bloom america
Chapter 201 'The Age of Navigation'
Chapter 201 "The Age of Discovery"
Several tanks were running in the desert, and several generals were nervously observing with binoculars.
This is an exercise, in which the m48a3 faces the m60a1 in a 5-on-3 movement encounter.
To be precise, it should be the m48a3 equipped with Pip Boy 1008, against the fire control m60a1 equipped with Hughes.
Test items include enemy detection, aiming efficiency, and strikes while moving.
But as far as the general is concerned, what he cares about most is the actual combat hit rate of the two systems.
The factors that affect the shooting accuracy are nothing more than the inclination, shaking, deflection of the vehicle body, cross wind, temperature and pressure, the deviation of the artillery from the aiming, the defects of the ammunition, the thermal deformation of the barrel, the bending deformation of the barrel, etc.
The Pip-Boy 1008 can optimize the launch system very well.
Of course, since the calibration scope was not developed by Ark, Catherine could only optimize it.
Tanks in history have had several development processes.
The first generation is equivalent to a mobile artillery, which uses short-stop firing as a means of firing, and can also fire without stopping at close range.
The second generation, the artillery is bidirectionally stable and can shoot at moving targets while traveling in a straight line at a constant speed, without the need for short stops.
The third generation, commonly known as three-way stability or omnidirectional stability, artillery shooting gets rid of the restriction that the vehicle body must travel in a straight line at a constant speed, eliminating interference from the vehicle body's speed change and steering. Once the target is determined, everything else is handed over to the fire control computer.
Although the U.S. military's tanks are of the third generation, with the advent of real digital computers, such tanks can be considered the best.
There is a considerable gap between the m48a3 and the m60a1. The m60a1 uses a 105mm gun, while the m48a3 only has a 90mm gun. Although there is a numerical advantage, the performance gap is there.
But m48a3 is indeed different from the original one.
Before the Pip-Boy 1008 was installed, the M48A3's initial hit rate for fixed target shooting was 70% at a distance of 1,000 meters, dropped to 34% at a distance of 1,500 meters, and only 10% at a distance of 2,000 meters.
, that is to say, the farther the distance, the lower the hit accuracy.
After installing Pip-Boy, the m48a3 has been able to maintain a 30% hit rate for the first time at a distance of 2000. This is already the same as the most advanced m60 equipped last year, and the hit rate has doubled. But that's all.
, it is still impossible to detect the actual results brought by Pip-Boy 1008.
What needs to be done now is to test the quality of both sides' fire control systems and balancing devices.
From a distance, the two tanks finally met.
"boom"
They fired at the same time.
"One vehicle of red team 0 was destroyed, and two vehicles of blue team (m48a3) were destroyed."
The observer reports the situation to the general.
The general nodded, but did not put down the telescope, but continued to observe.
Immediately afterwards, the m48a3 destroyed another m60a1 with a battle loss rate of 2:1. It can be said that the goal has been achieved.
But at this time, the other two tanks were locked in a stalemate.
"boom"
The m48a3 fired first, but missed. The m60a1 on the opposite side also fired.
After the first round, neither side hit the target. At this time, the two tanks were running.
"boom"
"boom"
The second time, it was the same, but the m48a3 shell actually missed the m60a1
"Three guns and three guns"
The general murmured.
"boom"
The third shot also flew out, and then...
"The red side was hit, and the red side was completely destroyed."
the observer continued shouting.
The general became excited. The stabilizing device really worked.
"Oh three guns and three guns saved the world"
The general cheered excitedly.
Little did he know that his "Three Guns to Save the World" would become a famous saying.
"Maybe we can equip Pip-Boy on other main battle tanks or something?"
He touched the stubble on his chin and thought.
But he didn't know that there was indeed a lot of luck involved in the fact that all three shots hit. However, the general had already preconceived the idea that this was due to the new fire control system and the balance system.
Luck saves the world, sometimes we have to admit it.
…
Little did Catherine know that another order was about to fall on her head.
After entering March, Japanese artists finally arrived.
Catherine quickly asked them to form a group with Aniya.
In fact, according to Catherine's original intention, Aniya came here directly from DreamWorks and then became the art director.
However, Aniya seems to prefer drawing comics. Although the style of the system she created is very beautiful, Catherine does not intend to go against Aniya's ideas.
In early March, Apple finally launched a 16-bit computer.
It uses an FC CPU and an older generation graphics card device.
This barely-formed 16-bit computer, although it doesn't look very good, is much better than the Microsoft II computer using the z80.
Ken Thompson wrote a 16-bit phoenix system for this machine. Catherine used it and found it pretty good.
