This city simulation game can affect reality.
Chapter 135 Continuous Improvement
Chen Jun temporarily turned off [Scrap Enhancement], narrowed down the game view, and dragged the screen to focus on the farmhouse orchard area.
Upon closer examination, the questions raised by the park keeper were indeed spot on.
Yunhai clearly put a lot of thought into this orchard, but perhaps due to a disconnect between decision-making and execution, or simply because an outsider was instructing an expert, many details of the project were handled very carelessly.
Fortunately, the climate in Nandu in December is relatively dry, with not much rain. So far, Chen Jun has not personally experienced the embarrassment of slipping on every step and getting mud on his trousers.
But this is a very real problem.
The safety hazards are especially great after rainfall or irrigation.
If a tourist were to fall or slip, aside from disputes and compensation, the residents' satisfaction rate would also be negatively affected.
Once the news spreads, it will no longer be just one or two complaints, and it's foreseeable that its appeal will decrease.
Considering these potential chain risks, Chen Jun understood that this matter was no small thing, so he immediately switched to construction mode and began operations.
In the original game, the main function of a sightseeing boardwalk is to guide residents' movement routes and alleviate traffic congestion.
The NPCs in the game behave relatively statically; they will only follow the network of roads laid out by the player.
If planning goes wrong, it could lead to traffic congestion, inaccessibility of certain buildings, or even dissatisfaction among residents who cannot reach their destinations.
Although real-world humans have more autonomy and adaptability than NPCs, such as taking shortcuts or stepping on grass.
But if there is a clear path to choose from, most people would not be willing to wade through muddy ground.
Based on this empirical judgment that "guidance is better than prohibition," Chen Jun drew a simple sketch of the modification on paper.
"The orchard entrance, the fruit picking area, the rest pavilion, and the back door connecting to the main building of the farmhouse are key locations."
"The path needs to form a loop to avoid the boredom of backtracking."
While muttering to himself, he began to gather materials from various places in "Hitta City" and laid out paths on the orchard map according to the sketch.
They also placed some small items that matched the orchard's style along the paths or at the corners.
To avoid the design being too rigid and ruining the original natural charm of the orchard, Chen Jun deliberately made some secondary paths crooked, instead of completely following the straight lines.
After a series of renovations, while ensuring that the natural artistic conception was not destroyed, several obvious problems were also solved.
Chen Jun conducted a simple verification using population mobility simulation.
After confirming that everything was correct, I finally breathed a sigh of relief.
Currently, this orchard adopts an open entry policy. Apart from the extra charge for weighing the fruit picked and taken away, there are no other additional fees.
"The profit model is indeed relatively singular. In the future, we can organize some activities during statutory holidays to stimulate secondary consumption and increase the length of stay."
With his previous successful experience operating resorts, Chen Jun was quite confident about this.
But setting aside these specific improvements, as he examined the panoramic view of the orchard on the screen, he felt that something was still missing.
After a moment's thought, Chen Jun figured it out: a landmark experience project that could increase customer emotional connection.
Chen Jun envisions this orchard as roughly equivalent to the backyard of a rural guesthouse.
It doesn't need to be a money-making machine like a fisherman's hut or a woodcutter's hut, but it must have the ability to retain guests.
[City attractiveness reaches 110, new building acquired: Joyful Sword Pavilion]
Lost in thought, a new notification popped up on the screen.
The recent route modification increased the attractiveness by 2 points, raising the data from 109 to 111.
[Joyful Sword Pavilion: An elegant little building. It displays various unsharpened practice swords, where your residents can practice sword dances or basic sword techniques. When resident satisfaction reaches 130, it can be upgraded to Laughing Sword Pavilion. When satisfaction reaches 200, it can be upgraded to Mad Demon Sword Pavilion.]
This time, the architectural blueprints have a clear path for leveling up:
Joyful Sword Pavilion → Laughing Sword Pavilion → Mad Demon Sword Pavilion.
As the name suggests, it's like a dramatic leap in emotion or atmosphere, but the specific functional changes that each stage will bring are impossible to know from the text alone.
Chen Jun glanced at the exterior model on the blueprints. The size of Jian Ge was not large, about the same as the Fisherman's Hut.
If the description mentions the word "basic," then the style might lean more towards a gentler fitness and leisure program.
After a moment's consideration, Chen Jun selected the blueprint for [Joyful Sword Pavilion] and placed it at two different locations:
One is the activity center. Although it is ready to start trial operation, objectively speaking, there are still many areas that can be improved.
The Joyful Sword Pavilion could perhaps be added as a leisure activity.
The other one, Chen Jun placed, was on a large stone platform behind the orchard, near the cliff.
Performing sword dances in a misty, lush place could undoubtedly be used as a selling point in future promotions.
Construction time: 35:59:59
A countdown started on the screen; it should be finished in about a day and a half.
[City attractiveness increased to 120, new building available: Bonestone Stele.]
[Resident satisfaction rising to 90% will unlock a new skill: weather perception.]
The two types of rewards for the next phase have also been announced.
......
Early the next morning, Chen Jun gathered the logistics department staff and announced the work arrangements for today's "comprehensive and in-depth cleaning".
Although the agritainment business was under Yunhai's management, it was still regularly cleaned.
However, many details reveal that their cleaning standards are rather crude, with numerous unsanitary areas remaining.
For example, behind the kitchen exhaust hood, on top of the warehouse shelves...
In some less conspicuous places, cobwebs have even formed, and cooking fumes are everywhere.
These are all inevitable results accumulated over time, but now that Shita has officially taken over, it is natural to create a new atmosphere.
And incidentally... we can also take this opportunity to boost the city's attractiveness.
"Many of you are long-time employees here. The fact that you have chosen to stay shows that you still have feelings for this place and are optimistic about this new beginning."
"Although the Cloud Sea is a thing of the past, I can assure everyone that Shita will bring you better treatment and more promising prospects..."
"..."
Before starting work, Chen Jun gave a brief speech.
However, verbal promises alone are clearly not sincere enough. In order to give these employees a gift, Chen Jun gave each person who participated in the cleaning a red envelope with 200 yuan in cash.
For frontline employees, grand narratives are meaningless; direct material rewards are the only real solution.
With Chen Jun's candid communication, both the veteran employees who stayed behind and the personnel seconded from Xita showed relieved smiles on their faces.
After the major cleaning campaign began, Chen Jun also activated the [Emergency Mobilization] function in the game "City Simulator".
With this added benefit, the cleaning took much less time than expected.
In just half a day, the entire farmhouse was completely transformed, looking as if it had just been completed.
Resident satisfaction: 82%
City attractiveness: 117
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