Horrible! Actually playing this kind of game!

Chapter 636 540pokeni is going crazy!

All new things, when they arrive, are always accompanied by doubts, insecurity, and denial.

Then until it suddenly breaks into people's lives, as time continues to ferment and progress, it is gradually accepted, understood, and remembered by people.

The current "Border Online" is such a game.

No matter how much doubts the outside world and colleagues had about the game before, it was more that they comforted each other and believed that the times have not changed yet.

In other words, it is out of instinctive stress reaction and does not want the world to change so quickly.

However, data does not lie.

There is only one truth.

So although everyone is questioning it on the surface, many organizations are actually entrusting third parties to conduct professional data collection and surveys.

For example, the simplest data:

Since there are so many people and players entering the server, first of all, your server must need it, and the purchasing data will not be falsified.

Then there are bandwidth costs, how many people connect, and how much traffic is spent every day. These actually all have data.

Then there are various sales data. Although it is impossible to obtain precise proof of how much players purchased in the mall, it can be seen through sample surveys.

Afterwards, you can look at the chat data in the game and you can tell at a glance whether there are more people or less people.

It can also be seen from the number of officially opened server groups that basically the servers currently open are full, and pokeni is constantly purchasing and opening new servers in the United States and China.

Proceeding in an orderly manner according to Qing Zhiyuan's instructions.

It's almost as if a group of thousands of servers are being opened every other week.

The reason for doing this is to continue the hunger marketing within the game. It is actually beneficial for players who have not entered the game to register an account to wait for a while.

On the other hand, it is also a healthy operation for the company. If too many servers are started at once, if the peak period passes and the player base decreases in the future, these servers will actually become a load.

Moreover, adding a cycle gives the company fault tolerance and is used to deal with emergencies.

If there is a major bug in the update, it will not be so paralyzed all at once and affect the new servers later.

In short, under such circumstances, with the passage of time and the confirmation of relevant data, everyone learned to accept the new miracle of pokeni, and began to analyze it, trying to take advantage of the arrival of this new era of online games. You can also get a share of the pie.

Businessmen are all driven by profit.

Who doesn’t want to make more money?

"Shocking, so shocking, pokeni's data is actually true."

"Online games are so scary."

"Now, just by relying on the game "Borderline", P Club's total global revenue in one month is almost more than 200 million US dollars. It feels like Pokeni is already at the top of the pyramid of the entire game industry without having to do anything. .

A game like this would be like a god in any company. "

"Oh my god, is Qing Zhiyuan a god? Why can pokeni continue to create myths in the industry?"

"I'll go ahead and say, if our company can have such a game, I'm afraid the boss will wake up laughing in his dreams at night."

"If this game belonged to our company, the boss would probably fire most of the employees, leaving only the programmers who maintain the server, and just make money."

"It's so shocking. "Border Online" is so shocking. Before this, who would have thought that online games could be like this?

And free games, no matter how you look at it, it’s incredible that they can actually make so much money. "

"Is it possible that the free ones are actually the most profitable?"

"We definitely don't understand it now, and we have to study it for a while. This time, it is equivalent to pokeni using its own unique method to teach game manufacturers around the world a solid lesson.

Tell you who is the king of the game.

And this unprecedented new mode is definitely a strong impact on existing games.

I am afraid that the game industry will undergo earth-shaking changes in the future. "

“Right now, it feels like the entire gaming industry is about to change.”

The shock that pokeni brings to the industry is no less than a huge storm blowing directly on the ground.

No, it can even be said to have subverted the entire gaming industry.

However, such moments often bring more new changes.

Pessimistic people, immersed in pessimism, can only see the despair caused by being unable to transcend pokeni, and the suffocation of being forcibly dragged forward.

Optimistic people have already begun to study pokeni's new business operation model to see if they can profit from it.

"The emergence of "Border Online" this time should reshuffle the entire game industry, right?"

"It's not necessarily a shuffle, but it will definitely cause a huge impact. Even this powerful impact may not have much effect on Neon, but more of an impact on the Oumi region. big."

"Neon is, after all, a unique gaming circle formed after so many years of continuous brainwashing and training by Rentendo, Sega, Sony... and various game manufacturers. Players' dependence on game consoles and their habit of stand-alone games may have It will last for a long time.

As for when to break the inherent habits and thinking.

This probably depends on how much energy the pokeni has. "

“Indeed, just like the constant changes in human society, sometimes changes are accumulated over time, but if productivity crushes it, that’s another story.

How far P Club can open up the technical gap with Sony and Rentendo will determine the speed of the final transformation of Neon players. "

"Furthermore, according to Qing Zhiyuan's idea, maybe they don't want to reform at all, so why not expand and integrate it?

