Vampires are typically characterized by: pale skin, slender limbs, a hunched body, scarlet eyes, sharp fangs, and hairlessness.

Vampires are common but also dangerous creatures. Their origins are unknown. Many people believe they are closely related to ancient blood worship, but there is no clear evidence to support this claim, and it cannot be taken as a reliable indicator.

The physical characteristics of vampires indicate that they have almost the same weaknesses as humans, and are particularly afraid of damage caused by silverware.

Their bodies have a certain self-healing ability and they will recover faster when they are not hungry. However, their physical condition is similar to that of an adult male. They are afraid of light, feel pain, and do not have particularly strong lethality. They are abnormal creatures that are easy to deal with.

They are particularly attracted to the blood of virgins and will leave their marks silently, waiting for their companions to join them.

They are not very intelligent, do not have their own language or emotions, and everything they do is for hunting.

After being bitten by a vampire, the wound will quickly fester and the toxins will spread to various parts of the body, eventually leading to death.

The treatment method is to cut off the rotting flesh with silver tools before the toxin spreads, thus stopping its spread.

If the toxin has already spread, bloodletting can be used as a treatment, but the effect is limited.

In summary, vampires are not particularly dangerous aberrant creatures; they are more like hunting wild animals. As long as you are careful when dealing with them, there is not much danger.

Setting Collection: Anomalous Creatures: Shadow of Malice

Name: Shadow of Malice.

It's hard for people to associate a shadow with a living being, but unfortunately, that's precisely why it's often more dangerous.

The Shadow of Malice is a shadow that can be any shape and mostly appears in the darkness of people's sight. It is not easy to spot, but it is also quite obvious.

Depending on the specific circumstances, the Shadow of Malice will generally launch an attack within five seconds of being noticed. It will disappear from your sight and move to a blind spot in your field of vision.

If you choose to close your eyes, will it definitely appear behind you?

The Shadow of Malice has a very weak structure; it typically kills its prey by piercing vital organs with its body. However, it does not feed.

Any strike, regardless of its intensity, can dispel the shadow of malice; the success rate varies depending on the force applied.

According to calculations, the Shadow of Malice is very similar to humans in that it has the same infancy, youth, adulthood, and old age. The different forms are difficult to distinguish from the outside, but their resistance to blows varies. Adulthood is the strongest state, and it will only dissipate when subjected to an impact that can kill a person.

The Shadow of Malice and the Shadow of Stalking are very similar in appearance, but the latter is not an anomalous creature, cannot be observed by a second person, and is a completely harmless anomalous creature. It is important to distinguish between them.

In summary, the Shadow of Malice is one of the most dangerous anomalous creatures, but it is also relatively easy to fight. As long as you pay attention to what's behind you, you generally won't face any major danger.

Setting Collection: Anomalous Contamination: Shadow of the Tracker

Name: Shadow of the Tracker

When the Shadow of Stalking was first discovered, it was mistaken for a malevolent shadow, but after a closer look, the name Shadow of Stalking came from that.

The Shadow of Stalking is not a living being; it appears to be a form of contamination. The manner of infection is currently unknown, but those infected with it all suffer from mental health issues of varying degrees.

The Shadow Stalker poses no threat whatsoever; just like its name suggests, it simply follows you without doing anything.

A tracking shadow cannot be observed by a second person at the same time. Even if two people are contaminated by the tracking shadow at the same time, they will not see the same tracking shadow.

The Shadow of Tracking can provide brief warnings of danger to some extent. It will proactively avoid potentially dangerous places and temporarily stop tracking, only reappearing once it is safe again.

The following are some ways to solve this pollution:

1. Maintain mental and emotional health, seek regular mental health counseling and therapy. Once you recover your mental state, the stalker will usually leave on its own.

2. Stay with your companions and don't live alone. If there is always a second person around for more than a week, the shadow that is tracking you will leave on its own and will not return for a short period of time.

In summary, the Shadow of Tracking is a harmless form of contamination, which is a very rare discovery. However, because of its harmlessness, the Shadow of Malice, which is very similar to it, becomes even more dangerous and requires extra attention.

