I want to make a game
Chapter 605 Miracle MU 2 in 1
Taiga Zhixin joined the Han Dynasty. This news did not attract anyone's attention.
Who cares about a small company with a dozen people?
But only Liu Zhiyuan knew how big a storm this game company, which changed its name to "Miracle Development Team", would cause in the future.
"I think it would be better to release World of Warcraft directly."
This was a meeting attended by all development team leaders of the Han Dynasty.
Because, the Han Dynasty is going to start an online game plan.
"What's the reason?"
Liu Zhiyuan looked at Yu Suzuki. Although he had already made a rough guess, the significance of this meeting was to let these team leaders realize what online games were like.
World of Warcraft is the well-deserved pinnacle of online games, there is no doubt about this, but the best does not necessarily mean the most suitable.
"Our Han Dynasty has always produced only high-quality games. This game..."
Looking at Taiga Tomoxin who had lowered his head, Suzuki Yu still didn't say those words.
"Too bad?"
Liu Zhiyuan said it for him.
This time, Taiga Zhixin's head lowered even lower.
He didn't dare to refute. Although he was the person in charge of Miracle, he had no desire to refute Suzuki Yu's evaluation because he himself thought the game was terrible.
Compared to other games of Han Dynasty, it's terrible.
"Leader Dahe, please tell me what's wrong with this Miracle game."
When Tomobu Dagawa heard Liu Zhiyuan's question, he didn't really want to answer it.
If Miracle were acquired by other game companies, it would definitely be considered a very good game, especially its profit model.
But in the Han Dynasty...
"The graphics are not good, the gameplay is not as good as World of Warcraft, the plot... the plot..."
Tomanobu Ohga can't go on. Is there a plot for Miracle?
Anyway, he didn't see anything worthy of praise.
Seeing that Tomobuchi Okawa was very aware of Miracle's shortcomings, the others let go of some of their grudges.
People like Nakamura Masaya and others who were team leaders as soon as they joined the Han Dynasty recognized each other very much. After all, everyone had a glorious past.
Does Tomonobu Ohga have any games to play?
"In my opinion, these are exactly the advantages."
One sentence made everyone stunned.
When do these shortcomings become advantages?
Which one of them here doesn't understand the game?
They can't be sure whether players will buy a game or not, but they can still tell whether a game is good or bad.
This is obviously a useless garbage game. It doesn't have to upgrade equipment and PK other games.
Is it that the upgrade system of Need for Speed is not attractive, or is it that the competition in CS games is not intense?
"You have to understand that this is an online game, not a stand-alone game."
Liu Zhiyuan knew this would happen.
Why do later generations of stand-alone gamers never look down on online games, even if they play them themselves?
Because these developers no longer care about it.
"A hundred or thousands of people online at the same time is called an online game. It's not a battle platform. Do you understand?"
Next, Liu Zhiyuan began to explain how to play online games.
"In terms of configuration alone, home consoles are indeed better than computers, but what about operation?"
These team leaders were silent. The entire development team of the Han Dynasty, which developed World of Warcraft, went into battle. However, except for the main responsible team, they all checked for deficiencies and filled in the gaps.
But they have already seen the gameplay of World of Warcraft. The huge skill system, operations and the amount of information obtained from the screen are not what the console can do.
"So, there is currently only one platform for online games, and that is the computer."
Without Liu Zhiyuan's further explanation, they understood why they didn't release World of Warcraft.
World of Warcraft is so configuration-intensive that even the second generation of Tiger Talisman cannot run properly, let alone Candle Dragon.
In an era when computer configurations are poor and Internet speed cannot be improved, Miracle is the best online game!
And the early World of Warcraft was really not as attractive as Miracle.
Although in this time and space, World of Warcraft will not adopt a point-based payment model, the difficulty of getting started and the huge and complex plot will directly screen out a group of players.
As for the ultra-high degree of freedom, it can be said that Miracle without any restrictions is very suitable for newcomers.
Miracle is the best starting choice for online games.
Although it has a 3D graphics, Miracle is less demanding on specs than World of Warcraft. The second generation of Candle Dragon can run this game without any pressure. Even with all the effects reduced, Candle Dragon can barely run.
"Secondly, the gameplay."
Liu Zhiyuan opened the PPT directly.
