Wizard: Starts with Advanced Meditation
Chapter 613 Too Clever
"You did a good job."
Seeing that the other person was looking at him, Clotilde spoke slowly.
"I will tell Kelintel about your performance this time."
"Thank you, Lord Clotilde!"
Gwenth naturally understood the implication in the other person's words, and her face showed undisguised elation.
"..."
On the other side, after Bilim finished dripping, it was Hughes's turn. He slowly walked to the bottom of the vine, and a drop of crystal-clear pink liquid instantly dripped from the bag.
"Clatter—"
Hughes felt a sudden heaviness on his head, but the heaviness quickly dissipated, replaced by a faint coolness, as if a gas was slowly blowing over his body from the top of his head.
When the feeling subsided, he opened his eyes and found that his vision was covered with a hazy pink hue, but it did not affect his ability to see.
But the most amazing thing is the membrane covering the surface of your body.
He could clearly feel that the fluctuations of his spiritual energy were completely absorbed into the membrane upon contact with it, and even the fluctuations emanating from the witchcraft on his body were not leaked out.
Soon after, all the wizards present were covered with a pink film.
Of course, except for Clotilde, since that membrane couldn't absorb the powerful fluctuations of a level two wizard.
Then, the group stepped through the huge opening and officially entered the nest of the Cold Cave Worms.
Unlike the small, enclosed nests one might imagine, the nests of the Cold Hole Worm are veritable underground palaces, even underground palaces of giants.
However, considering the size of the cold cave worm, this is not surprising.
Upon entering the cave, a vast, interconnected open space suddenly unfolded before them, with the surrounding rock walls covered in countless enormous openings created by the cold cave worms.
The ground was already covered with a thick layer of filth, a layer of semi-solidified worm saliva that made a sizzling sound when stepped on.
The other layer consisted of layers upon layers of limbs and corpses, covered with marks from the mouthparts of worms.
Some of them had their bellies bitten open, exposing their internal organs, while others were frozen into ice sculptures, still maintaining the posture of their terrified struggle before death.
Clearly, these were not leftovers from the Cold Cave Worm, but rather a "greeting gift" it gave to all the intruders.
At this moment, against the backdrop of these corpses, the openings in the rock wall looked like countless open eyes, staring intently at these uninvited guests who had intruded into the open space!
"Is this... a warning to us?"
One of the wizards muttered to himself, and was about to step forward and enter one of the cave entrances.
This was their pre-arranged exploration plan, taking into account that the cold cave worms would drill countless intersecting tunnels inside their nests.
Therefore, each team selects a cave entrance and marks it to indicate that it is being explored, in order to prevent other teams from exploring the same cave entrance repeatedly. This process is repeated until all cave entrances have been explored.
However, just as the wizard was about to step on the carcass of a frost wolf on the ground...
"Buzz—"
Suddenly, the wizard was bound by an inexplicable, invisible force, and his body froze on the spot.
"Don't move."
The one who made the move was Clotilde, who had been standing in the air. He glanced indifferently at the pile of corpses below, and a hint of seriousness suddenly flashed in his eyes.
"These corpses are no ordinary ones."
As soon as he finished speaking, he suddenly pointed downwards.
"Splash! Splash! Splash!"
The next second, the corpses collapsed rapidly in heaps, and countless blue-green slimes gushed out from these disintegrating remains.
The liquid quickly flowed to everyone's feet.
Its surface has a distinct oily sheen, which doesn't seep into the soil but spreads rapidly across the ground like a slowly unfolding net.
"Don't move!"
Hughes glanced at it, and his eyes suddenly narrowed. He immediately reached out to stop Jaeiro from touching the liquid.
"These liquids... are poisonous."
On the other side, a potion master also noticed something was wrong. He made a grabbing motion in the air, and several drops of liquid immediately flew over and stopped in front of it.
"It contains at least five kinds of toxins, all of which are cold toxins extracted from ice-attribute magical beasts."
After examining it for a moment, he came to a conclusion, and then immediately leaped upwards to avoid the highly poisonous creature on the ground.
And everyone followed suit, and for a moment, everyone was suspended in mid-air again, not daring to touch the oily liquid on the ground.
Looking at the liquid that had covered the entire ground below, someone couldn't help but ask in a low voice:
"This thing... it couldn't possibly be naturally formed, could it... be made by the Cold Cave Worm King?"
The potion master who had just been there was suspended in mid-air, his brows furrowed, his eyes fixed on the liquid below that faintly emitted wisps of cold air.
"Although it contains a mixture of various cold poisons, their proportions are not precise, and it even suppresses several cold poisons. The reason this venom is so dangerous is simply because the venom of those magical beasts is too strong."
The implication is clear: the method of making this venom is so crude that even a monster could probably produce it.
Even so, everyone felt it was very strange, because even so, it meant that the Cold Cave Worm King was a bit too "intelligent".
Thinking of this, many people couldn't help but turn their gaze to Clotilde above.
Ultimately, whether or not the exploration mission should continue is up to the other party to decide.
Clotilde pondered for a moment, then took out his communication crystal.
Seeing that the communication crystal was still usable, he made a decision:
"I have already sent a warning message to Wizard Mena. If we encounter any danger, the academy will immediately send reinforcements."
Clearly, what he meant was that the mission should continue.
However, the thought that the Spire could come to their aid immediately, and that the wizard Clotilde was there to oversee things, put everyone at ease.
The early warning information is a signal specially set up by the academy. In the event of an uncertain situation, the academy will prepare a teleportation array in advance.
Once personnel on missions encounter danger, the teleportation array will be activated immediately after the situation is reported, sending support personnel to the corresponding location.
Seeing that there were no other traps besides the venom, the group officially began their search plan.
The next moment, the people present split into twos and threes and poured into these interconnected passages.
Clotilde, on the other hand, remained where he was, waiting for news from the others.
As a level two wizard, his task was to deal with the Cold Cave Worm King, who was also level two.
Therefore, in order to conserve magic power and avoid disturbing the opponent with excessive fluctuations of one's own energy.
Only when the other wizards discover the Cold Cave Worm King will it be his time to act; until then, he can simply wait here.
"..."
At the back of the crowd, Hughes teamed up with Bilim and Jaeiro and entered an unmarked passage.
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