Setting Collection: Unusual Creatures: Sunset Sunflower

Name: Sunset Sunflower.

This is an unusual creature that disguises itself as a sunflower; when immature, it is almost indistinguishable from a sunflower.

It is often found in sunflower fields, growing alongside sunflowers.

When immature, it is almost indistinguishable from a sunflower, growing towards the sun as well. However, once mature, it does not have seeds like a sunflower, but instead releases invisible spores that cause contamination.

Organisms that inhale the spores lose their sense of time, and this effect is so subtle that it is difficult to detect even if they are affected.

The solution is simple: just watch the second hand of the clock go around once, and your sense of time will return to normal.

An investigator once inhaled spores and, after saying, "Just five more minutes of sleep," slept until the next morning, causing enormous harm and impact.

In summary, the sunset foliage is a rare plant-based abnormal organism, and it is not particularly aggressive or invasive. If it only causes people to lose their sense of time, then its danger can be considered almost zero, but it is still necessary to avoid contact with it as soon as possible.

Setting Collection: Anomalous Creatures: Spark

Name: Tinder/Charcoal

The Fire Seed is an extremely dangerous humanoid anomaly, typically appearing as a charred humanoid.

The name "Fire" comes from its characteristic: an ever-burning flame.

It will actively seek out lone humans to launch attacks. Specifically, a very obvious burning smell will permeate the air, and then a spark will appear nearby, attempting to ignite everything around it and trap the target in flames.

Then, it will ignite itself and move towards its target, using the high temperature to control its prey and transfer the flames from its body to the prey.

The flames cannot be extinguished until the prey is completely dead and turns to charcoal, at which point the flames will stop and the embers will disappear.

But those who lose their lives as a result become new sparks, seeking their next prey.

The best solution is to escape.

The fire seed is not fast. Due to the charred body, it cannot move quickly, and when it is some distance away from its prey, it will give up the chase and disappear.

Secondly: Stay in crowded places.

The Fire Seed dislikes the warmth of home, so it avoids approaching any human settlements. The more humans there are, the lower the probability of the Fire Seed appearing. However, if there are fewer than six people, the Fire Seed will still launch an attack.

And: extinguishing a fire.

Although the flame cannot be extinguished, it will panic and become confused when it senses any action that might extinguish it, which is the best opportunity to escape.

Actions include: splashing water and using fire extinguishers.

The Fire Seed has a physical strength of 0. Its body is mostly just a vessel and does not have any strength. However, bullets or explosives are also difficult to affect it, and even if it is destroyed, it will quickly revert to human form.

Additional information: The Fire Seed fears violence, including but not limited to slapping, hammering, kicking, choking, and other highly humiliating acts of violence, which will cause it to flee for unknown reasons.

In summary, this is a dangerous and unusual creature. The best course of action upon encountering it is to run away. Speed ​​remains its biggest weakness. If you are unfortunately caught, it is best if you or a friend have a fire extinguisher or fire hydrant nearby.

Additional note: Do not attempt to use violence against it. Its flames will burn anyone who comes into contact with it, and even if you manage to drive it away, the inextinguishable flames will cause significant harm to your body.

Setting: Unusual Creature: Clown

Name: The Joker/Brun Toram

He can be called the Joker, but he also has his own name: Bren.

In most cases, he is an extremely dangerous guy. His appearance is not much different from that of an ordinary clown, but his clothes are dirtier and his body is more bloated.

The clown will laugh incessantly as he approaches. After you hear him laugh three times, he will appear in front of you and try to cheer you up.

Note that you should not listen to him and should remain calm, otherwise you will never be able to stop laughing. But please do not be sad either, as the clown cannot bear to see sadness and will tear your face apart to maintain the most perfect smile.

If you keep smiling, he will give you a clown-themed gift box, which may contain any organ from your body and explodes when you open it.

If you are still alive, he will try to put you in a gift box, by any means necessary.

Solution: The clown is an extremely dangerous special anomaly. If you encounter him, the best thing to do is to run away before his three laughs completely end. He won't catch you.

If you are unfortunately trapped or fail to escape in time, try to stay calm. This will probably help you live a little longer, because clown jokes are really funny.