Being able to give players more choices, enrich game types and game fields, and expand the game market is actually the fundamental purpose of pokeni, right?

From this perspective, P Club can be considered to have made outstanding contributions to the game industry. "

“That is, every time pokeni opens up a new game territory, some companies will follow suit and take off.

No matter how you look at it, it's our turn this time. "

"As long as you don't be stubborn and don't go against pokeni, you can basically find opportunities."

"And pokeni can open up a new track in the Chinese market, which is something we have never thought of before."

"Indeed, I have never thought about the huge potential of the Chinese market."

“Yeah, when I mentioned the Chinese market before, it made people frown.

I remember that Rentiantian seemed to have tried to enter the Chinese market, but due to too many piracy and the low willingness of players there to pay, they had to give up in the end? "

"In the past, we lost money when we entered the Chinese market. It can only be said that pokeni is amazing. It can actually open up a bright road in this game wasteland and even the game abyss."

"It's not just the Guangming Avenue, it's simply a gold mine, also known as pokeni. Others really wouldn't have the courage."

"I really admire Qing Zhiyuan. This person is really not afraid of death. He dares to do anything and can succeed every time. Is he a monster?"

"Forget it, there's nothing wrong with it. Pokeni opens up a new track in front of it. It will definitely not be able to swallow it as a company. In the end, it will leave a lot of meat for other companies.

Let's hurry up.

Don’t let it all be divided up by then and nothing will be left. "

"Well, it looks like I have to hurry up and follow the trend. Maybe I can pick up some pokeni leftover soup to drink."

Just when Qing Zhiyuan gave the industry a [little] shock, and before everyone had time to fully digest it, pokeni launched another big move in July -

"game Master"

Since the animation was aired, Yu-Gi-Oh has become another major IP of P Entertainment after Pokémon.

Trading cards alone brought the company more than $1.1 billion in sales last year.

What is this concept?

It is equivalent to launching a million-selling game masterpiece every month.

You can collect money just by lying down.

Even if P Club no longer expands, it can actually live quite well with the peripheral income from Yu-Gi-Oh!, and it can also provide employees with the best benefits in the industry.

As for the game Yu-Gi-Oh!, it was actually developed as early as the beginning of last year, and the debugging was done without any major problems. We had been looking for players for small-scale testing.

It should have been online a long time ago, but Qing Zhiyuan kept suppressing it.

Mainly because he felt the time was not ripe yet.

This timing must be after the popularity of animation, coupled with the success of trading cards, and the cultivation of players' habit of buying trading cards, leaving room for trading cards to survive, so as not to be affected by The online game can only be launched after the game impact dies suddenly.

This is actually equivalent to an invisible diversion of players.

Some people like to collect exquisite cards and then simulate battles with people offline.

This kind of player has a desire to collect, rather than simply playing for the sake of playing. They are more like animation lovers who collect because they like it.

The other group of players are more inclined to the game itself and have a strong desire to win and game attributes. This group of players are the core target users that the real game wants after its launch.

Another very important reason is that Qing Zhiyuan hopes that after the successful verification of "Border Online", it will bring a small online game impact to players. After everyone has a certain understanding of this, "Border Online" Yu-Gi-Oh! is the best ever.

It's equivalent to someone having warmed up the situation, and now the end is just right.

So starting from July, Yu-Gi-Oh’s online games began to warm up.

Various publicity channels are promoting it. With pokeni’s current channel capabilities, it took almost only one week to make this game extremely popular. Although most players may not be interested in it, You will definitely know the name of this game.

In addition to promotional channels, the July Yu-Gi-Oh cartoon is also hotly aired on major TV stations.

Therefore, under the combined effect of various factors, Yu-Gi-Oh! has become a hit even before its release and has become the focus of everyone's attention.

As soon as Yu-Gi-Oh was released on August 13th, it was like a wild horse running wild on the road.

This time pokeni did not adopt a free game strategy, but a charging model. A Yu-Gi-Oh disc is still sold at the market price, which is 19 US dollars per copy in the Omi region.

In the neon area it is 3,000 yen.

That's just the cost price.

However, as compensation for purchasing the game, each player will receive two card packs after entering the game.

One is a basic card pack with a total of 80 cards.

Everyone is the same and can meet the basic battle needs of players. It is neither too strong nor too weak. At least you can use the combinations to match the deck you want.

There are also 5 gift card packs that are random, which is equivalent to a lottery, and 10 cards can be drawn each time.

After drawing 10 groups, you are guaranteed to get a legendary card and some rare cards. The rest is up to luck.

This can be regarded as the first real card drawing mechanism launched by Qing Zhiyuan after traveling to this world.

This set of modes is completely based on Hearthstone, so the card drawing interface and process are also very cool.

