I'm almost a Muggle

Chapter 448 It's Okay to Make a Mobile Game

There are not only single-player games in China, nor are there large-scale single-player games, but they end up falling into pieces.

There are many reasons.

There may be a technical gap, but this gap is actually gradually narrowing.

There is also market reason. The fairy sword sold three times and three times, and three million copies were sold for stolen boards. It was just that realistic.

There are also policy reasons.

I won't talk about this.

In fact, the most important thing is that no company is willing to do it.

Game companies are more willing to make money-making games than relying on their feelings to pay attention to the Chinese game industry.

In the eyes of many parents and even those who are power, games are just cancers and there is nothing to develop.

Get off the bus and present it to them is a lush business park, which has subverted their understanding of mainland enterprises.

The Wanwan area is actually broken and poor, but it is undeniable that the environment is really good.

The park has a lot of people, and the total number of employees of Klester is not counted as Miaoliang Fund and Miaowei Ba Cinemas, but there are one or two thousand people, so it is no longer the scene of being silent and impressed at the beginning where people cannot be seen without going to the office area.

Everyone is very curious about this newcomer.

Those who are well-informed have already come up to sign, after all, they are the creators of childhood memories, and some people still retain those games now.

The Meow Meow Game Workstation has been planned for more than 300, occupying almost half a floor.

With the completion of the dormitory community, it will be put into use soon. Another building originally in the business park will also be used as an office building, and the planning and renovation have begun.

Currently, Meow Meow Games is about 42 people from Heluo Studio.

In addition, General Manager Li Changwei, Deputy General Manager Yang Baofu, and General Manager Pei Qianlong, a total of 45 people.

There is no need to worry about what to do next.

On the one hand, strengthen the team of Heluo Studio, strengthen the number of people, technology, hardware and other aspects, and attract Chinese developers from the global game industry.

On the other hand, choose a game from the market for acquisition to practice and cash out.

Li Changwei is very clear about one thing. If Meow Meow Game wants to become bigger and stronger, it is impossible to rely solely on the company's nurturing. It must have its own monetization channel.

The more money you make, the more likely you are to make high-quality games.

Team formation is not as difficult as imagined.

Originally, whether it was Li Changwei or Yang Baofu, they were unfamiliar with game development, but the new Heluo Studio were not unfamiliar with them.

Someone asked Li Changwei if he knew the popular dark fairy tale action adventure game "Alice: Crazy Return".

Of course Li Changwei didn't know, but of course Yang Baofu had played it.

"Alice: Crazy Return" released in 2011 on PC, Xbox360 and P3, with good reviews and excellent sales, with 440,000 copies sold in the Steam version alone.

The one who developed this game was Mala Pai Studio.

This studio has the "China's European and American Development Studio", which represents the backbone of Chinese people in European and American game development.

At present, the studio is facing closure, and its R&D personnel are looking for another way out.

Heluo Studio can choose from the best choices to strengthen itself.

In fact, in the gaming industry, the only thing that remains unchanged is change.

Game types, business models, platforms, etc.

When your team starts researching and developing a project, it is hard to say whether the game is outdated when it is completed.

Moreover, the gaming industry is also one of the areas with the worst job stability. Whether it is voluntary resignation or passive layoffs, it makes this industry seem so varied.

Take this year as an example. In the first four months of the year, at least 18 game studios around the world laid off a total of more than 2,000 people.

Fun closed the background studio, zynga closed the baltimore and neon studios, Atari closed the edengames, Disney closed the juntionpoint, Lucas (luasarts) and timegate chose to close the two themselves...

The world's second largest publisher EA laid off 10% of its employees in 2013, and about 1,200 people were affected.

One of the company's competitors, ThQ, went bankrupt under pressure from creditors, investment companies and former competitors.

All the people have laid off their employees.

Back from the office, I had no income and medical insurance, and I didn’t know where the game’s future would go.

If anyone who knows how to do helps, it is too easy to recruit people in the game industry chain.

By August, the number of new Heluo Studios had reached 87, which was more than when they were in their prime.

And many of them are core personnel from top foreign game studios.

Xu Changlong continued to serve as the boss of Heluo Studio and was responsible for the development of new projects.

He is a person with both ability and sentiment. He asked him to continue to be the boss and was intended to appease the old employees of Heluo Studio. However, the three senior executives of Meow Meow Games actually hope that he can really make fine products.

You have the technology, and I have strengthened it for you.

The visual effects company has the level of visual effects that is in line with the global visual effects manufacturers.

Not to mention the funds, hundreds of millions of R&D funds can be created in World of Warcraft.

It is no problem to delegate power fully. Whether it is Chang Wei, Lai Fu, or Pei Qianlong, they don’t understand game development, so of course they can’t point fingers.

In addition, Meow Meow Games has also established a marketing department.

There are currently eight people in the marketing department, two of whom are from the original Heluo Studio. They have relatively unique insights in the game market, so they were transferred from Heluo Studio and joined the marketing department to listen to it.

Four of the other six are the leaders in the domestic game industry. The two have returned from abroad and are familiar with the global game market.

The primary task of these eight people is to study the market and provide Heluo Studio with market analysis reports so that Heluo Studio can grab medicine and make games that meet market needs.

In addition, they also need to find a suitable game from the market so that the company can buy it and make money by making experience.

At the end of August, the marketing department finally narrowed its scope to moba (multi-player online competitive) games.

In the mobile game industry in the first half of 2015, no one was optimistic about mobile moba games. At that time, mobile games were still focusing on cards as a whole. The gaming industry was still exploring whether various popular games on PCs could be reproduced on mobile phones.

Everyone is still trying to put up various successful products of PC games.

During the exploration of game manufacturers, several mobile moba games ended in failure one after another, but some turn-based heavy social games quickly won the market.

The mobile game "Fantasy Westward Journey" is one of the representatives.

During the day, I took time to open the mobile game in the company, and did two daily tasks of "Fantasy Westward Journey" mobile games. I chatted with girls in the gang during lunch break, and went home at night to turn on the computer to play two games of lol with my colleagues. Before going to bed, I lay in bed and took out my phone to see what the gang was talking about.

This is the daily life of an office worker gamer.

The moba that is truly at its peak is still the computer-side lol and dota2, rather than the mobile-side moba games.

However, there are also people who don’t believe in evil.

For example, Penguin Games, they spent three months developing two mobile moba games.

They are "The All-National Super God" and "Heroic Battle Trails".

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