Although Catherine will never use this version when selling, it seems to be a good platform to test 16-bit CPUs.
In addition to interfaces, Catherine is also thinking about software used in computers.
The so-called graphical is not just a system interface.
There are also office tool components and so on.
After all, the interface of the system itself, no matter how beautiful it is, cannot be used as food.
Components such as office can increase office efficiency and allow capitalists to earn more money.
The graphical interface of the office program is what Catherine needs to do most.
Especially word software.
Now word processing is the main function.
Having said that, Catherine still values individual users very much, but unfortunately, the popularity of individual users may take a long time.
At this time, Catherine suddenly had an idea.
Why not make a game?
Now that a 16-bit CPU has been used, you can definitely make some computer games by yourself.
Catherine quickly became excited about the idea.
But the question is, which game should I make better?
Catherine quickly took notice.
The game she was thinking of was the legendary "Age of Discovery".
To be more precise, it should be "Age of Discovery 2".
There were few games that were "historically" better in the early 1990s.
Even back then, many people bought computers just for this game. At that time, computers were still a luxury product.
The charm of this game is unquestionable.
Even in the 21st century, many people still like this game, and it is even more popular than the subsequent "Age of Discovery 4".
Such a magical and charming game, if you don’t choose it, what would you choose?
"Age of Discovery 2" has PC version, SFC version, MD version and PS version. Among them, the MD version has the lowest performance, while the PS version uses 3D graphics.
The PS version looks the best, and Catherine feels that this version also draws the most from.
After all, I currently use a CD-ROM drive as a storage method. If I use the PC version which only has 2 MB, it is really unjustifiable.
In order to enrich the system, Catherine decided to use some content from the PS version.
But compared to ps, the performance of my own machine is really low, so I have to carry out reverse transplantation.
The so-called reverse porting is to port a game running on a high-performance platform to a low-performance platform.
For example, in the PC version, many screens use text screens due to insufficient performance, while in the PS version, a graphical interface is used so that players can talk freely, instead of like text adventures.
.
Moreover, the PS version also provides scenes on the ship, while in the PC version, there are still only a few empty dialogues.
Among all the games Catherine has played, there are very few that can rival "Age of Discovery 2", so she is determined to make this game.
Taking into account the aesthetics of Europeans and Americans, Catherine thought that the picture should not be too Q-shaped, at least it must be in line with the current aesthetics of Europeans and Americans.
In addition, due to the expansion of capacity, Catherine can completely enrich the original plot, for example, add some additional plots, or enrich the original settings.
Moreover, most people in Europe and the United States like games with a greater degree of freedom, such as "Fallout" and the like.
The reason why Japanese games rarely enter the European and American markets is sometimes related to the Japanese style of painting and the completely irreversible plot.
For example, in the famous "school-days", the player obviously chooses to let the protagonist go left, but the protagonist will go to the right, and if he chooses to go to the right, he will go south.
Not to mention the Japanese, even Catherine can't stand such a plot sometimes.
Therefore, when Catherine designed the game, the most important thing was to consider the issue of freedom.
Of course, Catherine cannot fully open the system, but only to a limited extent.
Absolute freedom can only allow players to wander around in the game without any purpose, and then the entire game loses its meaning.
Catherine decided to make up a plot according to the characteristics of the game, and at the same time, give players enough freedom in the plot.
For example, in a mission to track down a murderer, Catherine's design allows players to develop the plot step by step. However, at the same time, in the game, Catherine allows the dialogue to reveal various clues. Once the player realizes who the murderer is,
, you can find the other party by yourself.
In the game, Catherine designed several characters according to the original plot and with reference to history.
In the early days of the Great Navigation, the most famous countries were probably Spain and Portugal.
Then there is Holland, known as the sea coachman.
So, Catherine designed a Spanish officer, a Portuguese explorer, and a Dutch businessman.
Then, at that time, Britain relied on royal pirates and had a way to make a fortune through privateering licenses, so it designed a heroic female pirate.
In addition, Catherine also needs to design the plot, which is easy to handle. Catherine is "born" in writing novels. It is completely feasible to flesh out the plot.
Catherine has always believed that if "The Age of Discovery 2" had more plots and was fuller, it would definitely be more popular. That's what she wants to do now.
As for the character design, Catherine decided to leave it to Japanese painters and Aniya.
She has only one request for Japanese artists - don't show the childish style of Japanese comics.
Today's Japanese comics are indeed childish. All Catherine needs is their technology and the painting skills.
Of course, Catherine couldn't tell whether these Japanese artists could be as brutal as they were in the 1980s.
Catherine didn't know that what she did would lead to the formation of a "Western-style" comic and animation work in Japan in the future, which would be very harmful...
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