Druids in Marvel

The distribution of rune words (this is the wrong chapter before)

I will list the rune words that will appear in the future here. I don’t like to list their attributes in detail every time a rune word is used.

From now on, the attributes of Rune Language will only appear once in the text. If there are any book friends who have forgotten it, please come here to read it!

I don’t know if I’m not a row, I’ll be shocked if I’m a row!

Alvin: Famine (Battle Axe), Chain of Glory (War God No. 3), Smoke (Belt Buckle), Thorns (War God No. 2), Leaves (Staff, Brutal Transformation needs to be activated), Enforcer (Battle Axe, Brutal Transformation)

Requires activation), Brand (Remington, Brutal Transformation requires activation)

Famine: 30% increased attack speed, +370% damage, ignores target defense, +200 magic damage, +200 fire damage, +250 electricity damage, +200 ice damage, steals 12% life per hit, prevents monster healing

,+10 strong

Chain of Glory: +2 level all skills, +200% damage to demonic monsters, +100% damage to undead monsters, 8% life stolen per hit, 70% increased defense, +20 strength, automatic

Recover life +7, four defenses +65, offset 8% of physical damage

Smoke: +75% defense, +280 defense against ranged attacks, +50 for four defenses, 20% quick recovery from strikes, level 6 Weaken (18 times), +10 energy, -1 brightness

Thorns: Equipped with level 21 acupuncture aura Thorns aura, 50% quick recovery from strike, +50% poison skill damage, +300 defense, increased Mana upper limit by 5%, increased Mana recovery speed by 15%, +5% ice resistance upper limit

, Fire resistance +30%, Poison resistance +100%, +13 life for each monster killed, Level 13 Spirit of Barbs (33 times)

Leaf: +30 fire damage, +3 fire skills, +3 Fire Bolt, +3 Inferno, +3 Warmth, +2 Mana for each enemy killed, anti-ice +33%, +

(2 per level) 2-198 Defense (based on character level)

Enforcer: 20% chance to cast level 15 Decripify when hitting the target. When equipped, it has level 18 Sanctuary Aura, -50% target defense, +210 fire damage, +180 ice damage, steal 7% per hit

Life, restores peace to monsters after death, +250 defense against ranged attacks, +10 agility

Brand: 35% chance to cast level 14 Amplify Damage when hit, 100% chance to cast level 18 Bone Spear when hitting the target, shoot explosive arrows, +340% damage, ignore target defense

, 20% increase in hit rate, +330% damage to demonic monsters, 20% probability of double strike, preventing monsters from self-healing and knocking them back

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Frank: Prudence (Bulletproof Blade), Force (Bulletproof Blade), Strength (Dagger)

Prudence: 25% rapid recovery of strikes, +170% defense, four defenses +35, offset physical damage 3, offset magic damage 17, +2 Mana for each enemy killed, +1 brightness, restore 1 durability every 4 seconds

Forced: 40% quick recovery from strike, +20% damage, +133 ice damage, 15% probability of decisive strike, 33% probability of causing wounds, +200% defense, -20% slow down of physical consumption, +45% ice protection

, Anti-electricity +15%, Anti-fire +15%, Anti-virus +15%

Strength: +35% damage, 25% chance of decisive strike, 7% life stolen per hit, +2 Mana per enemy killed, +20 Strength, +10 Vitality

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Steve:Temple (shield), Pride (sword)

Sanctuary: 20% rapid recovery of strikes, +20% rapid resistance rate, +20% resistance success rate, +160% defense power, +250 defense power against long-range attacks, +20 agility, four defenses +70, offset magic damage 7

,Level 12 Slow Missiles (60 times

Pride: 25% chance to cast 17 Fire Wall when hit, has level 20 Concentration Aura when equipped, 300% increased attack accuracy (variable), +10% damage to demons

System monster, +280 electric damage, 20% probability of double strike, blind the target after hit, freeze target +3, +10 vitality, automatically restore life +8.

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JJ:The Beast(Claw Hammer)

Beast: After equipped, it has level 9 Fanaticism (fanatic aura), 40% increase in attack speed, +270% damage, 20% probability of decisive strike, 25% probability of causing wounds, +3 level Werebear (turn into bear), +3 level

Lycanthropy (Transformation), prevent monster healing, +40 Strength, +10 Energy, +2 Mana (Energy) for each monster killed, Level 13 Summon Grizzly (summon grizzly bear)

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Fox: Nadi (Necklace) Smoke (Combat Uniform)

Nadir: +50% defense, +10 defense, +30 defense against ranged attacks, level 13 Cloak of Shadows (9 times), +2 Mana per enemy killed, +5 Strength, -3 Light

Spend

Smoke: +75% defense, +280 defense against ranged attacks, +50 for four defenses, 20% quick recovery from strikes, level 6 Weaken (18 times), +10 energy, -1 brightness

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