Devil King From The Otherworldly Dimension

Text Chapter 74: You Are Galen

(Thanks to \\(injury)/~, Zhao Juntong, my name is Zhang Hao children's shoes, this chapter is a skill chapter, and it will be updated tomorrow, only this time, it will be included in the work in the future, or indicate the skill chapter, and then One more chapter)

A series of system prompts that popped up suddenly made Wu Lingfeng completely sluggish. Nima, when you are a loli doll, you don’t come out with a permanent doll, but when you are an uncle, a permanent doll comes out. Nima, I am not gay. .

But something is better than nothing, the uncle can be an MT, there must be a decent bodyguard by his side, the loli is too cute to shock the enemy, the uncle is the best candidate for the bodyguard, the loli girl should be behind When output.

First of all, I want to give the first permanent doll an awesome name. Wu Lingfeng thought about it and thought about it. He remembered the big brother Galen in LOL, who was the most MT candidate in history. He decided. His name is Galen, let him rush to the forefront before the battle.

Then there is the job change. Among the four professions of the clergyman, although the blue boxing holy envoy is more handsome, what Wu Lingfeng lacks most now is blood recovery, a cow, a non-palaval who can be a tank and a cow It's none other than that, adding blood and adding status is really cool, and the paladin has always been the captain of the entire team in the game. He is the only one who leads the team to charge left and right, like Tian Zhen's "Rainbow, Rain, Clang, Rose" Like that: "Across the world, laughing proudly at the end of the world, never retreating..."

Moreover, the combat ability of the paladin is also extremely powerful. They have the "Holy Light Ball" with a dizzy effect after the explosion, the "Revenge of Light" that counterattacks the attacker with thunder, and even the "Absolute Defense" that is physically immune, etc. , enough to cope with any dilemma on the battlefield.

Well, let's celebrate the official debut of Wu Lingfeng's No. 1 thug:

"Ding, the naming is successful, Galen..."

"Ding, the job change was successful, and I officially changed my job to a paladin..."

"Ding, the attendant space is generated. If necessary, the attendant can be taken into the attendant space. This space can stay for a day at most, otherwise the attendant will die..."

"Ding, the attributes of your first attendant are:

ID: Galen

Host: Wu Lingfeng

Occupation: Paladin Level: 25 (1/105000)

Job Description: Make good use of various BUFFs to enhance the abilities of yourself and your teammates. Can also use powerful skills to punish opponents.

Basic attributes:

HP (life value): 1470 [55HP will be increased for each upgrade after job change]

MP (magic value): 680【Increase 30MP every time you upgrade】

Physical attack: 211 [Add 10 physical attack for each upgrade after job change]

Magic attack: 130 [Add 6 magic attacks for each upgrade after job transfer]

Strength: 75 [Add 2 strength for each upgrade after job transfer]

Stamina: 95 [Add 4 stamina for each upgrade after job transfer]

Intelligence: 59 [Increased by 2 intelligence for each upgrade after job change]

Spirit: 86 [Increased by 4 spirit for each upgrade after job change]

Physical/magic independent attack: 1800 [increase 100 independent attack points for each upgrade after job transfer]

Physical Defense: 475

Magic Defense: 430

Physical crit: 0%

Magic crit: 0%

Attack speed: 20% [increased after job transfer]

Casting speed: 15% [increased after job transfer]

Movement speed: 22 m/s [moving speed increased by 0.5/s for each upgrade after job transfer]

Magic Resistance: 0

HP recovery rate: 500 [Add 50 points of HP recovery rate for each upgrade after job transfer]

MP recovery rate: 1250 [MP recovery rate increases by 50 points for each upgrade after job transfer]

Fire attribute: 0 [increased after job transfer]

Ice attribute: 0 [increased after job transfer]

Light attribute: 20 [increased after job change]

Dark attribute: 20 [increased after job transfer]

Storage space: 16 cubic meters

professional skills:

(1) General skills:

Basic Mastery LV25 (Passive): Increase basic attack power, forward attack power, and jump attack power. Automatically increases with level. Currently 57.6%, increasing by 2.4% per level.

Attack type conversion LV1 (active): It can convert the basic skills before the job transfer between physical and magical damage.

Back jump LV1 (active): consumes mp1, instant, no cooling.

Skill description: Forced to jump back when attacked, avoiding the enemy's attack.

Body crouching LV1 (active, needs to be activated when down, proficiency 0/500): instant, cooldown 5 seconds; consumes 1mp.

Skill description: Make yourself stand up quickly and take a crouching posture when you are down, and be invincible for 3 seconds in the crouching state.

