instant noodle richest man

Chapter 575 Aftermath

This time, known in history as the Hasbro Overlord Terms, this incident that shocked the whole country for about half a month, finally made the American people eat a lot of mouthfuls.

And after the mess, let’s take a look at the endings of the many forces involved in this matter.

The worst thing is naturally Hasbro, which directly became the focus of all public opinion attacks and suffered heavy losses in the end. Vice President Media was fired, the president retired early, and there were large-scale changes in the company's senior management.

But this is nothing. Hasbro's original stock price of $10 billion was less than 4 billion after the incident, and it fell by more than 60% of its market value, which was simply terrible.

But this is still nothing, and Hasbro had to sign a settlement plan with major shopping malls with a total amount of up to US$800 million.

These are visible losses, and there are many invisible losses.

The most important thing is Hasbro's loss in reputation. After this incident, Hasbro has become an extremely domineering company in the eyes of all Americans and is notorious. Many parents naturally avoid Hasbro's toys when buying toys for their children...

Although Hasbro can still sell a lot of toys with the help of many well-known IPs, its sales are far less than the top spot before.

In addition, Hasbro has had a vacant period of about half a year in major shopping malls across the country, and all products cannot be put on the shelves, which is equivalent to being banned by printing for half a year.

This is also the reason why Hasbro had to agree to out-of-court mediation in the end. After all, if its toys cannot be put on the shelves and sold, the loss would not be as simple as US$800 million.

Finally, and the most important thing is that Hasbro's absolute dominance in the toy industry was shaken. Taking advantage of the half-year sealed by Hasbro, many game manufacturers took advantage of the situation, and the entire game industry seemed to have returned to a state of competition overnight.

Hasbro is the most unlucky one, and the second unlucky one is probably the shopping malls across the country. According to their calculations, major shopping malls across the country lost at least $2 billion in revenue due to this dispute. In the end, they only received $800 million in compensation, and in the end they lost $1.2 billion.

Of course, this is just a data calculation provided by the mall, and others will not admit it.

And there are actually not many people who benefit.

Although Daqian took advantage of this and allowed the goods to enter the mall, many conspiracy theories were already circulating in the United States at this time. Some people gradually began to analyze that Daqian was the mastermind behind this world. Anyway, Daqian's reputation was also lost.

If you have to find a purely profitable person, then the profiter will probably be Blizzard Entertainment, fighting with the Warcraft under his command.

After all, the whole incident this time was because of Warcraft. Although the focus of the final attention was on Hasbro, the source of Warcraft, Warcraft, still attracted a lot of attention. At least many players in the United States have heard of the Warcraft game, and this is the beginning of Tianhu.

However, even though you know, if you cannot give players the desire to buy, it is obviously not enough.

Fortunately, Media helped Warcraft this time. After Media was fired, a reporter finally found Media for an exclusive interview. Of course, for many questions about Hasbro, because of the original presidential contract, Media did not allow any questions about Hasbro after resigning.

But Media can answer things about ea, and now Media hates ea so much. If this damn guy hadn't provoked himself to do Warcraft, how could this happen today?

So Media simply said that he had received ea's commission secretly because ea thought this Warcraft game was too fun and posed a threat to their game, so he hoped to use his own hands to kill Warcraft.

Good guy, when the news was broadcast, ea was naturally scolded and then the players began to really become curious about Warcraft.

No matter how perfect Warcraft is in the advertisement, most players don’t believe it.

But if ea can feel the threat and then jump out to ban it, then Warcraft is definitely a good game!!

So when Warcraft was put back on the shelves, players began to go to the store to buy. At this most important time point, Blizzard Entertainment suddenly announced a brand new sales policy, which is the 7-day refund policy.

According to Blizzard Entertainment, in order to thank all American people and players for their support and solidarity for Blizzard Entertainment in this incident, Blizzard Entertainment decided to give back to all players for free.

First of all, the price is half a discount.

In the United States, the price of a computer game is generally around $49 per serving, which is similar to Pokemon. Then Blizzard Entertainment directly announced that its price was adjusted to $24 per serving.

Then this price lasts only 7 days, and after 7 days, the price will return to the normal price of US$49 per serving.

That's not all. Blizzard Entertainment announced that their works are welcome to be tested by all players. After purchasing Warcraft, players can immediately return the goods within 7 days after they find it not fun.

As long as you ensure that the game tape is not damaged, you can get a full refund without any fees!

The effect of these two policies is extremely terrifying. On the first day of Warcraft's reselling, 300,000 games were sold in one breath.

This number sounds much less than Pokemon, but you should know that in the United States, a home game console was only $199, but a home computer cost thousands of dollars.

So even in the United States, the retention rate of home computers is only about 1/10 of home gaming consoles. In other words, if it is placed in the console market, it is equivalent to the sales of 3 million copies on the first day.

In the next three days, Warcraft's daily sales reached its peak on the third day, and 700,000 copies were sold in one day.

After that, sales began to decline, but even on the 6th day of the lowest sales, there were 250,000 sales.

In the final 7 days, Warcraft sold a total of 3.12 million games, directly topped the sales list of computer games, surpassing the sales of Warcraft that lasted a year after Warcraft sold for a total of 1.2 million games.

Of course, starting from day 7, a large number of players returned the goods, but the statistics finally found that the total number was not high, only about 350,000 copies, equivalent to 12% of the total sales.

Later, someone conducted a survey and asked those players if they chose not to return the product because they were very satisfied with the game.

As a result, 65% of the players answered on the spot that they were satisfied, and 35% of the players said that they were too lazy to return the goods and had to go through various procedures, which was too troublesome!

In short, in the first seven days, Warcraft achieved a terrifying sales of 2.77 million copies, which was only the sales of the first seven days. I believe that with the further fermentation of game quality, there will be such great prospects in the future sales.

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