Alexandra has the truth.

To save on spending, she decided to chat about things that cost less.

“That waiter is strange,” she said, referring to the waiter who brought the red tea.

Although her strength was weak, her eyesight remained sharp, and she immediately noticed that the waiter's spirit had a problem.

“Elsie is manipulating him,” Simon replied.

"She doesn't believe you're truly an incarnation of an evil god, and uses a puppet to investigate? She's quite clever," Alexandra commented. "The ship's going to get lively tomorrow."

There is a very simple way to investigate whether an entity possesses the power of an evil god: use spiritual vision.

It is difficult for an incarnation of an evil god to hide its power. Any superhuman with a slightly stronger spiritual vision can see the flaws by careful observation.

But even a gaze is a form of contact, and the power of an evil god can invade the other person's body through that gaze.

Simon himself possessed no evil god powers, nor did Alysand's spirit, but unfortunately, they had just opened the Soul Society.

Chapter 101 Favorability +1

After parting ways with Simon on the deck, Elsie returned to the first deck, mingled into the second-class dining room, and bought a sumptuous dinner with the small gold coin Simon had given her.

Free meals require identity verification, but paid meals do not. Elsie successfully enjoyed a decent meal in the second-class restaurant.

She put down her knife and fork, wiped her lips, and opened the glass pane; new words had appeared on it.

Simon's opinion of you has improved.

"Favorability +1"

Current favorability level: 1

"Introduction: Simon has remembered your name, and his interest and patience with you have increased. You can do some things that aren't too outrageous."

Good news, my patience has improved, and I won't eat you like that anymore.

The bad news is, their interest has also increased, and they're paying more attention to me!

Elsie was filled with mixed feelings of joy and sorrow.

"You've successfully taken the first step, laying the foundation for winning over Simon."

"You have obtained a task list. Complete the tasks to receive rewards."

What is a "taskbar"? Elsie clicked on it.

Daily Quest: Not Triggered

Main Quest: Not Triggered

Is this the "strategy feature" I mentioned before, unlocked by increasing affection level? What's it for?

Complete the task and receive a reward?

Elsie was confused, so she closed the "taskbar" and continued looking at the main glass block.

"Next stage goal: Reach a favorability rating of 10."

This seems pretty simple, since you can get +1 just by picking up a hat.

Elsie turned off the glass panel, carefully reviewed the new instructions, and focused on a sentence: "You can do some things that aren't outrageous."

It's not something out of line... a little probing shouldn't be considered out of line.

These days, Elsie has been conducting some covert investigations, including but not limited to spying on the deck, asking the waiters, and pretending to be a waiter to check on Simon after he leaves a place.

She had figured out Simon's daily routine.

Every morning, two beautiful women would go to his room, and half an hour later, they would come out of the room together and head to the dining room, then spend the whole morning strolling on the deck or relaxing in the common living room.

In the afternoon, they would either stroll on the deck or sit at the gambling table and play poker with the captain and his entourage.

That evening, I returned to the room with two beautiful ladies, and they left half an hour later.

Elsie was curious about what Simon and the two ladies did during those half-hour periods in the morning and evening. If it was *that* kind of thing, wasn't half an hour a bit short? After all, there was foreplay and afterglow.

She also investigated the two women and confirmed that they were ordinary people.

Isn't it a bit abnormal that an incarnation of an evil god takes two ordinary ladies on a trip, and they spend their days strolling on the deck and playing cards just like ordinary people?

As an incarnation of an evil god, you should live a secluded life, constantly influencing those around you. For example, more and more ladies should enter your room every day, and the gentlemen who play cards with you every day should become increasingly dull-witted...

But nothing happened; no one who came into contact with Simon showed any unusual symptoms.

This is really strange. What kind of evil god incarnation would be so irresponsible?

Could this piece of glass be fake, and the writing on it be a trick on me?

In some fields, extraordinary individuals need to perform deceptive rituals during their advancement. Could it be that I've encountered such a situation?

Although she had doubts before and dared not try, now the glass block says that she can do some things that are not outrageous.

In other words, she can make some tests.

If the glass is real, the test will be forgiven; if it's fake, all the better.