Paladin plate armor specialization LV1 (passive): When equipped with plate armor, it can increase intelligence, spirit, physical strength, release speed, attack speed, maximum HP, maximum MP, and MP recovery speed.

Leap LV1 (Active, Proficiency 0/500): General-purpose skills, cast for 0.4 seconds, cool down for 25 seconds, consume MP13, last for 10 seconds.

Skill description: Increase the jumping ability within a height range of 20 meters, and the effect lasts for a period of time.

Throwing Proficiency LV1 (passive, need to carry throwing props, proficiency 0/500): general-purpose skills, instant cast, no cooling, consumes MP for 1 second, increases attack power by 10%.

Skill description: Throwing can increase the attack power of throwing props, and props that cause damage twice will not increase the attack power of the second attack.

Ancient Memory LV1 (active, proficiency 0/500): Cast for 0.5 seconds, cool down for 40 seconds, last for 20 seconds, consume MP10, increase intelligence by 20.

Skill description: Increase own intelligence, the effect lasts for a period of time.

Unyielding Will LV1 (Active, Proficiency 0/500): cast for 0.2 seconds, cool down for 30 seconds, consume MP8, last for 10 seconds.

Skill Description: Within a certain period of time, if you are attacked by an enemy while casting the skill, the casting action will not be interrupted.

Physical critical strike LV1 (passive, proficiency 0/500): Increase the chance of physical critical strike by 1%.

Skill Description: When attacking the enemy, it can increase its own physical crit rate.

Magic crit LV1 (passive, proficiency 0/500): Increase the chance of magic crit by 1%.

Skill Description: When attacking the enemy, it can increase its own physical crit rate.

Physical back strike LV1 (passive, proficiency 0/500): Increases the chance of physical critical strike by 1.5%.

Skill Description: When attacking the enemy from behind, it can increase its own physical crit rate.

Magic Back Strike LV1 (passive, proficiency 0/500): Increases the chance of physical critical strike by 1.5%.

Skill description: When attacking the enemy from behind, it can increase its own magic critical strike rate.

(2) Apocalypse skills:

Slow Healing LV1 (active, proficiency 0/500): Apocalypse, cast for 0.8 seconds, cool down for 10 seconds, last for 20 seconds, consume MP28, use 60 times/day, total HP recovery 33, range diameter within 9M.

Skill Description: Slowly restore HP to a team member within a certain range, and the effect lasts for 20 seconds.

Weapon Blessing LV1 (Active, Proficiency 0/500): cast for 0.5 seconds, cool down for 10 seconds, consume MP28 for 120 seconds, effective range: 9M, duration: 120 seconds, weapon physical attack increase: 1, weapon hit rate increase: 0.5%, strength increase: 4.

Skill description: Increase the strength of a team member within a certain range, as well as the physical attack power and physical hit rate of the weapon.

The increased physical attack power increases with the physical strength of the caster.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Purification LV1 (Active, Proficiency 0/500): cast for 0.5 seconds, cool down for 20 seconds, consume MP22, effective range: 9M, elimination quantity: 1, state change limit Lv: Lv19.

Skill description: Eliminate abnormal status of all team members within a certain range.

The higher the skill level, the higher the level of abnormal status can be eliminated.

Angel Blessing LV1 (Active, Proficiency 0/500): cast for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume MP35, effective range: 9M, duration: 120 seconds, increase weapon magic attack: 1, increase intelligence: 9 .

Skill description: Make a team member within a certain range increase weapon magic attack and intelligence, and the effect lasts for a certain period of time.

The increased magical attack power and intelligence scale with the caster's mental value.

When using this skill, the current normal attack action cannot be forcibly interrupted.

God's Gift LV1 (Passive): Obtaining God's Gift can increase the resistance of all abnormal states by 10.

Pure White Blade LV1 (active, proficiency 0/500): instant cast, cooldown 2 seconds, MP consumption 27, activation speed increase rate: 0, magic attack power: 130% + (independent attack power × 1.08), the enemy cannot attack Time 0.5S.

Skill description: Concentrate strength to draw a cross with both arms and form a cross-shaped blade to attack the enemy in front. After hitting the enemy, it will suffer non-attribute magic damage and enter a state of being unable to attack.

Gift of Courage LV1 (passive, proficiency 0/500): increase strength: 65, increase intelligence: 65.

Skill Description: A gift that can only be obtained by priests of high faith, which can increase their own strength and intelligence.

Guardian gift LV1 (passive, proficiency 0/500): increase stamina: 20, increase spirit: 20.

Skill Description: A gift that can only be obtained by priests of high faith, which can increase their physical strength and spirit.

Sound of Nature LV1 (Active, Proficiency 0/500): release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume MP35, effective range: 9M, duration: 120 seconds, increase maximum HP: 89, increase maximum MP Value: 89.

