Dark Wizard: Rise! My undead army!

Chapter 266 Fated Mission

The dragon soul released its demonic eye, flew back to his side, circled twice as if seeking praise, and Lynn patted its head before putting it back into his body.

This little gadget is pretty useful.

He then looked at the Void Eye he had just subdued and was very satisfied.

[Target: Void Eye] (Void Creature/Undead)

[Rank]: Peak lv6 (Nightmare level)

[Core Components]: The Void Demon Eye itself, the tentacle array, the Void Core...

[Characteristics and Abilities]:

1. Mental Ray: An invisible and intangible mental ray is shot out from the pupil, directly attacking the target's soul core. The target hit has a chance to fall into [Mental Dizziness] or [Soul Tremor].

2. Void Travel: Can briefly tear spatial rifts to make long-distance jumps in the void. Continuous jumps consume a lot of energy, and each travel requires a 30-breath cooldown.

3. Mental barrier: ...

4. Tentacle Array - Defense/Perception: The tentacles can simultaneously sense any subtle energy fluctuations and soul aura within a kilometer radius. In defense mode, they can weave a protective net to intercept physical attacks and entangle nearby enemies to restrict their movement.

5. Mental Storm: Unleashes all mental energy outward, forming a mental storm with a radius of one kilometer, lasting for 10 breaths. All units within the range continuously endure a high-intensity mental impact, with a chance to fall into [Confusion] or [Fear]. After use, the user is in a weakened state for one hour, with all abilities reduced by half.

6. Perception of Void: ...

7. Spiritual Connection: ...

[Potential]: Extremely high. Already reached the peak of level 6. Once you comprehend the laws of [Space], [Spirit], or [Soul], you can attempt to break through to level 7.

Promotion path: Void Watcher, Nightmare Lord.

...

Level 6 peak, specializing in mental attacks, able to move freely through the void.

Although it doesn't have many skills, its mental rays can be fired continuously, forming a "magic machine gun".

This thing is a mobile artillery platform on the battlefield. A single mental ray will knock down any unit below level 5, and even level 6 units will be stunned for a long time.

If you encounter an enemy skilled in soul attacks in the future, you can unleash it to engage in a direct confrontation.

"From now on, I'll call you Demon Eye," Lynn said.

The demon's eyeballs rolled, its tentacles swayed gently, and its spiritual power conveyed a message of submission.

It has no vocal organs and relies entirely on its spirit to transmit information.

Lynn put it into the undead space and turned to leave the floating island.

On the way back, they captured many more Wukong creatures and were lucky enough to encounter a level 5 Void Worm.

Unfortunately, its undead transformation level wasn't high enough to be directly subdued using the [Heart of Starbone Domination].

Lynn captured it and sealed it away, then had the bone dragon carry it back to the teleportation zone.

Since this thing cannot be stored in the Netherworld or teleported, Lynn could only "modify" it on the spot.

It took a lot of materials and magic stones to accelerate its undead transformation before it could be successfully subdued.

This trip took half a month in total, but with just one level 6 peak Magic Eye, the trip was incredibly profitable!

If this thing were sold, it would be worth tens or even hundreds of thousands of magic stones!

This is much better than doing tasks or anything like that!

After all, level 6 undead are extremely rare; Lynn has only encountered this one in all these years.

Tsk... So those war wizards are the fastest way to make money. They can earn merit points and contribution points, capture prisoners, collect materials, and obtain spoils of war.

You can live a carefree life for many years after working for one year.

Upon returning to the academy, Lynn exchanged all the spoils he had collected on this trip for magic stones and the materials he needed.

Then he focused on another matter: checking the mission messages on the communication tablet.

The Bone Spire's quest system periodically sends quests to official wizards, categorized by difficulty, location, and reward.

There's no need to wait in the mission lobby anymore.

Lynn flipped through the pages one by one, searching for the main world quests that suited his current needs.

Mission 1: Hunting the Frost Giant Wolf King in the Northern Frozen Wasteland

Difficulty: Second Ring Road to Third Ring Road

Location: Deep in the permafrost

Content: Local tribes are seeking help because a level 5 peak Frost Giant Wolf King is leading a pack of wolves in rampage, and several caravans have already been attacked.

Reward: 15,000 Magic Stones + The Frost Giant Wolf King's materials belong to the Hunter.

...

Mission Two: Investigation into the Curse of the Ancient Castle in the Eastern Kingdom

Difficulty: Second Ring Road

Location: Border of a kingdom in the east

Content: Recently, an abandoned castle has been plagued by frequent incidents of curses and injuries, suspected to be caused by the emergence of undead spirits or the awakening of cursed items.

Reward: 8,000 Magic Stones + Information Sharing

...

Mission 3: Storm Mountains - Thunderbird Nest Exploration

Difficulty: Three Rings

Location: Main peak of Storm Mountains

Content: Explorers have discovered a thunderbird nest on the main peak, which may contain the entrance to an ancient ruin, requiring further investigation.

Reward: 20,000 Magic Stones + some of the loot from the Ruins.

Note: Thunderbirds are level 5 social creatures and pose a significant danger.

...

Task 4: Lava Core Gathering in the Southern Volcanic Islands

Difficulty: Second Ring Road to Third Ring Road

Location: Southern Volcanic Islands

Content: Collect ten lava cores (a specialty from deep within a volcano, obtained by defeating lava elementals).

Reward: 12,000 Magic Stones + 1,000 for each additional Magic Stone collected.

...

Task 5: Observatory - Investigation of Anomalous Star Phenomena

Difficulty: Unlimited

Location: Outer area of ​​the Star Observatory

Content: Recently, there have been unusual fluctuations in the starry sky. The observatory requests the assistance of wizards from all factions to investigate and record changes in celestial phenomena in various locations.

Reward: 5,000 Magic Stones base + additional rewards based on contribution.

Note: Observation records must be submitted regularly.

...

Lynn's gaze lingered on the fifth task.

Observatory.

Star Observatory.

The image of the old riddle apprentice handing him that heart flashed into his mind instantly.

And then there were his inexplicable words...

"This is... a covenant from an ancient being... it chose you..."

Lynn frowned.

He still doesn't understand where that heart came from, or what that "ancient covenant" means.

It must be said that the heart of the Starry Sky Beast did indeed save his life and bring him a huge boost.

As for those "riddles," perhaps only a visit to the Star Observatory can provide the answers.

But every time he thought of the old apprentice's smiling face, he felt a chill run down his spine.

It felt like being watched in the dark, without knowing what the other person was up to.

Should I accept this task and go to the observatory to ask?

Perhaps it can solve the mystery.

But what if...

What if those riddle tellers are waiting for him there?

What if he steps into the observatory and automatically becomes burdened with troublesome things like "destiny," "fate," or "savior"?

Lynn shivered.

In his past life, he had seen many cases of unlucky people being targeted by some kind of "salvation" prophecy, who unknowingly embarked on a preordained path, and by the time they realized it, they had no choice but to follow it.

Perhaps once he sets foot on the territory of the Star Observatory, his "Destined Mission" will be automatically unlocked, and then one trouble after another will come knocking on his door.

Moreover, my strength in the third ring is still too low.

With his current strength, he can easily dominate among low-level wizards, but if he really runs into those madmen who play with fate, he might not fare well.

A prophetic wizard of the Saint Mark level can fall into a trap that is "inevitable" with just a glance.

Tsk... let's talk about it after we upgrade our Stigmata.

With the "All Things" Holy Mark by his side, his abilities will be greatly enhanced, and ordinary people will have no way to deal with him.

Lynn shook his head, crossed out the task, and continued scrolling down.

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