I want to make a game
Chapter 530 The Coronation of the Han Dynasty 2
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"President, do you need to do it again?"
Looking at Hiroshi Yamauchi who was silent, the tester asked cautiously.
"let's start."
Since we have decided to learn something beneficial to Nintendo from the games of the Han Dynasty, we must thoroughly understand this game! Completely understand it!
The second time started...and ended soon.
"continue..."
After changing a trial player, the third play of Daishouden started. From the beginning, Hiroshi Yamauchi discovered the real power of this game!
Getting started is a problem! As a game with complex settings and a huge plot, there is no difficulty in getting started!
The lack of difficulty in getting started does not mean that this game is not difficult. On the contrary, the difficulty of Monkey King is second only to Black Soul and Ghost Blowing Lantern of the Han Dynasty.
This difficulty refers to the player’s understanding of the game!
Logically speaking, for a game with such a huge system, it would take a lot of effort for players to study and understand the content, let alone clear it.
But he watched it three times and found the same problem with three testers who were new to the Monkey King.
That is, they didn't worry too much about the game settings at all, as if they could figure out how to play at a glance based on the explicit and implicit prompts.
Yes! Hints! Hints are the real power of this game!
The settings are complex and easy to understand, and players can understand them at a glance. It’s amazing! He is truly known as the most talented production master in the history of the gaming industry.
In this era, there is no such thing as game prompts, and everything must be explored by the players themselves.
But Liu Zhiyuan understands very well how important this game tip is. After all, there are only a few players who like to study it by themselves from beginning to end.
These players are what people in later generations call "hardcore players". There were also games of this type in the Han Dynasty, such as Dark Souls.
But most players are ordinary people. They come to enjoy the game, not to be abused.
Humanization is something that must be present in the future development of games. Being inhumane means being "unfriendly" to players.
The price of being unfriendly is to lose a large number of players. Even if a few people like this kind of hardcore gameplay, I believe every game company knows very well who they should choose.
While Nintendo was researching the Han Dynasty game, footage from major games had already begun to spread around the world.
Even though we are not in the Internet era, we can still see the game footage of the Han Dynasty on any TV station.
"This execution setting is really cool."
"FUCK, I've never been able to use that move of lurking next to the enemy and wiping his neck."
"The scenes of stop-motion shooting and dodging made me wet!"
"..."
Monkey King has undoubtedly become the most popular game, even more popular than Pokemon.
There is no way, what Pocket Elf sells is creativity. Even if Liu Zhiyuan adds new settings and creativity to it, its core will not change.
After so many generations of versions, it can no longer give players an eye-catching experience.
Pocket Elf can maintain terrifying sales because it is a casual development game suitable for all ages, and because it has a high stickiness!
But Monkey King is a serious super masterpiece game. In the words of later generations, this is a 3A masterpiece that is extremely standard!
Its difficulty, its gameplay and settings destined it to be impossible to achieve the legendary sales of Pokemon.
But this does not mean that its reputation is not as good as Pocket Elf. On the contrary, Monkey King has been blown up!
But the second one to be blown away wasn’t the once-unparalleled Resident Evil? It was Metal Gear Solid!
Liu Zhiyuan moved in the execution system of For Honor.
Close combat? The ways to kill enemies with daggers, firearms, and even various scene props have made players crazy.
The most intuitive manifestation is that the sales of Metal Gear Solid are soaring!
Hold your breath and carefully lurk next to the enemy? And then perform a cool and explosive killing performance? Forget about those players? Liu Zhiyuan got goosebumps when he was playing.
The stealth gameplay of Metal Gear Solid and this execution setting are much more fun than For Honor.
He said? Metal Gear Solid has the potential to break through the 100 million level threshold? Is this still referring to the original version? Plus this amazing execution system.
He is confident to create another super masterpiece among super masterpieces for the Han Dynasty!
And? The new Metal Gear Solid movie is about to be released? Various bullet time and gun fighting skills? And physical combat will definitely make the popularity of Metal Gear Solid rise to another level.
The one that follows Metal Gear Solid isn’t Pokemon? It’s Doki Memories 2!
The 3D graphics have completely sublimated this game. Liu Zhiyuan also added the setting of independently creating the heroine. The plot branches are so huge that the Han Dynasty developed a random system.
Anyone who sees the sales of Doki Doki Memories 2 will be shocked and speechless? As a game that is not considered a super masterpiece at all, it has the sales volume of a super masterpiece.
This is not common sense! Love games? When will sales of this level appear?
But after careful study of Heartbeat Memories 2, people in the industry are not surprised? This is no longer a simple love game.
Recommend an app that is comparable to the old book-chasing tool and can be used to read all the source books \w\w\w\.\ !
The Han Dynasty directly gave players a virtual love! The kind where you can get married and have children!
At the beginning, Liu Zhiyuan was still worried about the sales of Heartbeat Memories? Because this game involves a very important plan in the future.
That’s the electronic payment system!
Heartbeat Memories will add a money saving function in the future! And this game will gradually become more realistic? Dating requires money, and eating requires money.
Buying a house and getting married requires money. Anything that requires money in reality is needed in the game!
There are ways to make money in the game, such as working, and there is another way to save your real money!
The money will be transferred to the bank as soon as possible, but the game currency limit will be left in the game, and interest will increase!
How important is the electronic payment system to the gaming industry? It is so important that the electronic payment system does not need to mature to the level of later generations, it is enough for the Han Dynasty to have no shortage of money from now on.
Therefore, although Heartbeat Memories is not a super masterpiece, Liu Zhiyuan’s dedication to it is second only to Pocket Elf!
How difficult was it to open up the electronic payment market in the early stages? Anyone who has experienced paying cards and going to Internet cafes to charge Q coins will understand.
Heartbeat Memories can greatly reduce this difficulty! Although pocket elf has a large player size, it does not have the real background of Heartbeat Memories.
Why did those banks agree to cooperate with the Han Dynasty in the first place? This plan is also the key!
There is no bank that does not welcome users to save money, so when Liu Zhiyuan mentioned this plan, some banks expressed their support for him on the spot.
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