Game of Thrones: The Road to Pirate King

Chapter 37 Before Departure - Personal Attributes

[One Piece System Bound to Host: Euron Greyjoy]

[Synchronizing with world laws...adapting to low-magic planes...loading complete]

【每消耗一定积分,会获得自由属性点奖励。100/200/400/800/1600/3000……】

[Remaining free attribute points: 4.]

[1400/1600. Remaining points: 30]

Basic Rewards: Data-Driven Character Panel – The values ​​within parentheses represent the standard values ​​for a normal adult male in Westeros.

Strength: 6 (10)

Agility: 9 (10)

Stamina: 10 (10)

Spirit: 16 (10)

Command: 13 (10)

Charisma: 14 (10)

Luck: C - AF, F is the worst, A is the best - a special attribute, full of variables.

Bloodline: Gray Sea King Bloodline – 1. Extended Ocean Perception: Consciousness can spread outwards like a jellyfish, allowing the perception of subtle changes in ocean currents, the movement of schools of fish, and even the approach of large creatures (such as seals and sharks) within miles without visual observation. This is especially strong during stormy weather, enabling the user to "read" the anger and rhythm of the waves. 2. Large marine creatures will instinctively feel awe or curiosity towards you, rather than actively attacking you; you can even command legendary sea beasts. 3. Deep-Sea Body: Strength and endurance are significantly amplified in water, allowing for swimming speeds comparable to the fastest dolphins. The body is better able to resist water pressure and cold, allowing for dives to depths far exceeding those of ordinary people, and maintaining core body temperature and mobility in icy seawater. 4. Bloodline Majesty: Believers of the Drowned God will experience a deep-seated awe and obedience. 5. Unknown. 6. Unknown. …

Talent: Archaeologist

Talent: Fishman Breathing

System activation reward: Conqueror's Haki, lv1, passive, cannot be actively controlled, only released unconsciously in the eyes or throughout the body when emotions fluctuate violently (such as anger, fear or life-threatening situations) - mental intimidation/weak people retreat - upgrade to lv2: 1000 points.

Skill - Basic Navigation

Skill - Fishman Karate (Beginner)

Item - Life Card (Sub-card x1)

Mount - Faruru (Juvenile Form)

Skill: Shipbuilding

Skills: Cooking skills

Skill: Meteorology

Skill: Naval Six Styles - Paper Drawing

Weapon: Soul-Slaying Sword - Frost Spirit

Items: Dancing Powder, Sea Stone

Over two years, through persistent and dedicated training, his strength increased from 4 to 6 points, primarily due to age limitations. Agility rose from 6 to 9 points, approaching adult levels. Stamina increased from 4 to 7 points, and after awakening the Gray Sea King bloodline, he received an additional 3 points. His mental strength, possibly due to the fusion of two souls or time travel, reached a staggering 12 points, far exceeding ordinary people, but he hadn't found a way to further enhance it until after awakening the Gray Sea King bloodline, when it increased by 4 points. With increasing power and manpower, his leadership improved from 8 to 13 points, and his charisma rose from 9 to 14 points, largely thanks to the vigorous promotion by the Drowned God Priest.

Euron isn't in a hurry to use his 4 free attribute points. His body is still growing, and before adulthood, all his physical attributes can increase naturally through training and growth.

At dusk before the voyage, Euron held a small gift-giving ceremony in the hall of Pyke. The air was filled with the aroma of sea salt and roasted meat, and torches cast flickering shadows on the stone walls. Those present were Euron's closest confidants. He did not want any Iron Islands noble to know about his journey to the other side of the Narrow Sea, and even if it could not be kept secret in the end, there was no need for a grand announcement.

Euron first approached his father, the King of the Iron Islands. Without uttering a word, he simply gestured, and Dagmore and Lisa brought forward an object covered with a thick velvet cloth. When the cloth was lifted, a suppressed gasp of surprise rippled through the crowd. It was no ordinary map, but an incredibly detailed sand table of the Iron Islands, occupying the entire table.

Each island is meticulously replicated using the island's rock face; the curves of the cliffs, the depths of the harbors, and even the underwater reefs known only to veteran fishermen are precisely marked with dyed sand. This is more than just a map; it is a strategic treasure condensed from the maritime wisdom of generations and countless personal explorations, a sense of control that encapsulates the entire kingdom within a small space. Of course, this wouldn't be possible without the map functionality Euron obtained from the Pirate King system, otherwise, such detail would be impossible.

