Horrible! Actually playing this kind of game!

Chapter 22 22 Then you need to criticize it carefully

Chapter 22 22. Then you need to criticize it carefully

"But..." Tsuda wanted to say something else, but after thinking about it, it was useless to say more, "Okay, I understand."

After hanging up the phone, she turned back to look at Qing Zhiyuan.

"You heard the call too. What are you going to do next?"

Qing Zhiyuan sighed and said nothing.

It can only be said that weakness is the original sin.

"I'm sorry for your trouble, President Tsuda. We will go all out for sales." Qing Zhiyuan said with determination.

Looking at his firm eyes, Tsuda Nao nodded slightly, "Okay, please keep working hard!"

After his rebirth, Qing Zhiyuan realized for the first time what Tsuda Nao meant when he said "it's not that the quality of the work is good enough to achieve results".

In this world, there are too many factors that can determine success or failure.

After the superstar Akina Nakamori was frozen out, she also failed to recover. This phenomenon is common.

In other words, it's like releasing a movie. If the theater chain doesn't give you enough film schedule, what's the use of the work, no matter how good it is?

Neon in the 1990s was still a personal society after all, and the channels for increasing exposure were very limited, including the Internet.

Even in China in 2020, it is very difficult for your game to get ahead.

Without the support and promotion of capital, and the resources provided by big bosses, ordinary people who want to become stars are just wishful thinking.

How can you do it without working hard?

Back at the company, the employees looked at Qing Zhiyuan eagerly, like a little nestling bird waiting to be fed.

Especially Ishino Mika, with her big eyes gleaming, looking forward to Qing Zhiyuan bringing back some good news.

However, Qing Zhiyuan just sighed and clapped his hands.

"Everyone!"

Everyone stood up and faced the president.

"So far, the sales volume of the game "Onmyoji" is not very optimistic. I think everyone can feel this to some extent."

The expressions on everyone's faces dimmed.

Since receiving investment from DUN, pokeni has been injected with new vitality. Especially when Onmyoji was completed and demonstrated in the conference room, pokeni employees were full of expectations and confidence.

Because Onmyoji is indeed a good game.

If anyone asks himself, there is no reason to fail.

But the reality is so cruel that no one is willing to accept this reality.

"However, this does not mean that "Onmyoji" is a failure."

Qing Zhiyuan continued, "It's just that pokeni is a small company, and we haven't had any successful works before."

"So, being weak is the original sin!"

"It's my fault that I couldn't bring you good news with my new work." Qing Zhiyuan said, "I'm really sorry."

After speaking, Qing Zhiyuan clasped his hands on his chest and bowed deeply to everyone.

Ishino Mika's eyes were red.

Akanishi Ken opened his mouth, originally wanting to say something comforting, but there was a lump in his throat and he couldn't make any sound.

Maybe it was really a wrong decision not to change jobs with Mizutani.

However, in the era of bubble bursting, the window period for job-hopping is very short, and now there is no retreat left for them.

"Next, pokeni will have to fight to the death." Qing Zhiyuan raised his head and said with stern eyes.

"Whether you are a member of the original sales position or not, starting from tomorrow, you will need to call customers, go to the streets more often to hand out flyers, and recruit people... We must do everything we can to sell "Onmyoji"."

"Thanks to everyone for your hard work during this time."

"Please go back and have a good night's rest today. Starting from tomorrow, we will go all out for sales."

"Yes!!!" Everyone responded in unison.

June 21, 1990

Enterbrain Corporation.

"Look at how this game is doing, give it a score and issue a report the day after tomorrow."

Editor Nagahamura Koichi placed several boxes of game tapes on the desks of several editors.

Enterbrain is an entertainment magazine owned by MediaLeaves, a subsidiary of Kadokawa Shoten.

In addition to reporting on entertainment content, there is also an important module that focuses on tracking reports on upcoming and already released games, and issuing strategies based on game content.

It’s just that after Hamura Koichi took over as editor-in-chief at the beginning of this year, he proposed major reforms——

It is hoped that its "FAMICOM Communication" will be built into a comprehensive magazine with more original characteristics.

"FAMICOM Communication" is the later famous "FAMICOM" (for the convenience of description, the name "FAMICOM" will be used in this book)

After Hamamura Koichi took over as editor-in-chief, he repositioned CROSS REVIEW, deliberately making the column the highest authority in the industry, and proposed the concept of palace games for the first time.

CROSS REVIEW is rated by 4 editors for a certain game. Each person's maximum score is 10 points, and the total maximum score is 40 points.

Those with a total score of more than 30 points are selected into the Game Hall, and the magazine will focus on promoting these outstanding works.

There are very few works in history that can enter the platinum palace, and they are basically all well-deserved masterpieces.

All game works are proud to be selected into Famiton's Platinum Hall.

It is no exaggeration to say that it is the game Oscar in the neon world.

In order to reflect the authority of CROSS REVIEW, Hamamura Koichi stipulated that editors can freely judge the merits of the game itself when reviewing games, but it is absolutely forbidden to praise or criticize the game hardware or even the publisher in words.

It is precisely because of [just] [fairness] [publicity] [representing the voice of the players], coupled with the editors' merciless criticism, strict scoring, and vicious expressions, that "Famitsu" has become the most popular game in the minds of players. Game magazine no1.

It can be said that the current "Famitong" is equivalent to the [marking teacher] in the game industry.

In fact, by the 1990s, this magazine had become one of Neon's most authoritative gaming magazines.

One of the editors picked up the game cartridge and took a look at it, "Eh? pokeni, I've never heard of it."

"Is there anything special about it?" another editor asked.

"Please make an accurate and true judgment after experiencing it carefully. I have no other comment." Hamamura left these words, patted everyone on the shoulders and left.

What should I say?

Returning to his work station, Hamura sighed.

Is it a favor sold to DUN by the president?

Today Nao Tsuda made a special trip to visit the president of Kadokawa Shoten.

That’s why I accepted the judgment of a game without any famous company.

However, for Hamura, this "Onmyoji", regardless of the performance and quality of the game, just its theme of ancient + RPG + galgame game itself has a strong topicality.

If the game is poorly made, you can even criticize it.

In short, Hamura said that he would never hinder his professionalism in the game and give false high scores just because of [so-called recommendation from an acquaintance] or [please ask from the president].

Fair judgment is the cornerstone of Famiton's success today.

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