Elsie found a secluded spot, a deck space surrounded by cargo sheds and difficult to access, and used "Sinful Substitute".

Sinful Substitute, one of the spells of the "Sin" style, can turn a sinner into one's own substitute and control them. The more sins the other person has, the more power one can bear.

Elsie had been keeping an eye on Simon these past few days, and in doing so, she was looking for a suitable replacement. She had initially thought that finding a culprit would be difficult, and even if she did, the power that person could bear would be pitifully small.

That was true in economy class; out of hundreds of people, there wasn’t a single good criminal. But in second class, a whole bunch of them suddenly appeared, more than a dozen.

In first class, there were fewer people, only three, but one of them was particularly sinful—one of Simon's gambling buddies, the colonial merchant.

The colony merchant's sins far surpassed those of anyone Elsie had ever met before; Elsie even wanted to capture him and turn him into a sinful clone of herself.

She reluctantly abandoned the plan because the colonial merchants played poker with Simon every day, and who knew if manipulating him would anger him.

Elsie didn't touch the other two criminals in first class, but instead chose one from second class and manipulated him.

The opponent could withstand power of around level one. Elsie controlled her stand, sneaked into the crew's room, stole a waiter's uniform, put it on, and approached Simon's cabin.

She used "spiritual vision" through the wall.

She saw a thick fog, with countless tiny black dots wriggling within it, and a piercing sound of flapping wings rang in her ears.

In that instant, her eyes stung and her ears rang. Fortunately, there was a substitute between her and that power, and she decisively ended "spiritual vision".

The Soul Society's corruption, brought about by the arrival of "Spirit Vision," fell upon the Stands.

Elsie could sense that the Stand was undergoing a transformation, and if it weren't for her power suppressing it, the body would instantly turn into a terrifying supernatural monster.

Her heart pounded, she felt as if she had fallen into an ice cellar, and her mouth tasted bitter.

That was the power of the Soul Society. The other party was indeed an incarnation of an evil god, and the one who caused the Living Dead incident!

Simon noticed your gaze, pushed open the door, examined your double, and became very interested in your abilities.

Despite her fear, Elsie controlled her doppelganger to bring Simon a pot of black tea and immediately left from first class.

She manipulated a stand-in to come to her side and released the control.

The sinner dressed as a waiter quickly transformed into a horrifying monster, which Elsie killed and threw into the sea.

Oh dear, this is troublesome. I can't stay in second class anymore.

The fact that one person was missing from the second-class cabin would soon be discovered, the crew would become alert, and the superhumans on board would certainly investigate.

For safety reasons, I need to go back to economy class.

Elsie opened the glass again.

"Favorability: 1"

Fortunately, that person's favorability rating remained unchanged, proving that I was not in danger.

The best outcome is that there is no danger. From now on, I just need to lay low for a while.

Elsie was prepared for an investigation, only to find that it never came.

Everything on board remained the same. Neither the passengers nor the crew mentioned the missing person, as if nothing had happened.

Elsie felt a chill run down her spine, realizing that the secret on the ship wasn't just about that one person, and that things might be a bit serious.

Chapter 102 Since things have come to this, let's eat first (Bonus chapter for monthly votes)

On the third day, the sea remained calm on the ship. There was no searching or questioning, and even Alysand sensed something was wrong.

Logically, ordinary people corrupted by the Soul Society would turn into zombies or ghouls, attacking the living and causing a huge commotion. Even if that girl named Elsie dealt with the zombies or ghouls, the fact that one person was missing from the ship would be discovered very quickly.

Whether it was his fellow passengers or the room attendants who cleaned his room every day, they would all notice his disappearance and then launch a large-scale search.

She voiced her doubts: "...Why has there been no news until now? Is it that Elsie who's covering up the disappearance?"

As soon as she finished asking the question, she quickly added, "If it exceeds the 2% limit, you don't need to tell me."

Watching her credit limit decrease every day was painful for her. Questions involving sensitive topics were very expensive, far less affordable than chatting about everyday things.

Simon deducted 2% of the amount and told her, "Just ask our Miss Elsie."

The Kingdom Star incident is not part of the game's main storyline, and he only knows the general outline; Elsie needs to investigate the specifics.

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