The king watched silently as his rough fingers slowly traced the coastline of Old Wake Island, a hint of barely perceptible approval and solemnity flashing in his eyes.

Then he turned to his mother. An ebony box inlaid with mother-of-pearl was opened, and in an instant, the brilliance inside almost eclipsed the firelight.

It was a crown from the distant Qarth, crafted with unparalleled skill. The warmth of amber, the depth of agate, the coolness of jade, and the translucency of gemstone were perfectly set on a mithril base, weaving together a luxurious and exotic radiance.

Euron bowed slightly, a mocking smile playing on his lips, and said softly, "They say Westeros has an Iron Throne, so perhaps the Iron Islands should have an 'Iron Queen'?" His mother was stunned, her fingers lightly touching the cold and expensive gemstone, speechless for a moment, only her eyes shimmering with a complex light. Nine and a half out of ten women love these gorgeous, beautiful, useless but sparkly things.

His gifts for his younger brothers were especially thoughtful. For his third brother, it was a model of an old longship that he had personally carved, assembled, and painted; the sails, shields, and even the menacing expression of the figurehead were all meticulously detailed, enough to make any boy swoon. For his youngest brother, still learning to walk, was a small wooden sword, polished to a perfect smoothness so it wouldn't hurt his hands, and a bracelet made of blood-red coral beads salvaged from the deep sea, the contrasting colors standing out vividly on his chubby wrist.

He hadn't forgotten his uncle, Balf. What was presented was a simple, unadorned dagger, its scabbard devoid of any decoration. But as Balf drew it with a hint of doubt, the dark, undulating blade shimmered with a unique luster in the firelight, and its distinctive weight and icy touch made him hold his breath instantly—it was Valyrian steel!

This seemingly insignificant yet priceless gift made the old soldier's hands tremble slightly.

Finally, he strolled over to his brother Baron, wearing that deliberately troubled expression that made Baron grit his teeth, and spread his hands empty.

"Alas, my dear brother, future King of the Iron Islands," Euron sighed, his voice filled with feigned regret, "the gift I prepared for you has truly given me a headache. The finest spoils from the 'Drinking Spree' are unworthy of your bravery; the sharpest swords are not even half as sharp as your temper. I've thought and thought..."

He paused deliberately, enjoying the sight of Baron's brows furrowing more and more, his nostrils flaring slightly with anger.

"...Finally found this one-of-a-kind treasure!" Euron suddenly pulled something out from behind his back and solemnly stuffed it into Baron's hand.

It wasn't some divine weapon, nor was it gold or silver jewelry; it was a small wooden boat, no bigger than the palm of your hand, carved crookedly from rough wood! The hull wasn't even smoothed out and still had burrs, the mast was a bit crooked, and it looked like a clumsy handicraft made by a child.

Baron froze, staring down at the utterly pathetic contraption in his hand, his facial muscles twitching with extreme humiliation and rage. The air around them seemed to freeze; everyone held their breath.

"You...you bastard!" Baron's face turned purplish-red, and he was about to smash the wooden boat to the ground.

"The key!" Just a second before Baron erupted, Euron quickly finished the sentence, simultaneously tossing a heavy, rusty iron key onto the poor little wooden boat with a clang. "A model with a key, symbolizing that you will command a real behemoth."

Baron held his hand up, unsure whether to throw it or not, feeling somewhat bewildered.

Euron laughed and patted him on the shoulder, pointing to the shimmering bay under the moonlight outside the window: "See that newly launched, largest, and best-equipped warship in Dragonbone Bay? Yes, that's the 'big guy' you've been sneaking peeks at several times. From today onwards, it's yours. After all, once I go to sea, there needs to be someone decent at home to watch the sea, so that if a thief breaks in, you won't have to row this little wooden boat after them."

"Did you like this joke, brother? Hahaha!"

Baron's expression shifted dramatically, from rage to astonishment, then to overwhelming elation, making his face look somewhat comical. He gripped the rusty key so tightly it almost deformed, his voice trembling with excitement: "That... 'Wrath of the Sea Monster'?! You... you really mean it?!"

"What an awful name, but whatever you want it to be." Euron curled his lip in disdain. "It's yours now. You'd better give it a new name, one that will scare your opponent to tears, not one that will make them laugh to death."

Baron's immense elation was instantly replaced by a name-giving ambition. His eyes burned with a wild light, and after less than a heartbeat's time to process it, he roared with all his might, "The Ocean Giant! I'll make every coward who hears this name wet their pants before the battle even begins!"

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