I want to make a game

Chapter 483 Piracy is just a matter of determination

Except for professional legal firms, no company will employ more than 1,000 legal professionals.

There is no need at all. The salaries of these people are not low. Even if they are interns, they are definitely high-paying positions in this era.

Liu Zhiyuan has raised so many legal talents just to prevent piracy!

CD-ROM games are too easy to pirate. Anyone who has been working in the CD-ROM industry for several years can easily pirate Han Dynasty games if they have the equipment.

Piracy has always been a huge problem in the gaming industry. No matter whether it is Nintendo, Sony, or the major game manufacturers of later generations, no one is immune to piracy.

Countermeasures from various companies are also endless, but everyone knows the effect.

There is certainly a default attitude from the manufacturers, but the most important thing is that they really cannot completely eliminate the pirated game market.

In order to prevent piracy, Nintendo has always insisted on cartridge games. This has indeed greatly reduced the prevalence of piracy, but it cannot completely eliminate it.

The principle of cartridges to prevent piracy is very simple. In terms of cost and technology, 8-bit games are fine, but the difficulty increases exponentially starting from 16-bit.

After reaching 32-bit, almost no pirate dealers will make pirated cassettes anymore, because the pirated cassettes produced cannot even make back the cost.

This is also one of the reasons why other game manufacturers choose CD-ROMs as game carriers. Cost, CD-ROMs are too cheap, much cheaper than cassettes.

Even if there is piracy, the final profit will be higher than that of cassettes.

It can be said that the major game manufacturers have gone to great lengths to piracy, such as anti-theft codes, incomplete piracy functions, etc.

However, it can be said that piracy has never disappeared, especially in the Internet era, pirated games are so rampant that they make more money than the original author's company.

Some manufacturers even build their own small factories to sell pirated games while loudly cursing piracy. This is not uncommon.

For example, there is an "intricate" relationship between a certain point in later generations and pirated websites.

All in all, other game manufacturers' methods of preventing piracy are passive. They not only want the popularity brought by piracy, but also want to make money.

How can there be such a good thing in the world? Not everyone is Microsoft! Microsoft is the only one that relies on piracy to occupy a country ranked among the top three in the world in terms of consumption power.

His Han Dynasty did not need piracy to increase its influence, and he was not greedy and dissatisfied.

Is it true that piracy cannot be eradicated? Impossible, it all depends on the determination of the game manufacturers. Nintendo is very famous in China in later generations.

But how many people have actually played Nintendo’s super masterpiece? How many people have played The Legend of Zelda? How many people have played the subsequent works of Super Mario except for the second generation?

Super Mario 2 is almost always pirated, not to mention other games. Most people have only heard of these games and have never actually played them on a console. Even if they have played, they have played them through pirated games on computers in the Internet era!

If we look at Nintendo's sales in China, they are shockingly low! This sales volume is simply not worthy of Nintendo's status in the gaming industry. Why is this result happening?

Hiroshi Yamauchi’s determination! He gave up the Chinese market directly. Although this had a lot to do with China’s consumption power at the time, the most important reason was rampant piracy.

And he will be more ruthless than Hiroshi Yamauchi. He will not give up any market easily, no matter how small the market is.

But if anyone dares to pirate the games of the Han Dynasty, then wait for death. Unless the Ministry of Justice eats these people alive, Liu Zhiyuan will be considered as raising a bunch of losers.

This is a method aimed at pirate manufacturers, who will also take some measures against players.

It is easy to check whether you have played pirated games and whether you have bought pirated games. He will not look for needles in a haystack to find players who play pirated games.

But players who have played pirated games cannot expect to get any benefits from the Han Dynasty, such as rankings, bonuses, and special props.

From now on, all players who receive bonuses or rare props in the Han Dynasty will be the focus of investigation. Once it is found that someone has bought pirated copies, then sorry, the Han Dynasty will take back these rewards.

He didn't believe that those players dared to take such a risk to buy pirated games. Once these rewards were obtained, they would be unable to spend all the genuine games in the world.

Without buyers, pirate manufacturers will naturally have no room for survival. Who would dare to commit crimes?

With these two anti-piracy strategies in place, it is almost impossible for pirated games from the Han Dynasty to exist on the market. The most you can do is pirate them and play them yourself.

As for peers or those with capital interests who dare to pirate, they will definitely fight with them to the end regardless of the cost. This is the bottom line!

Therefore, the consoles and games of the Han Dynasty were not protected against piracy, and some anti-theft methods greatly affected the experience of genuine players. This was something he tried his best to avoid.

The next day, Liu Zhiyuan met with Sakaguchi Kazuyoshi again, and legal personnel from both parties were present.

"Ninja Gaiden will definitely exceed 5 million copies sold on the Hufu console."

Sakaguchi Kazuyoshi signed his name and nodded with a smile.

This is one of the main reasons why he joined the Han Dynasty lineup. The share of profits and generous treatment alone are not enough.

If the sales of Han Dynasty's consoles are very poor, then what's the use of good treatment? If they can't sell a few units, tecmo's games can't sell a few copies either.

"Yesterday, all our members at tecmo have changed our plan goals. We hope that under the leadership of the Han Dynasty, we can produce a masterpiece game with sales exceeding 10 million."

The sales volume of Hu Fu will definitely not be low. The only home console that can compete with the Han Dynasty is Sony, but he has tried Sony's console and the gap is huge.

Moreover, Sony's console is a new console. Even if Nintendo and Sega are included, their alliance's influence in the world is not as great as that of the Han Dynasty.

Whether players will buy it is another matter. The second is the handheld console of the Han Dynasty. This is the most important reason why he dares to set a sales volume of tens of millions for his own game.

The sales of the Gremlins series are about to exceed 100 million! This is too scary. There has never been a console with such terrifying sales in the gaming industry, and Nintendo’s FC can’t do it either.

The Elf series plus Hu Fu is definitely a game platform with over 100 million users. On this platform, is it wrong to imagine that your own game will exceed 10 million?

"I also hope that tecmo's games can exceed 10 million, so you should develop games with your heart."

There are currently tecmo games that have the potential to exceed 10 million copies in sales, and Ninja Gaiden has this potential, so Liu Zhiyuan doesn’t think Sakaguchi is being whimsical.

"I've given you the platform, and I've given you all kinds of preferential treatment. In the end, if you can't sell the game, you can't blame me for not taking care of you."

With a platform with over 100 million users, as long as the game is not ridiculously bad, it will be easy to sell hundreds of thousands of copies. Don’t think it is easy to sell hundreds of thousands of copies of a game.

Yu Yu Hakusho: Demon World Unity Battle is a game that can be said to be unforgettable for the post-80s generation in China. Its actual sales volume is less than 100,000!

Don't always focus on those sales rankings, let alone use them as a reference. The gap between these things is even more exaggerated than the world's richest list!

The cliff-like gap is not enough to describe.

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