corridor is extremely narrow, and you often encounter all sorts of strange "neighbors" walking towards you.

For example, an old woman pushing a stroller, but inside the stroller is a rotting human head.

For example, a young woman carrying a shopping basket, but the basket is full of still-twitching eyeballs.

According to the rules, players cannot have physical contact with them.

The only way is to immediately press yourself against the wall, hold your breath, and remain motionless until they get close.

This process is extremely demanding on the player's mental fortitude.

Because those "neighbors" will look the player up and down with an extremely strange gaze.

Some would even stop, bring their faces close to the player's, and exhale a breath of white vapor carrying the stench of corpses.

One player, due to extreme nervousness, couldn't hold his breath and coughed.

The young woman carrying the eyeball-shaped vegetable basket in front of him instantly changed her expression.

The young woman suddenly opened her mouth wide, splitting it all the way to her ears, revealing countless sharp shark teeth inside. She then bit off the player's head in one bite.

Blood and brain matter splattered all over the screen.

The player "The Man Like the Wind" has died.

And this is just the beginning.

As time went on, more and more players died in "Caged Bird" for all sorts of inexplicable reasons.

Out of curiosity, someone broke the third rule and opened the last stall in the fourth-floor restroom.

As a result, he was dragged inside by countless pale arms that reached out from within, leaving only a piercing scream.

Some people violate the first rule by grinding their teeth too loudly while sleeping at night.

When it was discovered the next day, it had been reduced to a skeleton that had been dismantled and scattered throughout the room.

Some people even stepped on the "soft, sticky thing" mentioned in the fifth rule in the hallway and screamed in fear.

As a result, a clump of black hair hung down from the ceiling above his head, wrapped around him, and disappeared into the darkness.

Death is a common occurrence in this instance, but the rewards are enormous.

If players are careful and bold enough, they can find "ghost money" wrapped in red envelopes in some empty rooms or corners of corridors.

It can range from one or two yuan to more than ten yuan.

Little by little, it adds up to a considerable fortune.

The enormous risks and enormous rewards are driving all players crazy.

They were like a group of gold prospectors dancing on the edge of a knife, gambling their lives for that meager hope.

Thanks to his superb gaming skills and keen sense of the rules, Old E managed to get through the first day of the game without any major incidents.

He successfully smuggled 23 pieces of ghost money.

Although it's not much, it's a good start.

Night falls.

Game time, 10 PM.

The entire tenement building seemed to have instantly entered another world.

The daytime hustle and bustle vanished completely, leaving a suffocating silence.

All the players followed the rules and hid in their own rooms, not daring to make a sound.

Old E also returned to his seven-square-meter safe house.

He sat on the edge of the bed, even his breathing became soft.

Time passed slowly.

Just when he thought the night would pass peacefully.

"Thump...thump thump..."

A soft knocking sound suddenly rang out.

Old E's heart jumped into his throat.

He practically crawled to the door on all fours and carefully peered through the peephole.

Tenant Rules, Article 2: If you hear someone knocking on the door, please check through the peephole first. If the person outside the door... has no feet, please do not open the door.

The view through the cat's eyes was that familiar, dimly lit corridor outside.

A little girl wearing a red dress was standing in the corridor.

She stood with her back to the door, motionless.

You can't see their faces.

You can't see the feet either.

Old E's heart was beating even faster.

He stared intently through the cat's eyes, trying to make out the little girl's feet.

But no matter how he adjusted the angle, the little girl's lower body was always shrouded in a strange shadow.

"Thump...thump thump..."

The knocking sounded again.

This time, it was even more urgent than before.

Cold sweat beaded on Old E's forehead.

To open or not to open?

this is a problem.

Just as he was hesitating.

The little girl in the cat's eyes suddenly turned her head.

A face as smooth as a sheet of white paper instantly filled the entire cat's eye!

Old E was so frightened that he jumped off the door and fell to the ground with a thud.

His live stream chat was already exploding with comments.

Holy crap! No-Face! Classic skin!

[Don't open the door! Absolutely do not open the door! This is a rule-based kill!]

But the rules only say that vehicles without feet can't operate, they don't say that vehicles without faces can't operate!

[Logical genius! You're still analyzing rules at a time like this?]

Old E was panting heavily, too afraid to look through the peephole again.

But the knocking continued.

"Thump thump... thump thump thump..."

It got faster and faster, louder and louder.

It looked as if it was about to smash through the thin iron door at any moment.

Just then.

A passerby player on the third floor, who also heard the knocking, peered through the peephole out of sheer curiosity.

In his live stream, viewers saw the same scene as him.

A faceless little girl is standing with her back to the door.

This player was bolder than Old E; he wasn't scared off and continued to stare intently at the cat's eye.

He wanted to see if the little girl actually had feet.

Just as he was completely focused, the view through the cat's eyes suddenly changed.

Suddenly, a huge eyeball, bloodshot and filled with resentment and madness, appeared.

The eyeball was pressed firmly against the cat's eye, staring back at him.

"what!"

The player let out a short scream.

next second.

"puff--!"

A sharpened chopstick covered in rust suddenly pierced through the peephole!

[Player "Curiosity Killed the Cat" is dead.]

The chopstick had already pierced through "curiosity killed the cat's" eyeball and emerged from the back of his head.

The viewers watching the live stream were startled.

Through the live stream, they clearly saw the chopstick, covered in rust and blood, sticking out of the peephole.

They also saw the player with his other eye wide open, his face frozen in endless fear and pain, slowly collapsing.

Holy crap... what a way to die...

[Planner, you're a real jerk! Cat's Eye can kill?!]

I'll never dare to look out the peephole again; it's traumatizing me!

So, what's the correct thing to do? Play dead when you hear a knock on the door?

Not necessarily. The rule states "check through the peephole first," meaning that looking through the peephole is permitted. The problem is, you can't keep looking! Or rather, you can't let anything outside the door know you're looking at it!

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