In Rhodes's previous life, he had to come here every day to clock in and collect his Primogems.
So when Rhodes entered Sumeru City and saw her familiar attire among the crowds, he immediately fixed his gaze on her.
But that's what made Rhodes so interested.
It wasn't just because he knew Catherine so well.
There is another reason.
That was the little grass god imprisoned by the Church, who would occasionally use Catherine's body to take a stroll around Sumeru City.
Don't be fooled by the fact that Little Grass God is nominally imprisoned.
In reality, the Church of Jesus' current methods are simply insufficient to completely imprison this deity who is gradually regaining his authority.
The power of the Grass God extends beyond manipulating the laws of nature and the elements; it also allows it to synthesize and create dreams that are both logical and unexpected.
Such authority seems quite unrelated to the title of the god of wisdom.
In this regard.
Rhodes had seen a passage in a book that had been rejected by the Cult of God that could explain this.
The brain is most active when we dream; in other words, dreams are actually a collection of human wisdom.
With this authority, the little grass god can attach his consciousness to others and control them to do things.
However, she has always respected the will of the people of Sumeru, and therefore has never used her abilities to invade people's consciousness. She only borrows the body of the doll Catherine when necessary.
Yes, that's right.
Catherine is not a living person, but a bionic doll created by Winterborn, one of the seven kingdoms of Teyvat.
However, Rhodes wasn't sure if the Catherine he had just seen was possessed by the little grass god.
After all, Catherine only took a stroll around the street and then went back, without making any extra moves or showing any unusual expression.
"That's the Adventurers' Guild over there. You haven't been there yet, have you?"
Seeing that Roddore had taken a few glances at the Adventurers' Association, Desia took the initiative to introduce the Adventurers' Association to him.
In her description.
The Adventurers' Guild is a highly free and loosely structured organization.
There are no membership fees, and adventurers are not forced to fulfill any obligations.
Their motto is "Towards the stars and the abyss," and their slogan for recruiting adventurers is "Explore the land full of wonders and secrets."
Furthermore, the Adventurers' Guild's activities span the entire continent of Teyvat, and they show no fear even when faced with extreme and dangerous climates like Dragonspine Mountains and the Great Red Sand Sea.
Finally, Dixia gestured towards the Adventurers' Guild and said, "You can also register your name there and have an adventurer's identity, which will make it easier for you to go anywhere in the future."
That's a good idea.
Rod made his decision without much thought.
"I should also remind you of something."
"The Adventurers' Guild doesn't usually manage its adventurers much, but some rules are quite strict. If you don't do them right, you could be hunted down by veteran or even legendary adventurers."
On the way to the Adventurers' Guild, Dixia continued to explain some of the Adventurers' Guild's rules to Rhode. These were basic principles used to restrain adventurers and prevent them from doing anything out of line.
One of them is something that has never been shown in the game before.
That's what Dixia just said. The Adventurers' Association has a very severe punishment mechanism for adventurers who violate the association's rules. At best, they will be expelled from the adventurer's status, and at worst, they will be held accountable for subsequent consequences.
This is why members of the Adventurers' Guild are so popular in every country.
How can a truly loose organization inspire such respect and trust?
Although it was the first time he had heard of this punishment rule, Rod was still able to understand the reasoning behind it.
"Toward the stars and the abyss, welcome to the Adventurers Association."
As we chatted and laughed, a familiar voice rang in my ears once again.
Rhodes looked.
Miss Catherine was looking at Rhodes with a smile. Despite being a doll, her expression was extremely vivid, and she did not look inhuman at all.
After saying that classic opening line, she continued, "Are you here to join the Adventurers' Guild or to post a quest?"
"I want to join the Adventurers' Guild."
Just like what Dixia said earlier.
Upon hearing Rhodes's answer, Catherine didn't bombard new members with questions like other organizations would, trying to dig up every detail about their ancestors. After confirming that Rhodes agreed to the association's rules, she simply took out a small notebook from under the table, with the words "Proof of Adventure" clearly written on the cover.
then.
She carefully filled in the name field with the two characters "Rod" and stamped it with the official seal of the Adventurers' Guild to prove the authenticity of the adventure certificate.
With very simple steps, Rhodes' identity has been transformed into that of an apprentice adventurer.
Subsequently.
She then explained to Rhodes many things that new adventurers should pay attention to, emphasizing that "joining the Adventurers' Guild has only benefits and no drawbacks."
As she said this, Rod recalled the first time he talked to Catherine in the game, and he made a slightly mischievous remark.
"Then I want the benefits now, is that okay?"
Unlike Catherine in the game, who gives rewards immediately upon completing a dialogue.
