As Lorne climbed the stairs, he examined the wizarding artifacts on the various floating platforms, but unfortunately, he couldn't find a suitable one.

Most of them are low-level magical artifacts with similar functions and little difference, as if they were mass-produced according to the same template.

After browsing through several hundred items, Lorne, whose mental energy was greatly depleted, chose to stop and rest for a while. He also had a general idea of ​​the low-level magical artifacts he needed.

Weapons include a magic sword that's adequate, and storage includes a moonlight pouch. As for spells, there's no need for them.

It is best to choose a functional wizard artifact that can provide control, protection, or enhanced fault tolerance.

The wind-up animation for "Overwhelming Strike" is a bit too long; you can't expect a slow-moving lightning ball to hit the enemy and provide additional control.

I am also very weak in terms of defense, so I would like to choose protective magic artifacts or means to increase my margin for error in battle.

Once his mental energy had recovered somewhat, Lorne, having clarified his goal, stood up and was about to continue upwards when he saw two figures side by side descending the steps.

That's fast...

He walked away in silence, brushing past Penny and Burd who had already chosen their magical artifacts.

"Let's go to the top floor, you might find what you're looking for there," Penny said, slowing her pace and glancing at Lorne's profile.

Although the two had only known each other for a few days, Penny knew that Lorne did not need those mass-produced auxiliary magical artifacts that enhanced the power of spells.

Judging from Lorne's two actions alone, neither aligns with her usual understanding of wizard apprentices.

That wasn't magic, but pure physical strength, but the method of deflecting the arrow rain in the horde of skeletons couldn't be explained by brute force alone.

This bizarre situation led Penny to believe that the handsome young man in front of her had killed Gunnar's students, but unfortunately, the wizard's investigation later yielded no evidence.

"Thank you," Lorne replied simply, then headed straight for the top floor.

The three of them entered only the room in the Black Tower where low-level magical artifacts were stored; the interior space was completely different from Lorne's understanding of structure.

It may have involved using space-expanding techniques on top of the existing rooms.

After walking upwards for several minutes, Lorne arrived at the suspended platform extending from the top floor and skillfully channeled his mental energy into the stone tablet.

They quickly learned about the magical artifacts inside.

The magical artifacts on the top platform are not stored in a magical field, but are sealed in a crystal cabinet filled with suppressing runes.

The magical artifacts inside were salvaged from the battlefield; they were either damaged, unfinished, or had inherent problems.

It possesses a certain degree of danger and instability.

This immediately piqued Lorne's interest, since the Ring of Purifying Flames was also a semi-finished product, but its effects were exceptionally powerful.

After initially reviewing all the content, three damaged magical artifacts with different functions were selected.

The first is a small, cracked ring, left behind by a first-tier necromancer of the Black Tower after his death, and it is inhabited by a vengeful spirit.

The effect is to activate [Scream] through vengeful spirits, which can directly damage the mental sea. The side effect is to be contaminated by the pollution brought by the dead.

Lorne doesn't need to worry. With the Ring of Purification in hand, contamination is a minor issue.

However, the mental attacks launched by vengeful spirits have obvious weaknesses and are easily countered or neutralized by fire-attribute spells or magical artifacts.

The second item is an old, broken brass pendant, which the Black Tower Wizard found in a secret realm. It is missing most of its original parts, which makes its functions incomplete.

Many weapon-crafting wizards have attempted to repair the Black Sun Tower, but all have failed.

The only effect it currently has is that it can greatly amplify the wearer's mental perception at the moment of attack, not only the speed of perception but also the range of perception.

It can speed up on-the-spot reaction, but the triggering conditions are somewhat demanding.

The third item is an iron ring inlaid with yellowish-brown crystals, which was recovered from the battlefield and is most likely a product of the Forest of Fireflies.

The main effect is that after activation, it can slightly disturb the ground in a small area in front, creating a brief vibration.

Lorne found the ring's effect familiar, as it resembled Gunnar's ability to manipulate ley lines after his dragon transformation.

It is suitable for launching a surprise attack at a crucial moment.

The downside is that the yellowish-brown crystals on top are very unstable and may malfunction or even backfire under certain circumstances.

It doesn't matter which of these three magical artifacts you choose; just write down the corresponding numbers, and Lorne will begin his journey back.

The wasted time was a bit too long...

About ten minutes later, Lorne passed through the flowing wall and the first thing he saw upon emerging was the impatient-looking leader wizard.

Burd and Penny were still talking nearby.

Lorne stepped forward, and after careful consideration, told the other person the number of the device and made a registration.

The three then followed the leading wizard back the way they came.

"Wait a moment." The lead wizard provided the relevant information to the staff of the artifact storehouse.

Only after obtaining permission can the appropriate personnel be dispatched to collect it.

Lorne thought the process was troublesome and cumbersome. Why not just send someone to accompany the group in, select the artifact, and take it out directly?

The current multi-layered workflow significantly impacts efficiency.

Quite some time passed before the servants brought out the magical artifacts that the three had chosen.

Penny chose an ice-blue ring, most likely to enhance the effects of ice magic, while Burd chose a staff, the purpose of which is unknown.

As for Lorne...

What I received was a brass pendant, its overall shape being an incomplete circle with barely discernible etchings on its surface.

At the center of the ring is a dim grain of sand, as if it might be extinguished at any moment.

Lorne named it the Sand Pendant, although its actual effects had nothing to do with the name.

The main purpose of choosing this pendant is to increase the margin for error in battle. Amplifying the ability of mental perception is terrifying in a battle where every second is extremely important.

Another option is to take a gamble; what if the pendant is successfully repaired someday...?

After all three had received their chosen magical artifacts, the leading wizard pointed in a direction and said to them:

"The rewards for this recruitment have been distributed. You can go to the teleportation array over there to return to the reception hall first, and then return to the apprentice area."

The three were about to leave when they saw this.

"You have to stay." The leader grabbed Lorne, who was about to leave.

He was initially very puzzled, but when he suddenly thought of the matter of merit, his furrowed brows instantly relaxed.

"Goodbye." Lorne straightened up and said somewhat solemnly to the girl with the ahoge in front of him.

After this parting, what are the chances of us meeting again in the Black Tower? Let's say a proper goodbye.

Along the way, although Lorne could not agree with many of Penny's actions, he still slightly appreciated her kind nature.

Although this quality leans more towards being a saint, it ultimately means that one doesn't prioritize personal gain but rather focuses on emotions.

rare...

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