Skill Description: Make a team member within a certain range increase the maximum HP and MP maximum, and the effect lasts for a certain period of time.

The ratio of the current HP value to the maximum HP value does not change when the skill effect is cast and when it ends.

The increase of the maximum HP increases with the increase of the physical value of the caster; the increase of the maximum MP increases with the increase of the spirit of the caster.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Spear of Victory LV1 (Active, Proficiency 0/500): Instant cast, 6-second cooldown, 120-second duration, 0.3-second gas storage time limit, MP32 consumption.

Magic attack power: 202% + (independent attack power × 1.68), the maximum magic attack power of gas storage: 302% + (independent attack power × 2.52), the upper limit of gas storage time: 0.3 seconds, the upper limit of piercing number: 10, the maximum gas storage The maximum number of punctures per hour: 16.

Skill description: Throw a spear condensed by divine power at the enemy, causing the enemy pierced by the spear to suffer light attribute damage.

The spear can pierce a certain number of enemies.

If it is thrown after accumulating energy, the light attribute damage will be greater.

Soul Sacrifice LV1 (passive, activated when down, proficiency 0/500): Passive, duration 0.3 seconds.

Strength and intelligence increase: 16, physical and mental decrease: 13, hit rate increase: 1%, casting speed increase: 0.5%, HP recovery: 168, MP recovery: 132.

Skill description: The soul is cultivated to the extreme, reducing its own physical strength and spirit, and increasing its strength, intelligence, hit rate and casting speed; when it falls to the ground, at the cost of sacrificing 10 physical strength and spirit, restore the HP and MP of the surrounding team members, and the lost physical strength And the spirit will return the next day.

Revenge of Light LV1 (active, proficiency 0/500): release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume MP45.

Effective range: 9M, duration: 120 seconds, increased magic defense: 300, when receiving magic attack, lightning magic attack power: (independent attack power x 1.9), shock chance: 10%; shock duration: 5 seconds; Electric shock attack power: (independent attack power × 1.52); electric shock Lv: Lv21, lightning occurrence probability: 80%, when direct attack, lightning magic attack power: (independent attack power × 0.63), lightning occurrence probability: 15%.

Skill description: Increase the magic defense of a team member within a certain range, and when directly attacking or being damaged by magic attack, there is a certain chance to drop light attribute magic attack lightning to the enemy's position, and the effect lasts for a certain period of time. The Paladin is casting [Pure White Blade], [Spear of Victory], [Hammer of Repentance], [Justice Judgment], [Shield of Holy Light], [Sphere of Holy Light], [Pearl of Apocalypse], [Twin Qin Shield], [Sacred Light Glazed], there is a certain chance of lightning.

When using this skill, the current normal attack action cannot be forcibly interrupted.

Guardian Emblem LV1 (active, proficiency 0/500): release for 0.5 seconds, cool down for 10 seconds, last for 120 seconds, consume MP32.

Effective range: 9M, duration: 120 seconds, increase: 477 physical defense, 477 magic defense, 13 stamina, 13 spirit, shared damage ratio: 15%, shared damage upper limit: 363.

Skill description: Make a team member within a certain range increase physical defense, magic defense, physical strength and spirit, and share the damage received by this team member at a certain rate, and the effect lasts for a certain period of time.

[Guardian Emblem] When the shared damage reaches the upper limit, the effect will disappear; if the caster's HP is below 1, the team members' damage cannot be shared.

The increase of physical defense increases with the increase of the caster's physical strength; the increase of magic defense increases with the increase of the caster's mental value.

Holy Cross LV1 (active, proficiency 0/500): instant, buff lasts 20 seconds, consumes MP32.

Cross attack power: 456%+ (independent attack power × 3.8), Buff duration: 20 seconds; Buff effect overlapping times: 2 times, attack power increase rate: 1%, teammates' attack power increase rate: 5.

Skill Description: Launch the holy cross forward, causing the enemy to suffer light attribute explosion damage.

When hitting an enemy, you can increase the attack power of your own specific job transfer skills and surrounding team members. This effect can stack up to 2 times.

When hit, it can increase the attack power of paladin revelation skills; applicable skills are: [Pure White Blade], [Spear of Victory], [Hammer of Repentance], [Justice Judgment], [Shield of Holy Light], [Holy Light Ball], [Apocalyptic Pearl], [Twin Qin Shield], [Holy Light Glass Broken].

Fast Healing LV1 (Active, Proficiency 0/500): cast for 0.5 seconds, cool down for 10 seconds, last for 1 second, consume MP60.

Effective range: 9M Duration: 1 second, HP recovery amount: 58.

