Right now, he is experiencing a new game from a mysterious game developer that has not yet started its public beta test.

Demon Slayer: Bloodbath

The Magic Core Engine and Onion Head AI algorithm enable the game's art and physics engine to achieve an extremely realistic level.

The degree of freedom in the game is also far ahead of other game developers.

The latest seventh-generation brainwave interconnection and quantum deep-diving technologies have enabled the ratio of game time to reality to an astonishing 1:2400.

One hundred days in the game are equivalent to only one hour in reality.

It's worth noting that even mainstream games on the market only barely reach the 1 hour to 720 hours ratio.

Furthermore, it benefits from the consistently excellent reputation of the company's games.

The game has been receiving rave reviews online even before its release.

As a well-known action game player in 2099, Xia Xi naturally wouldn't miss the early access test of this game.

Based on the current experience, the game's graphics and realism do indeed reach the level advertised by a certain mysterious game company.

Far ahead!

A decisive lead!

It's not just a simulation of the five senses that's the same as reality.

His cheap master, and the other people who occasionally came to visit, spoke and acted almost exactly like real people.

However, in some places it is a bit too realistic and meticulous.

For example, the stinking dry toilets and outhouses.

For example, Master Kazami's thunderous snoring.

Why do we have to focus our efforts on these areas? Put our development capabilities into gameplay!

While mentally complaining, Xia Xi started searching through the system panel to log off.

One life, 4 hours, 5000 federal dollars.

That's how he managed to snag the test qualification this time.

It's not exactly cheap.

Four hours is equivalent to a little over a year in the game.

After I finish dinner and complete the job change quest, my trial period should be over.

"Confirm Logout"

[Attempting to log out...Attempting to log out...Retrying (1/10)...]

I wonder if there are any other players online who have progressed faster than me.

Xia Xi thought about it casually, even considering whether she should just have instant noodles for dinner to save time.

[Protocol fault detected... Retrying (5/10)...]

As a player who experiences the game, he naturally doesn't just play the game; he also has to write gameplay reviews and bug reports.

While waiting, he had already conceived the basic outline of the report in his mind.

Logout failed...

[Warning: Unknown spacetime protocol interference detected... System conflict...]

[Emergency plan activated: Deep immersion mode enabled, time flow synchronization calibrated to 1:8760.]

[Reconnected and attempting repair... Estimated remaining time: approximately 4-8 hours]

[DR cognitive buffer has been increased]

[LZ's diving depth has been increased]

"what?"

Coming to her senses, Xia Xi stared blankly at the grayed-out exit button and the dense error messages on the panel, her eyes widening in surprise.

System malfunction, unable to exit?

It's been 99 years, how can there still be such a basic blocking bug?

Are new technologies really this unreliable?

And 1:8760, that's...

One hour is roughly equal to one year, or 4-8 years?

Won't we miss dinner?

However, as the initial panic and dissatisfaction gradually subsided, another thought quietly emerged.

No, wait, from another angle, I've actually made a profit!

I only spent money to snag a 4-hour trial voucher.

This doubled my experience time.

As for how many years you'll experience the game?

In any case, cognitive buffering is already a very mature technology. Under cognitive buffering, the years of adventure experience in the game is just a longer lucid dream.

It's not like he hasn't stayed up all night playing games before.

Not to mention, there are many hardcore gamers online who play for dozens of hours straight to experience decades of game storylines.

Since that's the case, why not seize this opportunity to have some fun?

Liver surgery!

I'll try to finish this single-player game in one life before it goes offline.

Xia Xi brought up the skill panel.

[Wind Breathing LV1] Right? Before leaving the beginner village, try to grind to level 2 in the next two days!

Chapter 2 Pre-match Overwork

Nine Chariots of Xiaxi [Scepter] [Chariot] [Stars]

Energy Level: 29

┣Body: 12

┣Skill: 7

Heart: 10

Combat Skill - Breathing of the Wind

【Wind Breathing Technique】

┣ LV.1 Beginner

Progress: 271/500

Sword Mastery 9/9: [First Form: Dust Whirlwind - Slash] [Second Form: Claw Claw - Wind] [Third Form...]

Abandoning the complicated and flamboyant panel designs of most games, the interface presented to Xia Xi at this moment is exceptionally simple and clear.

"Nine Chariots and Summer West" is a game name automatically generated by the system based on the input when creating a character.

This is a special mechanism to prevent some players from entering strange characters to ensure a good experience.

After all, when the NPCs in the story are emotionally portraying life-and-death farewells, they call out names like "Mr. Wolf Fang Potato," "Little Brother Armstrong Spinning Armstrong Cannon," and "Brother Jay."

It really ruins the immersive experience.

The entries following the name are the character backgrounds that Xia Xi randomly generated when creating the character.

【Reversed Scepter】

You have become a torch of hatred and poison: your parents died at the hands of evil people, and your sister, who depended on you for survival, was also eaten by evil spirits.

Effects: It can evoke sympathy from others to some extent; during battle, willpower increases slightly.

【True War Chariot】

Covered in scars like medals: For you, fighting? Killing? Is as simple as eating and drinking.

Effects: Slightly increases damage dealt in combat; slightly improves training effectiveness.

【Reverse Stars】

Using your spine as a sword, you defy the mediocre masses: your indomitable will and rebellious backbone will ensure you never bow your head.

Effect: Reduces the debuffs caused by physical damage during combat; slightly increases attributes when fighting powerful enemies.

Emmm...

Xia Xi stared at the entries, lost in thought for a moment.

I play games purely out of humanism. Other games involve things like serving the emperor or eliminating all aliens.

I chose the human race this time and entered the game. I've never really looked at the background settings carefully before, just randomly rolling for the game.

Looking at these entries, they are mostly related to combat.

It's an orphan starting point...

No wonder my master always looked at me with a gaze that was a mixture of sympathy and understanding.

As for the attributes, there are only three simple items.

Body (physical strength/body), skill (technique/skill), mind (spirit/will).

The total is barely 29 points, less than one-fifth of Master Kazami's score.

If I remember correctly, this account initially had only about 10 points in total.

It was through a year of training and breathing exercises that I gradually improved.

As for breathing techniques...

This is the main combat system in the game.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

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