Additional information: The clown is often found at Red Lake Amusement Park. Before sunset, he will be indistinguishable from an ordinary clown; otherwise, the same applies.

The clown may leave Red Lake Amusement Park for other areas, but he doesn't get a vacation. If you find him outside the amusement park, please call him back to work.

In summary, the Joker is an extremely special and dangerous anomalous creature, but the methods of dealing with him are not as harsh as one might imagine. He allows his prey to maintain a smile even before death, making him more amiable than most special anomalous creatures.

Additional note: Do not mention the name Aaron to the Joker unless you are Aaron himself.

Setting Collection: Abnormal Creatures: A Thousand Faces

Name: A Thousand Faces and a Hundred Aspects.

The Thousand Faces is a non-humanoid creature resembling a large centipede, with irregular humanoid faces covering its body. The appearance of each Thousand Faces is different.

The Thousand Faces are among the few non-humanoid anomalies that can communicate with humans. They are mostly born from dark terrains where many humans have died and are quite dangerous.

The Thousand Faces will not attack humans unless provoked. Instead, they will mimic human appearances and pretend to be familiar with their prey, attempting to lure them close and devour them.

The mimicry organs only protrude when mimicking, and usually remain on the body in the form of a human face.

The mimicry process involves a myriad of appearances, possessing all of the prey's memories and cognition of the person being mimicked. The reason for this is unknown and is currently classified as derivative contamination.

Solution: Once you observe the mimicry, it will leave on its own and there will be no danger. The best way to identify mimicry is to force it to move.

Mimicry cannot move; it can only stay in one place and wait for prey to come to it, which makes it very vulnerable when mimicking.

Secondly, there is a tentacle-like connection between the mimicry organ and the original body with its myriad appearances. Careful observation can reveal the general structure, which is also a good way to distinguish them.

In summary, the Thousand Faces is not very threatening in most situations. Although its size and strength are terrifying, its mimicry hunting ability makes it the most stable non-humanoid harmful anomaly encountered. As long as you remain vigilant, there will be no danger.

Setting: Anomalous Contamination: Isolated and Helpless

Name: Isolated and Helpless.

Feeling isolated and helpless is a rather unique form of psychological pollution, which tends to occur in areas where people are more likely to experience feelings of insecurity and crisis.

Those contaminated will feel an unprecedentedly malicious approach and are very likely to panic. If there are other companions around them, they will be separated and it will be difficult for them to find each other.

Being isolated and helpless not only amplifies a person's fear, but it also attracts all potentially malicious creatures or anomalies to the vicinity, maximizing their malice.

The solutions to pollution are:

1. Stay with your companions and always be sure that the person in front of you is your companion. If possible, bind yourself to them to avoid separation, or have some physical contact and maintain a close distance.

2. The feeling of isolation and helplessness will automatically dissipate after a period of time, ranging from half an hour to three hours, depending on the state of mind of the person being contaminated. The deeper the fear, the slower the dissipation time.

In summary, isolation is a type of contamination that has a certain probability of occurring during missions. Its greatest effect is to affect the team's combat effectiveness and attempt to separate them from their companions. It is important to be aware of the malicious presence that approaches after being affected, but it is not stable and its danger is relatively low. It is also easily covered by other contaminations.

Setting Collection: Unusual Creatures: Faceless Man

Name: Faceless Man.

Faceless Men are among the very few friendly anomalous creatures currently known. It is impossible to determine whether Faceless Men are a species or individuals, but all Faceless Men that have appeared have the following physical characteristics: wearing a gray suit and a black top hat, with the build of an adult male and a height of 1.93 meters.

The Faceless Man is an extremely friendly being. He will not attack any humans and will make what he believes to be the right decisions to help those who need help or who actively ask for help. It is not feasible to ask the Faceless Man to harm others; he will refuse and leave on his own.

He prides himself on being righteous. You can question him, but that won't anger him; it will only cost you the chance to get his help until you meet again.

The Faceless Man does not have a specific face, but he can impersonate any human being through special means, including stealing the skin of dead humans and acquiring their related objects and personal belongings.

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