Kill the little stinging insect!
Little beetle, kill it!
Kill those little flying insects!
Kill the unicorn beetle!
All things in nature are born from insects, but insects have nothing to do with nature. Kill, kill, kill, kill, kill, kill!
Kill the mobs! Kill the obstacles! Kill the mini-boss!
Even the sharp spikes that pass by get hit by two bone nails.
The crisp, ringing sound continued incessantly, and bursts of 'orange juice' appeared on the screen.
What about Hallownest, what about the kingdom? As long as I, the little knight, wipe this place out completely, then all the problems will cease to be problems!
But as they were killing, Sirin suddenly froze.
Looking at the map in front of her, which seemed familiar, she asked doubtfully, "Didn't we just pass through here?"
I subconsciously looked to the upper left corner, only to find it empty.
It was only then that she realized the game didn't seem to have a minimap.
bug?
No, given their skill level, they wouldn't make such an obvious mistake. So, is it a feature of the game?
Was the minimap removed to allow for more exploration of elements?
After thinking about it for a while, Xilin simply gave up on thinking about it.
Why worry about all that? As long as she can chop everything that can move on the map into orange juice, she'll eventually find a way forward!
Keep killing!
Upon seeing this, the viewers in the live stream praised Ms. Pufferfish for not only being brainless but also having small breasts.
She advanced steadily, cutting through everything in her path. Occasionally, she would make a mistake that would cause her to lose a little health, but she would quickly recover. It wasn't until she encountered the fake knight that she paused for a moment.
The fake knight's enormous size compared to the little knight calmed Sirin's inflated ego slightly, but after a few tests, Sirin figured out the fake knight's attack pattern.
Soon, she wielded the bone nail and charged forward to fight the fake knight.
This beginner boss is basically not difficult, and many people can pass it in one life. Although she was greedy for attacks and ended up with only one drop of health left, she still barely managed to fulfill her previous boast.
Just when Celine thought she could keep going, she encountered her second boss.
The irritable and restless Maurizio.
Recalling the difficulty of the first boss, Sirin confidently swung her bone nail forward, but seeing her health bar drop to zero in twenty seconds, Sirin fell silent.
No, shouldn't the difficulty between bosses be linear?
Putting aside the fact that she can pass the level in one life, at least make her feel like she's on equal footing and has some sense of participation, right?
Looking at the orange juice projectiles raining down from the sky, Sirin suddenly felt like she'd forgotten how to play, and was quickly dispatched by Maurizio.
Of course, this wasn't enough to upset Celine too much. It was just a case of being proven wrong for boasting; it was fine, she was used to it, as long as she played the ostrich and didn't go...
"Ok?"
Looking at the screen, when she realized that she needed to run the map again after the little knight died, the question that came out of her mouth unconsciously revealed the turmoil in her heart.
If this was still within her barely tolerable range, then as she came here time and time again, only to be sent home by Maurizio time and time again, her mentality eventually became somewhat unbalanced.
Half an hour later, Celine felt she was just a hair's breadth away from giving in when Mauric leaped up and sat her down on his bottom, finally breaking her defenses.
"No way, is this game crazy?!"
At this moment, the smile on Xilin's face finally transferred to the faces of the audience.
[Hey streamer, don't be sad. Let me tell you a joke. A pufferfish just said it could beat the game in one life, but now it's been beaten so badly it's depressed. Isn't that funny?]
Chapter Seventy Seele: "Huh?"
At the same time, whether driven by financial resources or attracted by the hype, a significant portion of the game streamers began their arduous journey in Hollow Knight.
The game is indeed difficult. In almost every live stream, you can hear the streamers' voices, sounding like they're about to break down from the boss's torment. But this seemingly grueling game has become so addictive that they can't stop playing.
A higher level of difficulty will quickly focus players' attention. When a person is focused on a certain thing, they will not want to be disturbed and will be in a state of high excitement. They will not even feel the passage of time. This state will allow players to experience more details and fun of the game.
Moreover, this state is quite comfortable for players; many players often feel like they haven't played much, and several hours have passed by without them even realizing it.
And most importantly, the game's pacing is exceptionally well controlled.
In terms of individual skill, this game doesn't actually require much. It mainly involves simple basic attacks, jumping, and dashing, with maybe a few minor spells. The main challenge is for players to familiarize themselves with the boss's attack patterns and rhythm.
Upon first encountering a boss, players might be quickly sent back to their chairs by their rapid attack frequency and unpredictable movements. However, as players challenge the boss time and time again and gradually become familiar with the boss's attacks, they will discover that each of their moves is full of a unique sense of rhythm.
Unlike girls, they don't know how to lie. Except for Zote, the boss's attack is exactly what the initial move looks like. They are quite straightforward.
Each challenge allows you to feel a significant improvement over the last. This positive feedback, accumulated little by little, is fully released the moment players defeat the boss, bringing unparalleled sense of accomplishment and exhilaration.
Even those rough people who dislike 'memorizing' will suddenly find themselves, after repeated failures, as if they've inexplicably had a breakthrough, dodging all of the boss's attacks and easily defeating the boss that tormented them for half a day.
In addition, the design of the boss battle scenes, the catchy background music, and the excellent scene presentation make it almost the ultimate game of its kind on the market. Just watching it is a pleasure.