Rodpi's actions did not cause her expression to waver in the slightest; she continued explaining the usage of the Adventurer's Token.
This left Rhodes somewhat disappointed.
After Catherine finished explaining about the Proof of Adventure.
Rod opened it and took a look.
They found the commission and reward information recorded in the notebook that Catherine had mentioned.
Just as he expected, the information that could be registered on the Adventure Certificate was all long-term, valid commission mission information.
This includes, but is not limited to, eliminating certain monsters, collecting certain herbs, or exploring certain ruins.
The rewards offered for such commissions are not much.
The reward for exploring unknown ruins and reporting the information to the Adventurers' Guild is higher.
As for those high-paying or even exorbitantly priced quests, they can only be accepted at the Adventurers' Guild headquarters because they may be updated at any time.
at the same time.
Catherine also specifically mentioned it.
Upon completion of a commissioned task, the Adventurers' Guild will collect a certain fee from the rewards for these tasks. This fee will be used to maintain the Adventurers' Guild and to provide pensions for retired adventurers.
"A large-scale commissioned task publishing platform."
After summarizing Catherine's words, Rhode did not choose to accept the quest. He put away the Adventurer's Token, took a closer look at Catherine's face, and then left.
Unfortunately.
The current Catherine is certainly not the little grass goddess she once was.
(End of this chapter)
Chapter 70: Convincing people with reason
"Why don't you join the Adventurers' Guild?"
After reviewing the instructions on the Adventurer's Certificate again, Rhodes asked in confusion, "You mercenaries often frequent the rainforest and the Great Red Sand Sea. Even if you don't take on those special commissions, these long-term commissions are easy to complete. The Adventurers' Guild doesn't restrict mercenaries from becoming adventurers."
Catherine is right.
Joining the Adventurers' Guild is indeed all benefits and no drawbacks.
The association offers many benefits. For adventurers of different levels, as long as they have the title of official adventurer or above, they can continue to receive different amounts of retirement pensions from the association after retirement.
The difficulty of advancing from an apprentice adventurer to a full-fledged adventurer is not too high.
You only need to complete one special commission posted on the association's bulletin board, or three long-term commissions.
These were not difficult tasks for Dixia at all.
She could easily be the leader of the Blazing Beast Hunters while also being an adventurer.
Dixia's response was: "Probably because I don't have much of an adventurous spirit."
She laughed and said, "Don't think that just because the Adventurers' Guild recruits people casually, they are really unscrupulous. These adventurers are very good at sticking together. Except for a very few adventurers who are strong enough to go solo, most adventurers stick together to carry out missions, which is similar to our mercenary groups, except they call it an adventure group."
"The Adventurers' Guild did not say that mercenaries could not be adventurers. However, having this additional identity creates a barrier between them and other adventurers, making it difficult for them to communicate effectively."
"Furthermore, our primary goal as mercenaries is to make money when we take on commissions, and we will also choose commissions carefully. We will not rashly accept commissions that are beyond our capabilities just for Mora."
"Adventurers are different."
"Even without a mission, they can explore all sorts of dangerous places at their own expense without pay, knowing that there is death ahead, yet they are still fearless. I admit that I cannot do that."
"So."
Desia shrugged and said, "The adventurer profession is simply not suitable for me."
"Oh, that's how it is."
Rod expressed his understanding.
A spirit of adventure is something not everyone possesses.
like him.
Getting an adventurer's identity is just for future convenience; it might just be a matter of doing three long-term quests to get the official adventurer status and that's it.
Theoretically speaking.
He wasn't exactly a serious adventurer either.
After finishing that topic, Rod asked another question.
"Where are we going now?"
Are you going to see your friend?
You'll Also Like
-
One Piece: Winged Dragon of the Beasts Pirates
Chapter 317 28 minute ago -
Gin doesn't want to work hard
Chapter 396 28 minute ago -
In Teyvat, it all begins with rescuing the grass god.
Chapter 339 28 minute ago -
Konoha: My peaceful life was betrayed by the system.
Chapter 616 28 minute ago -
American comics: Starting with binding the Great Clock of Super God Academy
Chapter 114 28 minute ago -
Pirates: Building High Walls Starting from the East Blue
Chapter 146 28 minute ago -
Huayu Entertainment: Rising Since 1998
Chapter 117 28 minute ago -
Water Margin: Gao Yanei is actually a Gal Genius
Chapter 61 28 minute ago -
Apocalypse: The Primordial Pearl Recognizes Its Master, Starting with Infinite Space
Chapter 206 28 minute ago -
Naruto: All My Targets Are Ninjutsu
Chapter 91 28 minute ago