instant noodle richest man

Chapter 1416 The beginning of the online game market

From the day it was released on March 22, 1997, to June 28, 1997, the total sales of "Escape from the Temple" were 14,820 copies, and the game rating was upgraded from E to B.

On July 21, the fifth batch of "Escape from the Temple" was printed, with a total sales volume of 123,600 copies.

On August 30, "Temple Escape" was successfully upgraded to an A-level game after the fourth review, and the total sales volume exceeded one million.

On September 12, sales exceeded 3 million

On October 28, sales exceeded 6 million

On December 27, sales exceeded 10 million.

On January 1, 1998, "Temple Escape" passed the fifth review and was eventually renamed an S-level game. According to the chief game examiner of Steam Games, this is a game that is extremely bad in the picture, and it is not an exaggeration to surpass E-level and give G-level.

But this is a game that is extremely perfect in terms of gameplay, even if it is SS-level, it is not necessarily aligned with "Pokemon".

With this evaluation, the value of "Escape from Temple" has been completely recognized by the game circle. It has also become the first game in history to be promoted from E-level to S-level among the tens of thousands of games in the Steam Game Store. It has received the attention of all game media and has completely detonated the world.

As of March when Zhong Yu came to report, "Temple Escape" sold more than 20 million copies worldwide. After all, a card bag costs only $5, which is the cheapest game card in the steam game store. Most people will not have any pressure to buy it, so it will naturally become inevitable to buy it.

"Temple Escape" will be sure to appear on the annual game sales list for the next year. Except for "Pokemon Gold and Silver", no game can match him.

This independent gamer from Pakistan also ended up getting a profit of US$30 million because of such a game, becoming one of the 20 richest people in Pakistan in one fell swoop, and also became the wealth-making myth of steam game stores.

Let countless gamers stare at the Steam Game Store, fantasizing that the next person who creates a miracle is himself.

After all, among most gamers, I am a genius, and the games I develop are also masterpieces, and no one can surpass them.

If you cannot succeed, what you lack is the platform, not your own ability!

The steam platform is also worth looking forward to in the future of 1998.

Ahem, it seems to be a bit far. In short, the sales performance of the Steam Game Platform in the entire 1997 was very amazing, especially after all Nintendo games announced that they had entered the Steam Game Store, the profits were even more terrifying.

Compared with 1997 and 1996, the sales volume increased by 3 times, reaching an astonishing US$10.6 billion, and the share profit was as high as US$3.2 billion.

The sales profit of the entire Steam Game Platform in 1997 reached the total profit of Daqian Game in 1996, and the profit of Daqian Game's self-developed games combined is only about 1.2 billion US dollars.

The Steam Game Platform has completely become the most amazing profitable part of the entire Daqian game map. This is also the reason why Nintendo and Sony have tried their best to occupy the console game market and become the only game platform in the entire market.

Because as long as it becomes a platform, it means that even if you don’t develop any game, you can earn more than any game company.

The Steam Game Store made Sony and Nintendo jealous, which means Daqian has found a brand new platform, and this platform is also a platform that is based on console platforms, PC platforms, or handheld console platforms. It can remove 30% of the profits from these flat fields, and the oil and water is extremely rich!

This has given Sony and Nintendo, the enemy, signs of getting together again. I believe there is still a lot of fun in the future.

It is worth mentioning that in the financial report of 1996, the profit of Daqian Games was the three profit puzzles of Qianji-turned handheld game store + steam game store + self-developed game sales. However, in the financial report of 1997, the profit puzzle changed from three to four, and the extra piece was called: Online Games!

In history, 999 was the year of the rise of online games, and the whole world also ushered in the wilderness of online games.

However, in this world, this history was advanced to 1997 years. However, in the world online game market, there are no flowers competing for beauty, but they are the only ones.

"Diablo OL" has become the only large-scale online game in the global market to cover the world, and it is also the only online game that has achieved a turnover of more than 100 million US dollars. The second-ranked online game has sales of less than 2 million US dollars.

It is worth mentioning that this $100 million turnover is achieved entirely by point card sales.

According to data provided by Daqian Games, throughout 1997, Diablo OL had a total of 8.2 million registered players in the global market, and the total number of players who remained online for three days was as high as 3.3 million, of which 1.8 million were online every day, and the global synchronous online figure even exceeded the historic number of 400,000.

This is a number that can surpass the entire online game market in later generations. After all, in 1997, there were no competitors in "Diablo OL". The most fun and only worth playing online game in the world is "Diablo OL"

It is precisely this total of 8.2 million players that brought a total of up to 382 million US dollars in point card revenue to Diablo OL, making all game companies around the world stupid.

They never expected that a game that relies on point card revenue could even sell $382 million in point card revenue. You know, there is no online banking these days, and all point cards must be purchased at various outlets!

However, the good days of "Diablo OL" are coming to an end, because the exclusive market is about to be divided, and countless game companies are targeting this huge cake.

According to Daqian Games' survey, hundreds of online game research and development projects appeared in the global market almost overnight. At the end of 1997, the total number of projects exceeded 1,000.

Although most of them will die aborted, it is conservatively estimated that in 1998, there would be at least 30 online games on the market, and almost all of them were competitors of Diablo OL.

Especially the game "Legend" that Boss Jia asked for special attention is said to be very good and has a very good chance to impact the market of "Diablo OL".

The era of online games is about to begin.

"So should I kick off the prelude to the free online game era?" Boss Jia thought, touching his nose.

[To make a vote, I hope that Boss Jia will play 1 here for free online games, I hope that Boss Jia will stop the birth of free online games, and I hope that Boss Jia will play 2 here for free online games]

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