In the world of martial arts, one works tirelessly to attain enlightenment.

Chapter 211, no need to read it, just a draft of the setting.

Chapter 211, no need to read it, it's just a draft of the setting.

[Abyss Invasion: I Have an Infinite Upgrade System]

On that day, there was no night in the world; the sun burst forth with its final brilliance, and eternal night swallowed everything.

The earth caved in, and an endless swarm of insects burst forth from the ground, tearing apart all living things.

Humanity paid an extremely heavy price to repel the Zerg, only to discover that the Zerg were merely the beginning of an invasion.

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Timeframe: 120 years after the Abyss invasion, a new type of civilization was initially established, and the Alliance ruled everything.

The Zerg were repelled, and other Abyssal races began to invade.

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Genre: System novel, interdimensional invasion, awakening talents, anything is possible.

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Realm: A reflection of the abyss, understood through human language.

The first to the fifth realm are each divided into ten stages, and each stage is divided into ten levels, totaling 500.

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The protagonist's defining characteristics are leveling up and achieving immortality; everything else is secondary. He is both righteous and evil, existing somewhere between lawful neutrality and lawful evil.

Calm and composed, always composed, and generally approachable but not easily approachable unless provoked.

They fight without hesitation and never waste words once they start.

In most cases, interests are considered; in a few cases, interests are disregarded, and bottom lines and principles are upheld.

There is only racial stance, not factional stance.

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Early Stages – Multi-race invasion of the homeworld, resistance by the Human Alliance, a rise in strength, enemies including both humans and alien races, with the main battlefields within the Alliance, the counterattack involving the Human high command, until a third of the councilors are killed in battle, ultimately repelling the alien races.

……

Mid-stage – After resisting the invasion, repelling all alien races, and driving them out of the human alliance's territory, the human race begins to attack alien races within the home planet's boundaries, gradually repelling them, reclaiming territory, and ultimately regaining the entire home planet. Due to the advancement in realm, the mid-stage mainly involves battles at the second and third realms, with relatively less mention of basic economics.

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Later on—after reclaiming their home planet, they began their attack on the Abyss. By this time, the human race had surpassed most of the Abyss races in size, possessed experts at the third level, and faced Abyss races of equal size directly. Their battles with smaller races were mostly crushing victories and were rarely mentioned. This continued until the fifth level, when the human race became one of the top ten Abyss races, ranking eleventh.

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In the later stages—as the protagonist's realm advances, he gradually counterattacks and suppresses other powerful abyssal races, dividing and suppressing them until he completely dominates all abyssal races, becoming the strongest race without exception.

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The ending—after reaching the peak of the fifth realm and becoming one of the strongest races, explore the deepest secrets of the abyss and the passages to other large worlds of similar size, triggering the awakening of the abyss's will and its instinctive devouring, ultimately shattering the abyss's will, conquering the abyss, and entering a larger cosmic battlefield.

Option 1: Replace the will of the abyss and become the Heavenly Dao of a realm; the abyss world will be renamed. (End of supporting character storyline)

Option 2: Break through to a higher realm and enter the cosmic battlefield (Main storyline ends)

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The baseline – any entity that gives rise to thought has the instinct to exist/continue/survive.

The Abyss – initially believed to be an immeasurably vast world, or some kind of spirit, with a rather violent basic attribute. The creatures born within it are mostly violent and warlike, causing most of the observed area to be in a state of war.

Abyssal Energy: The energy that invaded along with the human homeworld (violent spiritual energy).

Invasion Mechanism – The Abyss, due to its enormous size, is essentially a giant black hole. In order to survive and continuously grow stronger in the cosmic battlefield, it indiscriminately devours all matter and energy.

When the power of a world/race/being is able to resist its natural gravity, the invasion mechanism will be triggered. Races born from the abyss will complete the invasion mission with the abyss's assistance, help the abyss devour them, and thus obtain rewards to achieve various goals such as dimensional ascension, breakthrough, immortality, etc.

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Items: Each level is divided into ten tiers, corresponding to the first to fifth realms.

Common → Rare Item → Divine Item → Semi-Divine Artifact → Divine Artifact

Ordinary: Contains a varying number of entries.

Rare items: These are ordinary items with added functions, requiring a price to be paid to realize those functions.

Divine Object: Based on a wondrous object, it can perform its function as long as energy is invested.

The above three item levels do not have any binding abilities, and anyone who meets the conditions can use them, except for cheat codes.

Semi-divine artifact: It develops a complete mind, absorbs faith, and performs its functions, but it cannot break free from its bound owner. When the bound owner dies, its mind is extinguished, and it degenerates into an ordinary item that cannot be destroyed by power lower than its original level, thus restarting its evolutionary path.

Divine Artifact: Based on the semi-divine artifact, it can exist independently of its bound owner, or it can choose to recognize a master. It has one choice when it is promoted.

Route 1: It does not recognize a master and exists independently. It is generally used as a clan-protecting artifact, with the upper limit being the top level of divine artifacts.