Skill description: Quickly recover HP for a team member within a certain range, and the effect lasts for a certain period of time.

(3) Divine strike skills:

Tiger Attack LV1 (Active, Proficiency 0/500): Instant cast, 5-second cooldown, 15 MP consumption.

When running into an enemy, physical attack power: 92%+(independent attack power×0.92)

Number of attacks while running: 2 times

When throwing away the grasped enemy, physical attack power: 230%+(independent attack power×2.3)

Indirect physical attack power: 115%+(independent attack power×1.15)

Increase rate of physical attack power after additional operation: 20%

Skill Description: Grab an enemy in front of you, run forward for a certain distance, and then throw it away. It can cause multiple attack damage to the enemy you hit during running.

If you press the attack button during the forward rush, you will throw away the captured enemy directly. The caught enemy only has damage determination when it is thrown away at the end, and the thrown enemy will cause additional damage to the enemy it hits.

When grabbing and throwing an enemy, if you press the attack button, you can deal more damage to the enemy.

Grab judgment: You can grab the super body and defensive enemies, but it is invalid for a few enemies.

Straight Punch LV1 (Active, Proficiency 0/500): Instant, 3 seconds cooldown, MP 15 consumed.

Number of attacks: 3 times

Basic physical attack power: 78%+ (independent attack power × 0.16)

Last attack physical attack power: 156%+(independent attack power×0.31)

Increased critical strike rate on final strike: 20%

Skill description: Send a powerful straight punch to the enemy in front, which can form a multi-stage attack; the last blow has a high damage and critical strike rate.

Only when you become a Blue Fist Holy Envoy can you forcibly interrupt the normal attack action and immediately cast the skill.

Uppercut Blow LV1 (Active, Proficiency 0/500): Instant cast, cools down for 2 seconds, consumes MP15.

Physical attack power: 245%+(independent attack power×0.62)

Levitate for 1 second.

Skill description: After launching a forward attack to the enemy in front, you can use uppercut to pursue.

(4) Exorcism skills:

Air Slash LV1 (Active, Proficiency 0/500): Exorcism, instant cast, 2-second cooldown, MP consumption, 1-second floating, 110% attack power + 10 weapon physical attack.

Skill description: Use giant soldiers to attack the enemy and make them float in the air. When launching, there is a super body judgment. Note: Basket Boxer cannot use this skill when [Mind Drive] has been cast.

Falling Wind Bell LV1 (Active, Proficiency 0/500): Instant cast, 6-second cooldown, MP28 consumption.

Giant soldiers direct physical attack power: 144%

Shockwave Range: 250px

Shock wave physical attack power: (independent attack power×5.25)

Skill description: After jumping, smash the giant soldier to the ground to cause a shock wave and cause certain damage to surrounding enemies.

When jumping, you can choose the direction to move, but the Blue Boxer will not be able to use this skill when [Mind Drive] has been cast.

Only when you change your job to become an exorcist can you forcefully interrupt the normal attack action and immediately cast the skill.

After jumping, smash the giant soldier to the ground to cause a shock wave and cause certain damage to surrounding enemies.

Ascension Formation LV1 (Active, Proficiency 0/500): cast for 0.4 seconds, cool down for 5 seconds, consume MP28.

Magic attack power: 360%+ (independent attack power × 0.9)

Buoyancy Ratio: 100%

Attack range: 240px

Skill Description: Lay out the Ascension Formation in front, causing the enemies in the formation to take magic damage and make them float in the air at the same time.

Only when you change your job to become an exorcist can you forcefully interrupt the normal attack action and immediately cast the skill.

(5) Demon skills:

Devil's Hand LV1 (Active, Proficiency 0/500): Devil, cast for 0.3 seconds, cool down for 6 seconds, consumes 28 MP.

Magic attack power when reaching out: independent attack power × 1.87;

Magic attack power when holding: independent attack power × 3.74

Binding chance: 20%; Binding Lv: Lv11; Binding duration: 2 seconds

Skill Description: Summons the hand of the devil, causing damage to all enemies that touch the hand of the devil.

The reaching and holding of the devil's hand have their own attack judgments, and there is a certain chance to put the enemy into a bound state when holding.

When you change your class to become an Avenger, you can forcibly interrupt the normal attack action and immediately cast this skill.

Demon Transformation LV1 (active, proficiency 0/500): cast for 0.5 seconds, cool down for 10 seconds, consume MP0.

HP reduction: 375

MP Recovery: 375

Skill description: Convert a certain amount of HP into MP. If the current HP is less than the HP value required to cast the skill, this skill cannot be used.

When the avenger uses this skill, it can increase a certain amount of demon energy.

When using this skill, the current normal attack action cannot be forcibly interrupted.

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