Wizard: Starts with Advanced Meditation

Chapter 588 Containment of the Dead

Upon hearing this, Zoroark's eyes narrowed instantly.

The next moment, a molten red glow rippled beneath his skin, and the surrounding air seemed to melt from the intense magical power.

A wave of intense heat instantly pressed down on Hughes; the specially made gas was so oppressive that it was hard to breathe.

But at the same time, Hughes slightly curled his fingertips, and waves of icy blue cold air instantly spread around him.

"Snap—!"

The next moment, a biting cold surged forward, forcefully blocking the oncoming heat wave.

"Bang—! Whoosh!!"

In an instant, the two elements of ice and fire clashed violently between the two, producing a faint crackling sound in the air.

"Click—click-click—"

The stone slabs on the ground were eroded by the alternating ice and fire. Half of the surface was covered with white frost, while the other half was scorched black, and in an instant, they were covered with fine cracks.

At this moment, the tense atmosphere was like a delicate string that could snap at any moment; the slightest misstep could lead to a fierce and irreconcilable battle.

The commotion quickly attracted the attention of passersby, but they all left after seeing the Heruno clan crest on Zoroark's body.

This is not only because of the fear of the power of the Four Rings family, but also because the Heruno family has recently been biting people all over the academy like a mad dog.

Hector's death was like a fuse.

Under the protection of the Holy Wall and the Golden Ring Crown, the wizards in the center of the continent lived a relatively peaceful and comfortable life. However, the appearance, disappearance and reappearance of the Black Ring Crown in recent years have undoubtedly broken this tranquility.

One wave of trouble after another.

Now, another member of the Golden Ring family has mysteriously died in the heart of the mainland, forcing all parties to once again be on high alert.

This death shook more than just the Herunor family.

Ironically, this matter had nothing to do with the Black Ring Crown.

"When Hector was recovering from his injury, he told me he wanted you dead!"

On the other side, Zoroark said calmly.

"Has the Heruno family stooped so low as to use a harsh remark as evidence for conviction?"

Hughes scoffed.

He was now even more convinced that the other party had absolutely no evidence and was only suspecting him because of his relationship with Hector.

Across from him, Zoroark stared at Hughes, who showed no fear whatsoever, his heart growing increasingly heavy.

He had thought that with his strength as a bottom-pool wizard, he would be able to easily suppress the new wizard in front of him and force him to reveal his weaknesses.

Unexpectedly, the opponent remained as steady as ice, holding their own against him in the slightest.

"..."

After a moment's hesitation, Zoroark was the first to withdraw.

With many eyes already on him, he temporarily suppressed his thoughts of coercion.

After all, the Heruno family already had a bad reputation recently, and he couldn't afford to make things worse by this.

"Don't think that the Coral Oath can protect you. They... heh, the Golden Crown just can't be bothered to do anything to them."

After saying that, he turned around and left without looking back.

"..."

Hughes watched the other person's departing figure, his eyes filled with an unfathomable darkness.

"As expected, these kinds of things only get more and more troublesome."

However, now was not the time to dwell on it. After a moment, he headed straight for the academy's library.

"Looks like I'll have to find some time to learn a spell that can block out telepathic abilities."

……

Soon, in the library of the Tower of Triumph, Hughes was sitting at a long wooden table with several very old-looking books beside him.

He opened one of the books, his fingers gently tracing the yellowed pages, absorbing the knowledge within page by page.

"I see……"

Suddenly, Hughes murmured to himself.

"No wonder you need to become a full-fledged wizard to open up the Necromancer's Space; it turns out the Necromancer's Space is built within the world of consciousness!"

To create a necromancer's realm, a necromancer needs to use a type of magic called the Undead Containment Technique.

This sorcery is adapted from the spatial school's [Containment] technique, which can construct an alternate dimension within the caster's consciousness to store undead creations.

However, before storing undead creatures, the wizard needs to extract the necromantic energy from them to put them into a dormant state—that is, to turn them back into corpses or spirit dust.

In this way, they can be considered truly inanimate objects, a kind of object that can store "items".

As for the Containment spell itself, its effect is to create what space wizards call "personal storage space".

The difference between the two is that the former is designed for undead creations, which are not only simpler to construct but also have the effect of nurturing undead creatures.

The latter, although more difficult to construct, can accommodate all non-living entities and can expand its space on its own.

At the same time, as a space wizard, Hughes naturally became interested in containment magic.

After all, they are space wizards, capable of creating their own spaces, so why would they need storage bags?

After learning about the Necromancer's Space, Hughes turned his attention to researching methods for manipulating and modifying corpses.

Depending on their expertise, necromancers have many ways to control the undead, but they generally have only one difference—whether the undead they control possess independent consciousness.

Undead, which lack independent consciousness, are relatively easy to control.

Even common witchcraft spells such as summoning skeletons or corpses will automatically hand over control of the awakened undead creatures to the caster the moment they are summoned.

However, correspondingly, most of them only have a simple desire to attack and lack the ability to adapt to different moves.

To excel in battle, a necromancer would need to expend a great deal of mental energy to personally control the opponent's every move, which is clearly inappropriate.

While undead creatures with independent consciousness are difficult for wizards to control, their high degree of autonomy means that once controlled, they are equivalent to having a powerful partner who will never betray you.

They can not only think independently about their next move, but also actively learn new knowledge.

Even more extreme, there have been instances where undead creatures have been stronger than themselves.

"..."

After reading the methods explained in several books, Hughes decided on the witchcraft he wanted to choose and then went to the nearest witchcraft tower.

Soon after emerging from the magic tower, several knowledge runes containing magic knowledge appeared in his consciousness.

These are [Containment Technique], [Dead Remains Containment Technique], and [Lawful Decree for the Dead].

The former, needless to say, refers to the sorcery that opens up the necromantic space and the personal space.

As for [Law of the Dead], it is recognized by necromancers as the most effective level one spell for controlling the undead.

It has two effects. First, it can brand a unique mark on an undead creature, thereby giving the undead creature complete control over it.

Secondly, it can forcibly control a possessed undead, but the effect is only temporary.

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