This also reduces players' frustration to some extent and increases the sense of accomplishment from winning battles, as if they have truly created an epic.
Moreover, in Hollow Knight, high difficulty equals high reward.
There are never any deliberately annoying parts in the game. If players find a certain path difficult to pass or a certain boss difficult to defeat, they will receive a reward corresponding to the difficulty once they overcome it, such as important skills or amulets.
As we overcome one difficulty after another and experience one test after another.
Every inch of this world's scenery will be gradually revealed to us.
The magnificent beauty of Blue Lake, the desolate decline of Tear City, the Queen's Gardens filled with crisis and thorns, and the abyss piled with ruins and resentment.
The little knight's footprints have traversed this underground world, writing his own epic.
The journey is not just about fighting; in Hallownest, every insect has its own story.
For example, Quiro, who has always been with the players, always brings them a sense of security whenever they see him. His words allow everyone to appreciate Hallownest, watch the rain, listen to the wind, and relax in the hot springs after the fighting.
Then, we watched him sit by the Blue Lake and tell us his story.
'I forgot all the tragedies; all I saw were miracles.'
The shock this moment brought to everyone was unparalleled, and because of this, after he passed away, the bone nail left on the shore of Blue Lake became a source of regret for the players.
In Hallownest, almost everyone has a chance to be saved, but Quirrell is the only one who makes players feel so powerless.
"IGN Score: 9.6: Hollow Knight is a Metroidvania game with a wealth of explorable content and dungeons. The game depicts a rich and compelling world, full of stories waiting to be discovered."
"Campfire Rating 9.4: The exploration is full of secrets and fun, and the combat is exhilarating. It feels like the dozens of hours spent on this game are totally worth it."
"Anti-Entropy Titans: Game Kingdoms Rating 9.9: ......"
"National Geographic Center rating: 9.1: ......"
"Divine City Starry Sky Rating: 9.5: ......"
The high scores given by various review websites have also added to the popularity of Hollow Knight.
Soon, the first week's sales figures were released.
Congratulations on Hollow Knight surpassing 300 million copies sold in its first week!
An announcement on the official Gensokyo blog has garnered cheers from all the players who love the game, and silenced those developers who had previously tried to criticize it.
What a weird thing! I can't play with it at all. I'm outta here.
"Hehe, 300 million, hehe..."
In the living room, Nangong Yu and Xier huddled together, both frowning as they looked at Bronya, who was grinning foolishly on the other side.
Nangong Yu, who had just returned from outside, approached Seele's soft body and whispered to her, "How long has Bronya been like this?"
"Bronya has been like this ever since the specific sales data came out at 10 a.m., and Seele can't wake her up no matter what she does."
Seele glanced worriedly at her sister Bronya, then looked at her brother with a hint of helplessness.
"..."
It's almost midnight now, has Bronya gone mad?
Out of concern for his future wife, Nangong Yu released Seele and went to Bronya's side, gently nudging her shoulder.
"Hey, wake up, wake up Bronya."
“Hehe, hehe…”
Seeing that she was still grinning foolishly and had no reaction, Nangong Yu prepared to bring out some serious material.
"I'm getting married to Seele soon, and I'm planning to ask you to be my bridesmaid."
"Hehe... Huh?"
"Ugh?"
Without mentioning Seele's blushing, these words finally touched Bronya's heartstrings, gradually clearing her vision that had been shrouded in mist. She looked at Nangong Yu with some confusion: "What did you say?"
"No, I didn't say anything. But what have you been grinning about all morning?"
Upon hearing this, Bronya's previously bewildered expression instantly turned into one of delight. In Seele's wide-eyed gaze, she immediately hugged Nangong Yu.
"Rain, rain! Our game sold over 300 million copies in just one week! That's amazing!!!"
"Yes, yes, I know, I understand."
Although he couldn't experience it firsthand, Nangong Yu could somewhat imagine Bronya's current state of mind.
Bronya should indeed be excited that her childhood dream has come true after overcoming many difficulties.
"I'm so happy. I really am."
She smiled brightly, her cheeks flushed with excitement.
Seeing the gentle gaze that Rain was giving her with a smile, Bronya could no longer bear it and kissed her right in front of Seele.
Chapter 71 Rewarding Yourself with a Visual Novel
You'll Also Like
-
I'm not Spider-Man, even though I'm parasitized by an alien!
Chapter 407 7 minute ago -
Let's restart, Spider-Man!
Chapter 388 7 minute ago -
Genshin Impact: A Red Teyvat Life Starting from Zero
Chapter 233 7 minute ago -
Collapse? No, this is just everyday life.
Chapter 349 7 minute ago -
The Otherworldly Girl Speedrun Containment Project
Chapter 405 7 minute ago -
I'm in Yu-Gi-Oh!, but I'm also in Machine Ascension.
Chapter 189 7 minute ago -
My skill tree increases every day.
Chapter 96 7 minute ago -
That Imperial Concubine is both wicked and cunning! Your Majesty, wake up!
Chapter 209 7 minute ago -
Rebirth: Fan Debiao rises from the Liaobei land
Chapter 75 7 minute ago -
Reborn in America: I Have an Equipment Slot
Chapter 79 7 minute ago