Route 2: Recognizes a master, cannot exist independently. After the bound person dies, it retains its complete consciousness, degenerates into an ordinary item, restarts its evolutionary path, and cannot be destroyed by power lower than that of a divine artifact.

General rule: Non-degraded items can be damaged by attacks of a magnitude greater than themselves.

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Talent: Cultivation speed bonus + stat bonus

Cultivation Speed ​​Bonus: At a specified rank, under the premise of saturated energy density, without other auxiliary means, the speed at which one fully absorbs abyssal energy is independent of one's own cultivation speed and can be upgraded with the help of external objects.

Unified talent grading standard: The amount of cultivation speed bonus is only divided into realm and rank, without further subdivision (first realm - rank - level). Attributes are not included in the talent grading.

Affixes: A specific ability bonus; using a small number of affixes requires a cost.

Generally speaking, the more complex the entry, the stronger the ability, the greater the gravity, the faster the energy absorption speed, and the higher the talent level.

[P.S.: As one's cultivation level increases, their physical size increases, their attraction to abyssal energy increases, and their cultivation speed accelerates. Each rank and each level, with its saturated energy density and under full absorption, corresponds to a different cultivation speed.]

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Cheat Code: Upgrade system. Realms, items, and abilities can all be upgraded, and the rules vary for each.

Upgrade General Rules: General Realm Rules, initially set at First Realm, Level 1, Stage 1.

1→2, requires 4 experience points.

9 to 10 requires 1024 experience points.

例:第一境界1阶1级→1阶10级→2阶1级

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Rules for gaining experience in the Golden Finger Realm

1: Kill units of equal or greater strength than yourself.

2: Absorb Abyss Energy (Universal for cultivators/items...)

Automatic level-up when experience is maxed out.

Rules for gaining experience from kills:

Killing a target of the same rank on floor n grants n experience points.

1≤n≤10

Killing a unit of a higher rank: The user's rank is x, and the unit killed is of rank m and level n.

Gain 2n × [10 to the power of (mx)] points of experience.

Killing across realms: x10 on top of killing enemies of higher realms.

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Definition: Scale – A diffusion of concepts and levels, applicable to all levels.

Example: If an electromagnetic cannon can kill creatures of the second realm, then the electromagnetic cannon is considered to be of the second realm.

Defensive: The energy shield withstood an attack from the third tier of the second realm, and its overall structural integrity exceeds 90%, thus it is considered to be at the third tier of the second realm.

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Definition of spirit: divided into living spirits and dead spirits, possessing complete thinking; flawed thinking is not included in the statistics.

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Humanity's current situation: Humanity's home planet has been infused with Abyssal energy, expanding its radius tenfold. The increased gravity is offset by the Abyssal energy, maintaining the original gravity unchanged.

But now only one-tenth has been recovered, with the remaining nine-tenths occupied by abyssal creatures.

The concept of nation-states disappeared, and the Human Alliance was established, with twelve councilors at its highest level.

The fundamental rules of the alliance: Goddess of Justice, the supreme AI.

The home planet is covered by abyssal energy, and abyssal creatures of the first realm will randomly appear throughout the entire world. Due to the suppression of the human alliance's fortune, no beings of the second realm or higher will appear within the alliance's territory.

Population – in the hundreds of billions, distributed by city.

Product yield—a hundred times higher than before the invasion, with a minimum yield of 10 tons per mu for ordinary grains.

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The current state and pursuit of the Abyss: a mess, with multiple factions fighting each other. The large map contains various dungeons (planes, ruins, secret realms, treasure troves... all collectively referred to as dungeons, exhibiting a nested structure).

The current state of the human homeworld can be summarized as a dungeon that has been conquered, with progress reduced from 99% to 90%.

Pursuit: To explore deeper, to gain more power, to achieve transcendence of the abyss, and even to become the sole god who rules the abyss.

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Abyss Race General Explanation: Corrupted by the abyss's aura, their souls are filled with the instinct to destroy and kill everything, and they will even kill each other.

Without much external interference, they generally maintain a relatively rational state.

The main races that appear (mostly humanoid but not human, not including all):

The Zerg are the vanguard, numerous and reproducing rapidly, with few high-priced individuals. They are generally used as cannon fodder to probe and invade the world. All insect-like creatures are included in the Zerg's sphere of influence, and there are many different species.

The Silver Moon Clan – a race born from the blood-red full moon in the abyss. Under normal circumstances, they look the same as humans, except that their eyes are bright silver crescent moons. In battle, they enter Blood Moon Mode, where their eyes turn into blood-red full moons, and their souls are filled with thoughts of slaughter. Ultimate move: Transform into the Blood Moon, exhaust all their strength, and unleash the most powerful attack.

The Fallen Elves – A race born from the fall of the Nature Elves to the Abyss. They are mutually restraining towards the Nature Elves, and unless a major event occurs, they will inevitably fight each other upon meeting. Ultimate Skill: Summons an Abyssal Projection. Their strength increases based on the strength of the summoned projection. If their will cannot withstand the pressure, they will transform into an Abyssal Demon.