Let players have a little heartbeat every time they click on the cards.

Even if you are unlucky, you can still get crystals by breaking down excess cards to create the cards you want.

In terms of value calculation, they are actually pretty much the same.

Qing Zhiyuan is not that evil. In addition to the higher probability of drawing cards, the production fee given after calculating the card value is not very high.

However, in the game, Qing Zhiyuan asked Shinji Mikami to do a special treatment, that is -

Add card image.

In other words, the battle process of "Yu-Gi-Oh!" is not just a simple collision of cards.

Instead, according to the pattern shown in the cartoon, after each character is summoned, a unique model will appear in the field.

Different models also have different occupation ranges for the number of grids.

For example, the Black Mage may only occupy one grid, while the True Blue-Eyes White Dragon needs to occupy 4 grids after being summoned.

After the characters appear, there is a lot of room for planning and operation.

For example, Black Mage has officially launched a number of different skins. These skins are the same as those in Frontier Online, and some of them can be extracted by earning in-game currency.

There is also a part left for players to make.

The remaining rare and particularly cool model skins require points to draw and obtain.

It not only increases the depth of payment, but also greatly enhances the expressiveness of the game.

When players play this game, they can almost experience the same feeling as in the animation.

More exciting.

And for many players, those characters that once only appeared in animations seem to come alive in the game.

This is the real Yu-Gi-Oh in the minds of players.

Once the Yu-Gi-Oh game was released, it immediately detonated the market.

The price itself is relatively cheap, so many people buy it.

Moreover, many players even want to open more new accounts to draw cards, so the purchase quantity will be even greater.

It even triggered a lot of metaphysics:

For example, if some players fail to open a good officially recommended legendary card in their first account, they will be considered that the account itself is not lucky, and it will only be a waste to spend money on it.

So in this case, you need to open a new account until you encounter a particularly [white-faced] account.

On the one hand, it is influenced and blessed by animation, and on the other hand, pokeni does a good job in advertising and publicity.

On the other hand, "Border Online" has brought online games into the player's field of vision to a certain extent, and has provided warm-up and teaching in advance.

More importantly, the uniqueness of the Yu-Gi-Oh game and its own charm have made it shine greatly during this summer vacation.

This light is so dazzling that it even stings the eyes of people in the entire gaming industry.

After being put on the shelves, it took less than a week for Yu-Gi-Oh to have sold more than 2 million copies worldwide.

Breaking 10 million within a month.

This is the first time in history that such an exaggerated figure has been reached.

Of course, I put Yu-Gi-Oh! in the paid games column.

If free games are included, Frontier Online's data will be even more terrifying.

However, you must know that "Yu-Gi-Oh!" costs $19 per CD.

In other words, pokeni has earned almost US$100 million in the first month just from sales volume alone.

And this momentum is still very strong and growing at a constant rate.

More and more people are falling into the trap due to the promotion of the game and the guidance of their friends.

The game Yu-Gi-Oh is actually very different from Frontier Online.

Its player audience will be wider.

3D shooting games like Borderline Online will actually screen out a large part of players from a physiological level. Many people will get dizzy from 3D, and the shooting game category will be screened again.

It is equivalent to screening twice, and the remaining players are all hardcore.

And what about Yu-Gi-Oh?

It is a card game, turn-based, which does not require particularly fast reaction ability and operation level, and it is not a 3D game that will make people dizzy.

Although the modeling is 3D and there are 3D battle scenes, the visual effects are very friendly to players.

It is also very convenient to operate.

The only threshold is [brain]

Because this kind of strategic card competition game, the rules are actually quite complicated and not so easy to get started.

Players need to have a certain IQ and knowledge reserve, and then be able to understand the rules.

Only under this premise can you fight against NPCs and players in the game.

In addition, you also need to have a certain ability to withstand pressure.

In "Yu-Gi-Oh!", Pokeni also set up a special "Deathmatch Mode". Different from ordinary player-to-player matches, this deathmatch mode is set according to the animation of Yu-Gi-Oh: The winner can get a card from the deck used by the loser. This card is likely to be a very valuable one. It's just not in a specified form, but can be randomly drawn from it. Therefore, the excitement of the whole game has been raised a lot, and it has a strong gaming nature. At the same time, this setting also makes many players very excited. It is equivalent to you can take the opponent's card by winning or losing and get what you want. On the one hand, the desire for victory, on the other hand, it strengthens the reward for victory. Double stimulation, people can't stop. ... So, under such circumstances, there is no doubt that the arrival of "Yu-Gi-Oh!" has once again overturned the entire gaming industry. Everyone was shocked. "So scary." "Pokeni is killing like crazy!" "I have already felt the arrival of a new era." ... ... (End of this chapter)

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