I'm a platinum-level author, so what if I play professionally?
Chapter 58 doesn't seem like someone who knows how to play mid lane at all.
Only then did Nofe realize the Snake team's intention to grab the player with both hands.
The reason for uprooting the tree was to prepare for the later move of giving Camille a chance.
In the public's perception, Camille is relatively easy to kill tanks because of her true damage, but in reality, Maokai is a very effective counter to Camille.
Online, it has the ability to respond, and its Q skill can interrupt Camille's E. At the same time, its W skill, which makes it untargetable, is also very effective against the combo of Camille, Jarvan IV, and Galio on Snake Team.
Meanwhile, after destroying the tree, Nofe was lured to steal Gnar on the fourth floor, which directly led to a disadvantage in the laning phase.
The reason for removing Gragas is to prevent Nofe from having any means of countering this lineup once its true intentions are revealed.
Upon seeing Snake's lineup, Nofe's first reaction was to pick Gragas to counter Snake's strong engage composition.
But the barrel had already been broken.
Nofe couldn't help but look up at the man standing behind his teammates on the other side.
The other person was also looking at him with a smile.
The rivalry between coaches may not be as cutthroat as the battles between players on the field, but it is just as turbulent as the undercurrents hidden beneath the surface of rivers and seas.
This top coach from South Korea had to admit that even though he had never underestimated the previously unknown White, in this game, his draft picks not only failed to cause any trouble for the opponent from beginning to end, but instead made him feel like a puppet being led around.
For a moment, nofe actually felt a sense of camaraderie with Wang Ke.
"Wait, coach? What are you doing? There are only five seconds left, what are you going to choose?!"
Scout's rant instantly pulled Nofe back from his world of adventure to reality, leaving him flustered and disorganized.
"Ah...ah...choose white...no, choose Violet!"
Since we can't get a hero that can prevent initiation, we have to settle for a hero that can initiate.
Nofe is an experienced coach after all. Once Snake's lineup was finalized, he could roughly tell that Snake would definitely choose a 4-1 split push strategy with Galio split push in the mid-to-late game.
Therefore, adding a lock-on ...
The lineups for both sides were thus finalized.
Blue side: Snake Esports Club VS Red side: EDG Esports Club.
Top Lane: (Flandre) Camille VS (mouse) Gnar.
Jungler: (sofm) Jarvan IV VS (Fireloli) Vi.
Mid Lane: (Black) Galio vs. (Scout) Jayce.
ADC: (Ohq) Ezreal VS (zet) Sivir
Support: (Kryst4l) Thresh VS (meiko) Karma.
From the commentary booth, Guan Zeyuan looked at the lineups of both sides and began to speak:
"Snake's teamfight composition is very solid! But I'm actually worried about one thing: their ADC is Ezreal, is his damage output a bit lacking?"
Wang Ke, who had just stepped down from the contestant tunnel, naturally heard Guan Zeyuan's words.
Actually, this lineup is a variation of the classic "do whatever you want" system.
The so-called "do whatever you want" system will be familiar to veteran players. It is a team composition that uses jungler Jarvan IV and mid laner Galio as the engine, paired with top laners like Gnar and Camille who can charge into the fray, plus a carry AD carry and a protective support in the bot lane to charge into team fights.
In a sense, its core strategy is still about protecting one key player from four others.
WE's later victory over SKT in the Intercontinental Cup and their outstanding performance in the World Championship were largely due to this system.
It is specifically targeting the operational system of South Korean teams.
You want to run a raid? I'll fight you head-on!
The underlying logic of this system is that one force can overcome ten techniques.
However, the four-protect-one system is clearly not suitable for the current Snake team.
Although O-King has become much more obedient after being personally taught a lesson by Song Wen, if Wang Ke were to place all the team's hopes on O-King and expect him to carry the team, he might as well go out and buy a lottery ticket.
Therefore, Wang Ke had to make some localized modifications to this lineup. The main responsibility for output was handed over to Flandre in the top lane and Song Wen in the mid lane.
Anyone who has played Galio or laned against Galio knows that this game looks clunky, but its base damage is actually very high, just like Ornn in the top lane.
It may not seem like it can deal much damage, but if you actually take a full combo in lane, you'll lose half your health.
Later, in Dark Souls Galio, the ability to make health bars disappear was even more impressive.
Although the current version does not have Dark Soul, the Thunderlord's decree damage is still terrifying, many times stronger than the later Electrocute.
In this game, Song Wen's Galio was equipped with the Thunderlord's Decree rune. This gave him extremely high burst damage in lane.
Of course, even so, Galio is easily kited in the late game and can't deal much damage once the opponent has built up their armor and magic resistance.
But they've all come up with the "do whatever you want" system, which is inherently a lineup for the early to mid-game. If you can't snowball in the early to mid-game, then it doesn't matter what you play.
When it comes to the "four protect one" strategy, many people think that it's a late-game lineup that requires players to farm and drag out the game until the main carry gets strong.
However, in reality, the "do whatever you want" system is just an early-game lineup.
You need to set the pace early on and snowball your advantage so that you can constantly force the opponent to engage in team fights during mid-game resource battles.
If you don't have an advantage in the early game and the opponent starts to play defensively and slow down the pace, what's the use of having five heroes who are all good at charging into team fights? The opponent won't even come to engage in team fights with you, so how are you going to initiate a team fight?
At this point, both sides had entered the game.
Neither side opted for a primary team formation; instead, they lined up in a long, straight line.
For Snake Esports, they already had a clear plan before level seven, so they naturally wouldn't choose to engage in a level one team fight to create unexpected situations.
The same applies to EDG.
Before leaving the stage, Nofe gave Ai Luoli some special instructions.
The moment AiLoli saw the Snake team lock in Camille, her mission for this game changed from protecting the bottom lane to targeting the top lane.
Nofe felt he had seen through Snake Esports' tricks.
He deliberately spread information before the match that he would target the bottom lane to mislead him, but after being a coach for so long, if he still doesn't know the opponent's true intentions after seeing that the opponent has picked Camille, then he has been a coach for so long for nothing.
Snake's lineup is designed to snowball in the early game by leveraging Camille's strong tower-diving ability in the top lane, so they can't focus their efforts on the bottom lane!
However, what nofe didn't know was that he thought he had seen through Wang Ke's true intentions, but Wang Ke's true intentions were actually diapers, characterized by their thick, wrinkled texture and numerous layers.
Both sides' minion waves have been pushed to the lane.
The top laner, Flandre, played very steadily. He remembered what Wang Ke told him before the match: "EDG will definitely gank you in the early game. You can only endure the pressure. No matter how bad it is in the early game, after level six, we can gank the opponent and kill them every time. You can make up for this bit of development at any time."
On the other hand, Song Wen played very aggressively in the mid lane.
He frequently shifted his position, allowing Scout to attack him every now and then.
This was to allow the minions to whittle down Jayce's health, while also pushing the minion wave towards them quickly.
However, Song Wen's frequent positioning gave Scout the distance to auto-attack, which made Scout laugh.
"Is this the opponent Nofe wanted me to pay attention to? Their kiting is terrible! And they're bringing Thunder instead of Colossus?"
"He doesn't seem like someone who can play mid lane at all?"
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