Game Entertainment Empire

Chapter 1188 Double Game, Doubles Happiness

Yang Chen was in the office, looking at the documents and information submitted by several project teams, and at the same time watching some internal videos on the computer.

These videos are basically DEMO scenes, but they are all actions made using brain-computer interfaces.

There is also a short command for related triggers.

Rolling, moving debris, crawling, crouching, jumping, running, climbing over...

In the video is a series of related actions, and even more complex actions.

For example, let the player control the finger of the character in the game.

Exactly as imagined.

These can all be realized in DEMO.

It's just that it's too difficult to apply it to the game.

It's like using the engine and model to create a real and illusory DEMO, which even makes players unable to distinguish between reality and the game scene in VR mode.

Can't it be done with current technology?

Actually it can be done.

But the key is that most players' equipment cannot support it.

Similarly, the brain-computer interface device also has very strong requirements for the performance of the player's game console.

For example, allowing players to control their fingers in the game, with the current technology, let alone using a brain-computer interface, it is not impossible to do it simply in the game.

It is nothing more than adding more details to pile up, the reason why no manufacturer does that.

The main reason is complexity.

For example, let you, as a player, experience a character in a game and be able to make many actions, even with the thumbs of two feet apart, which doesn't make much sense.

On the contrary, it will make the player's game experience worse.

Because this requires a corresponding trigger button in the game.

Imagine you as a player, playing a game, when controlling a character in the game, you even need to control whether he should move his left foot forward or his right foot forward first, all the keys on the keyboard have their own functions, and even some specific actions A combination of keys is also required.

Is the player here to fly a plane to take the postgraduate entrance examination or to play games?

What players want is true freedom,

Rather than cumbersome real freedom.

The game experience brought by sacrificing the operating experience is not as good as imagined.

But through the brain-computer interface, this situation can be avoided.

But there is also a more important factor, that is, there are not so many resources.

Streamline information keywords, so that the player's read brainwave information can be directly fed back into the game.

This is the main problem at present, so this is also the main reason why major game manufacturers basically do not make more complex types of games such as open worlds.

As for UEgame's "Interstellar X", it basically belongs to a pie model.

What you say and do is a sci-fi sandbox game with the background of the vast universe.

But in fact, a piece of content currently being produced is more like a huge Hakoniwa world.

In the game, players have multiple threads to experience the so-called openness and freedom.

But Yang Chen also had to say that UEgame did have a hand here.

According to their model, if there are not enough content updates in the future, then the players will experience the entire Hako Garden content.

There's basically not enough content to play.

But in UEgame's plan, it will be a multiplayer-based game.

Just like "GTA".

Why can "GTA" maintain such a fresh vitality until now?

This is inseparable from the gameplay of its multiplayer mode.

A high enough depth of development, and a steady stream of content updates.

UEgame is based on such an idea.

If successful, new content will be added in the follow-up.

For example, in the previous part of the game, the player is on a planet to perform a series of missions to become a qualified spaceship commander.

In the future, we only need to produce a small amount of cosmic and interstellar content. After all, UEgame itself also advertises that it is an EA version of the game.

It's understandable that it wasn't done.

Of course, if the sales are not good, it is possible to return to the scene and redo it, or to be stranded indefinitely.

Yang Chen was not prepared to learn UEgame in this area.

However, in the process of its development, Chen Xu was more concerned about the changes in some game content.

After all, this is the main reason why he agreed with Xingyun Games to join UEgame to help him develop StarCraft X.

…………………

While Yang Chen was thinking about something, the door of the office was pushed open.

Wang Ye from the game department walked in with a document.

"Mr. Yang, a plan for the follow-up activities of resetting the game version." Wang Ye handed the document in his hand to Yang Chen.

"Well, just follow this." Yang Chen flipped through the pages, glanced at them and nodded.

"By the way, Mr. Yang, NetDragon, Tenghua and some other game manufacturers have also released the latest news, announcing the reset of some old games, and expressing their support for brain-computer interface devices." Wang Ye said the latest A situation was told to Yang Chen.

"Huh?" Yang Chen was a little surprised.

During this period of time, he has been paying attention to the development of the team and UEgame in one direction for the brain-computer interface.

I didn't pay attention to this situation in the first place.

"This is preparing the curve to save the country." Yang Chen thought for a while, and couldn't help but smile.

The success of "Detroit: Become Human" has allowed UEgame and Apex Games to keep up with NetDragon's latest development progress.

The same is true for manufacturers who have also been developing in this area before.

Game manufacturers that have not yet been involved in this area also want to seize a point in time.

What can I do?

It was a bit troublesome at first.

But following an official blog post about Yang Chen and Xingyun's game, a window was opened for them in an instant.

yes!

It is too late to develop new types of games.

But resetting old games is totally fine!

Art resources and gameplay structure are basically omitted, and it is enough to focus on an operation mode of the new brain-computer interface.

So after Yang Chen announced that several of his games would be reset.

In an instant, the major manufacturers seemed to have received the signal, and they also announced these news.

After chatting with Wang Ye about the affairs of the department, Yang Chen couldn't help but smile when he saw a news on the Internet after the other party left.

He does intend to reset games such as "Resident Evil" and "Escape".

It's just that this reset is not a simple reset.

IP linkage, this is a major feature of Xingyun Games.

It is relatively common for the leading characters or characteristic monsters in various games to go to the next door to play a game.

As for the reset of these games, Yang Chen also had an idea in this regard.

Different characters, the same fear, double play, multiply the joy.

Players must feel his full, almost overflowing sincerity.

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