Nature Spirits – Purely natural life forms born from vegetation in the normal world. They are born with the ability to connect with and understand vegetation. A rare species with long lifespans, they appear in humanoid forms for unknown reasons. Ultimate Skill: Absorbs the essence of all vegetation within a certain range to launch an attack, either locally or remotely.

Elven Warriors – A branch race within the Elven race, and also their main damage dealers. They are known for their volatile tempers, and both males and females are muscular and powerful. The stronger they are, the more respect they command, regardless of whether they belong to the Abyss race. Ultimate Skill: Burning Blood Sacrifice, boosting combat power.

Orcs are evolved from various wild beasts, have human-like appearances, retain different racial characteristics, and have an orc emperor. The internal racial distinctions are not obvious, but the external races are always clearly distinguished.

Elemental beings—not a fixed race, but beings born from natural elements under various accidental conditions, possessing sentience and the ability to cultivate themselves. Examples include: stone beings, metal beings, magma beings…

Demons—creatures prevalent in the abyss—are a broad category, subdivided into many different species. Examples include: succubi, lava demons, ice demons, lesser demons, giant demons, etc.

The Abyss Giants – After the giants' homeworld was breached, all the giants fell into the abyss and became this race. Adults are hundreds of meters tall and look like enlarged humans.

Dragons – long, slender dragons, mostly elemental dragons, capable of transforming their entire bodies into elements. They are also naturally powerful and possess the ability to control a specific element from birth, such as wind dragons, fire dragons, ice dragons, poison dragons, flame dragons, etc.

Dragons – large-bellied, winged dragons, all of them elemental dragons. Their dragon breath can spew out elements, which are basically equivalent to the elements of other dragons. Depending on the element, they have different immunity and bonus effects.

The Holy Spirit Clan – in the second realm of the nascent body and the third realm of the adult body, they are naturally close to the rules of the abyss, breaking through realms is as easy as eating and drinking. Under normal circumstances, their physical body and soul are invincible at the same level, and fighting across levels is effortless, but their numbers are very small.

Undead/Undead race – Soul Flame + Bones, with Soul Flame as the core. Apart from Soul Flame, all bones can be replaced, so there is no fixed racial distinction. Some undead steal the corpses of powerful races in order to become stronger, which is why they have a bad reputation.

Ghost race – consisting only of souls, without physical bodies, possessing profound knowledge of the soul. They are mostly humanoid in appearance, with a small number exhibiting other forms. Due to their yin-yin attributes, they are often classified as undead, but in reality, they do not belong to the undead race.

The Nightmare Clan – a race that roams in non-real dimensions, feeding on the dreams of sentient beings to grow. Their initial forms are very weak unless their true forms enter the dream world.

Otherwise, one can only reach the main body in the third realm. The mental attacks of the third realm can kill the Nightmare's main body, while only non-mental attacks of the fourth realm can kill it.

Sea creatures – a general term for creatures living in the deep waters of the abyss; since the waters are not numerous, they are not further subdivided.

Vampires are a race that lives on blood. The stronger the blood they absorb, the faster they grow. They are naturally long-lived. There is no known example of a vampire dying due to the exhaustion of their lifespan. Their initial form requires the blood of carbon-based organisms, and their adult form requires blood. This has evolved into a concept where any living being can be "bloodsucked".

The gods are born with a certain authority and complete emotions, but rarely experience significant fluctuations. They can activate their authority simply by consuming energy. They are under the watchful eye of the abyss and exist independently of the normal realm. They are divided into three levels: the nascent form is the third realm, and the adult form is the peak of the fifth realm.

The descendants of gods are the offspring of gods and non-gods. Not all gods are high above; occasionally, some gods, feeling bored, choose to hide their authority and descend to the mortal realm, thus giving birth to their descendants. These descendants are born with the ability to be close to a certain element, which is related to authority.

Otherworldly Gods/Evil Gods – beings outside the Abyss, whose level is equivalent to the fifth realm or higher. Unable to provoke other powerful beings, they turn their attention to the interior of the Abyss or other worlds in order to prolong their own existence. Corrupted beings, from their will to their bodies, will irreversibly and gradually slide into the state of evil gods, unless their own level is equivalent to the power they reflect, in order to resist.

Zombies are creatures created by humans using ancient methods to fight against the Zerg. They are initially at the second level and have extremely high defense and attack power. Because they have no soul, they are immune to all mental attacks and will only obey orders. They have helped the human race survive several annihilation crises.

Kui—a zombie that has developed a complete mind. These created zombies helped humanity fight back half the world. One of them, for some unknown reason, developed intelligence and gained the ability to control fire, becoming the Fire Kui. Then, a Drought Kui appeared, took away all the zombies, and made an agreement with humanity that no new zombies could appear within the human race.

They wield partial authority and are naturally enemies of the gods and elemental beings who hold authority.

Abyssal creatures – a collective term for all living beings that are infused with abyssal energy but have weak wills and are unable to retain complete thought; they are not generally considered a specific race.

(End of this chapter)

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