"In my opinion, online games only have two cores. As long as these two are fulfilled, it will be a successful online game, and the rest will be the icing on the cake."
The biggest selling point of Miracle is very straightforward, which is PK fighting and equipment grinding.
It seems that these two items are very stupid and not a selling point at all, but in fact, these two items are at the core of all popular online games!
The huge and moving plot and the fascinating design are all secondary in online games.
You can ask World of Warcraft to cut off these two items and see how many players it can retain.
If you want to play a story, what game can be as good as an RPG masterpiece?
Subtitles for PK and equipment grinding appear on the big screen.
Everyone was very confused, what is the selling point of this?
If this can be considered a selling point, then most games of Han Dynasty are better than Miracle, and they also have these settings.
Only a few people began to think deeply, and Suzuki Yu's eyes widened for a moment.
"A hundred people fighting against each other!? A thousand people fighting against each other!?"
Liu Zhiyuan looked at Yu Suzuki with a smile, this is the sense of smell of a top game production master.
PK and equipment grinding are good selling points, but they require a prerequisite, otherwise these two stages are actually the stages that are most likely to make players boring.
"Yes, under the premise of comparison, these two seemingly simple settings of PK and equipment grinding will be directly sublimated."
To put it bluntly, online talk means everyone compares themselves to each other!
Comparing yourself with other players to see who is more powerful is the core selling point of online games.
So what is the most intuitive way to decide the outcome than PK and compare equipment?
"Why are there more and more recharge players on the Han Dynasty battle platform recently?"
"For comparison!"
Everyone else has reacted. Those who can sit in this conference room are the best in the industry. If Liu Zhiyuan is a little bit more, they will understand.
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"Under the constraints of hardware, as long as we do these two things well and achieve them to the extreme, then it will be a super game!"
At this time, everyone in the audience had different expressions on their faces, including admiration, surprise, and...bewilderment.
Tomonobu Ohga was completely confused. This obviously didn't look like a super masterpiece, but why in Liu Zhiyuan's words, this was clearly a super masterpiece.
When thousands of people are comparing each other's level equipment, it's no wonder they don't think of ways to improve themselves.
People like them know all too well how successful a game can be once players invest energy and money into it.
But there is another premise, which is how to get players to come in and play this "junk game".
"Is the name Han Dynasty significant enough?"
One word startled the dreamer.
Yes, they are the Han Dynasty!
It is the most powerful game company in the world, and their games are equal to high-quality products!
And this is also the reason why Liu Zhiyuan wants to make online games free.
If online games are not free, even if they are produced by the Han Dynasty, they will lose many players. After all, it is impossible to discover their charm without personal experience!
As long as players can enter the game, Liu Zhiyuan is confident in retaining these players.
Liu Zhiyuan did not speak, he was letting everyone digest the gameplay of the online game.
Even though he only said a few words, these words were summarized by countless companies and manufacturers in later generations. Although they are short, they are all the essence!
He considered between legend and miracle for a long time, and finally chose miracle.
First of all, the popularity of Legend is entirely supported by the Chinese market. At that time, most Chinese players were new to online games, and Legend was already a super game in their eyes.
But in this time and space, even if the legend relied on the Han Dynasty, it would be difficult for it to create the sensation it had in its previous life.
Because the legend is not popular in China at all.
Because at this time, young people in China have already seen various super masterpieces, although most of them have never played them.
This is the real reason why he put the legend down, this game is not suitable for promotion in the world.
Although he brought the Internet gaming era ahead of schedule, not all games are suitable for the conditions of various countries.
Among the current big game consuming countries, or in other words, the big game consuming countries in the future, except China, online client games have never been the most popular.
Even for a unique game like World of Warcraft, data does not lie.
In 2004, World of Warcraft was officially launched into public beta in North America. By 2008, the number of paying players reached 11.5 million.
This data is unrivaled in online games, but when compared among all games, it is at the mid-range level at best.
At that time, Super Mario had already exceeded 100 million, and almost all other super masterpieces had passed the 10 million threshold.
World of Warcraft is like this. In this era, you can imagine what the legend will end up with.
The 2D graphics isn’t wrong, but it can’t be a plus, not to mention that Legend is not a perfect online game.
It has many shortcomings, the most deadly one is the liver!
