Steadfast Wizard: From Heart-Swapping Rat to Dimensional Demon God
Chapter 9 Lakeside Town, No. 12465
Isaac was preparing to visit the cabin in the woods and get a formal glimpse into the wizarding world.
Although he is now a formal wizard, in terms of pure strength, he is actually weaker than 90% of formal wizards.
At the very least, he has no chance against Smith.
A qualified, formal wizard should be slightly stronger than a knight of the same rank. Reality is not a game; there isn't that much balance. Wizards are an overpowered class.
This is also the process that most legendary wizards have to go through. After all, they don't advance step by step like arcane wizards, and their methods are definitely not as good.
Ignoring the father and son who were still in shock, Isaac left the restaurant, first returning to his laboratory and bedroom, grabbing a potion and three hundred gold coins before heading towards the woods.
Strands of sunlight filtered through the branches and leaves, leaving dappled patterns on the ground. Isaac, dressed in a large gray wizard's robe and wearing a big hat, walked through the woods with a look of amazement on his face.
It's so realistic!
Is this the power of a powerful wizard?
The woodland was clearly newly formed, yet the ground was littered with withered leaves and branches, as if it had always been there. I don't understand...
Filled with wonder, Isaac arrived in the heart of the woodland and found a lake, a wooden boat, a wooden hut, a cauldron, and an old witch stirring a red liquid in front of the cauldron.
Isaac stopped about ten meters away from the old witch, his hands tightly gripping the pockets inside his sleeves, his inner claws ready to strike at any moment. If anything went wrong, the rat carcass hidden in his sleeves would instantly come to life!
The old witch merely glanced at him, chuckled as her gaze swept over Isaac's sleeve, and then said, "The wizarding market is on the lake. You'll have to row there yourself. You can post and accept quests at the cabin. Relax a bit. [The Cabin in the Woods] is dedicated to training new wizards. If they want to harm you, you have no chance of fighting back."
After saying that, the old witch continued stirring the cauldron. Isaac glanced at it and then looked away. She wasn't making a potion; she was simply maintaining the liquid inside. But this kind of maintenance required materials and was something only wealthy wizards would do.
Looking away, Isaac thought for a moment and agreed with the old witch, so he lowered his guard a little and went into the cabin.
Pushing open the door, one is greeted by a dense array of sticky notes. Stepping closer, one finds all sorts of tasks: some seeking adventure companions, others research partners, and still others looking for apprentices...
However, the most frequent requests were for all sorts of materials and recruitment requests from wizarding organizations.
Isaac had a great passion for the wizarding world, so he didn't rush to leave the cabin but instead stayed inside and read carefully.
After looking around, Isaac had a general understanding of witchcraft materials and wizarding organizations.
First of all, the materials used in witchcraft were similar to what he had learned before, a hodgepodge of all sorts of things, unlike those used by arcanists, which had no standardized criteria.
For example, materials from rats include: rat droppings from a three-month-old rat, rat droppings from a six-month-old and six-day-old rat, white fur from a one-month-old gray rat that is three centimeters long, and the fingernails of an adult field mouse...
All sorts of random, strange materials are required as prerequisites. You have to create a special quest to buy these things, and it would take forever to collect them yourself.
Of course, besides these miscellaneous witchcraft materials, there are also standardized arcane materials, but there are very few purchase requests for these. Even if there are, they require very precious materials that cannot be bought in ordinary shops.
The wizarding organization surprised Isaac, simply because there were just too many of them!
It's important to understand that legendary wizards are not like arcane sorcerers. As times progress, those extraterrestrial beings only become more sophisticated, and the success rate of ascension rituals becomes lower and lower. Nowadays, the inheritance of legendary wizards is becoming increasingly difficult. Under such circumstances, it is truly remarkable that so many wizard organizations have emerged.
Moreover, this also illustrates a point—the number of legendary wizards may not be as small as Isaac thought.
Either there's a problem with his lineage, and the actual situation of the legendary wizards isn't actually that difficult, and the arcane wizards are just a newly emerging school of wizards who don't occupy a mainstream position; or the world is larger than he imagined!
Just like the map-changing novels of my previous life, there are even more advanced maps in this world!
However, all of these are just Isaac's guesses. He still knows too little and needs to learn more.
After a moment of reflection, Isaac tugged at his wizard's hat, turned and left the cabin, stepping onto a wooden boat on the lake. In an instant, a gentle breeze stirred, and the boat beneath Isaac's feet began to move on its own, carrying him toward the center of the lake.
The old witch in front of the cabin was still stirring the cauldron in front of her, but the corner of her eye when she looked at Isaac showed a hint of surprise. In this day and age, it had been a long time since such an arrogant legendary wizard had appeared, actually managing to snatch a piece of demonic essence...
This world seems quite interesting~
Isaac, on the other side, did not notice the old witch's gaze. Once he stepped onto the small boat, his attention was completely diverted to her.
As the small boat moved forward, a large amount of fog suddenly appeared on the originally calm lake surface. In an instant, the surroundings turned into a white expanse, and only two or three meters in front of you could be seen.
Isaac frowned slightly, his hands in his sleeves gripping his pockets again, ready to pounce at any moment.
Fortunately, no accidents occurred. After the small boat sailed through the white fog for a minute or two, the fog suddenly dissipated, and Isaac arrived at the port of a small town filled with an ancient atmosphere!
Lakeside Town, No. 12465
Looking at the wooden sign with the place name on it that indicated the docking of the wooden boat, Isaac raised an eyebrow slightly. This number was quite interesting.
Isaac became even more certain of his guess, and at the same time, a sense of excitement slowly rose in his heart. With a cheat code, it seemed that it wouldn't be very interesting if he cleared the game too quickly.
Putting aside his daydreams, Isaac stepped into the town, curiously observing everything around him.
Stepping out of the port, Isaac found himself on an ancient street paved with dark stone bricks, exuding a heavy, ancient aura. At the same time, a message flowed into Isaac's heart along with this ancient atmosphere.
Isaac's expression shifted slightly, because this was actually a general introduction to the town in the lake and a detailed description of the street in front of him!
According to the information, Lake Town is the place where all wizards in the world exchange information. Whether they are witches, legendary wizards, or new-age arcane mages, as long as they are sound spellcasters, they can come here to trade, no matter where they are or as long as there is woodland nearby!
Of course, you can only leave from the same place you came in; only transactions are allowed here.
There's a lot of information here, but Isaac isn't focusing on that right now. His priority is to become stronger; only when he's stronger will he be qualified to explore these secrets.
So what he cared about was the second piece of information—Wand Avenue.
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