"Also, the actual playing time of the game."
After waiting for a while, Liu Zhiyuan continued.
"We update sequels to stand-alone games almost every year. Why?"
Because players are already bored.
Everyone saw another avenue leading to "Game Rome".
"Why are pocket elf sales so terrible?"
"Because of the collection system."
"Because of the way we develop it."
"Because there is no age limit."
"..."
Everyone was talking about the advantages of pocket elves.
"because..."
Suzuki Yu spoke.
"Because their data can be inherited to the next generation!"
Liu Zhiyuan laughed again.
Yes, this is the real reason why the sales of Pokemon are so terrible.
In addition to their own quality, aren't they the characteristics that can be inherited from generation to generation of online games?
The elves that we have worked so hard to cultivate will be gone in the next generation of sequels. Who can bear this?
How can this keep players continuing to play?
They are still waiting to show off to their companions!
"The actual game time of online games cannot be compared with that of stand-alone games. Even if you clear all modes of Monkey King, the actual game time will not exceed one month."
This is all money!
The cost of developing a super masterpiece game, even if it is a sequel, will not be low.
But the cost of online game expansion packs is very low, very low!
Otherwise, why would a large number of game companies in later generations hunch their heads and make mobile games?
Isn’t it low cost and quick to pay back!?
The same principle applies here. The cost of developing stand-alone masterpieces is much higher than that of online games.
Of course, this is not the point for the players, and the players don't care about this.
"The actual game duration of online games is calculated based on the year!"
Everyone was shocked again.
But when you think about it, you’re right. Isn’t the length of the Pokemon game very scary?
If you don’t care about playing online games, is it still called playing online games?
Compared with online games of the same era, Legend is actually the most disrespectful game.
Why?
The problem lies in the equipment.
Legendary equipment cannot be upgraded, and this alone makes it inferior to other online games.
Especially since the online games of Han Dynasty are free, how can he make money without breaking the equipment?
The most outrageous game of its time was called Yitian, but this game also had 2D graphics and was just too outrageous.
The special upgrade method makes it actually the first online game that can be physically idle.
Although the setting of disappearing if the equipment fails to be upgraded will cause the player's adrenalin to surge the moment they click the mouse, if it fails, they will collapse.
"Equipment upgrade, character level upgrade..."
As Liu Zhiyuan explained bit by bit, everyone was shocked.
Isn't this just another pocket elf?
You know how popular Pokemon are!
Although Miracle looks inferior to Pocket Elf in every aspect, the number of Pocket Elf players is at least hundreds of millions!
It would be enough if one-tenth of the people come to play Miracle!
"You said, when players have invested an actual year of energy and varying amounts of financial resources in a game, will they give up on it?"
Give up!
Look at Pokemon, how many players have given up!
Why do Legends and Miracles still have regular players in 2020, and there are even browser games like "Come to Kill Me" that are obviously trying to make money?
Feelings!
Feelings are priceless!
"Do you think those players will invest financial resources and energy in order to compete with each other? How much benefit will the Han Dynasty make?"
It will make a lot of money!
You can definitely make a lot of money!
Everyone looked at Liu Zhiyuan as if they were looking at a god.
The god of games who controls people's hearts!
A game that was obviously not good at all was turned into a super masterpiece by Liu Zhiyuan!
"So, don't develop online games with the same idea of developing stand-alone masterpieces, do you understand?"
Taiga Tomoxin nodded crazily.
He is going to be famous!
Once Miracle is released, it will definitely create a new direction in the gaming industry, and he is the pioneer in this direction!
Although most of it was done by Liu Zhiyuan, and even subsequent game development required help from other teams in the Han Dynasty, the name that launched it was called "Miracle Development Team"!
The group under his name!
"If you firmly grasp those two cores and firmly capture the hearts of players, this game will become a phenomenon."
Maybe it won’t have too many players at the beginning, but after half a year, its number of players will definitely exceed 10 million!
Because it is the first serious online game in this time and space!
When the game trading platform of the Han Dynasty begins to have miracle-related transactions on a large scale, how many players will it attract?
Professional goldsmithing studios may appear early.
(PS: From now on, I will update a chapter of 4,000 words every day. It’s so annoying when I’m separated and I always lose my train of thought. I really want to write 100,000 words in one go and post it.)
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