The moment Yusei drew the [Divine Declaration], a smug smile unconsciously appeared on his face.

In just a moment, he had figured out the next tactic.

That is: to disrupt the other party's thinking and judgment, and then give them a huge surprise when they let their guard down...

"Two cards are hidden... End of turn!"

With "Exalted Power," the ultimate trap card used by Revolver (RoboRobber) – the leader of the Hanno Knights in Yu-Gi-Oh! V6 – [Divine Shield - Mirror Force -], and the kind-hearted ancestral god – [Divine Judgment] – lurking in the back row, Yusei then began to adjust his state.

Next, it's time to work on the opponent's mentality!

Never... never reveal your true thoughts and let the other party guess your plans...

Otherwise, all the plans will be in vain!

That bespectacled boy was clearly the kind of person who was very intelligent, unlike the random classmate from before!

"Holy crap! Two cards were laid in the middle of the round, and so many cards were used up in the first round... Are you kidding me...?"

Watching Yusei's actions, voices of doubt couldn't help but erupt from the crowd.

The playing field in Yu-Gi-Oh! is divided into the front and back fields, each with five squares for placing cards.

The front row is used to summon monsters, while the back row is used to activate and set Spell & Trap Cards.

Cards destroyed on the field are sent to the Graveyard. Some card effects banish cards from the Graveyard. For example, Yusei's Miracle Fusion previously banished materials from the Graveyard to perform a Fusion Summon.

These banished cards will be sent to the banishment zone (this banishment zone generally refers to your own pocket, because there is no concept of a banishment zone in the Duel Disk, so you can only put them in your pocket...).

Cards banished from the deck generally won't reappear in duels, unless there are special circumstances, such as activating a card's effect to send the banished card back to the deck, graveyard, field, or hand.

(At this point, you can take the card out of your pocket again ^_^)

Another point is the activation of Field Spells. Field Spells have specific activation zones and do not occupy the five back row slots.

In Yu-Gi-Oh! GX, only one Field Spell Card can exist at a time. Once a new Field Spell Card is activated, the old Field Spell Card must be sent to the Graveyard.

“Naruhodo (I see)…”

Seemingly seeing a reflection of his grandson in Yusei, Muto Sugoroku couldn't help but stroke his chin, adopting a confident expression that said, "I've seen through everything."

"In the first round, he summoned two big monsters, and then two face-down cards..." Middle school boy B, who was defeated by Yuito, muttered to himself in confusion, "...What is this guy planning to do?"

"What do you know? Yusei must have his reasons for doing this. Just watch!"

Hearing middle school boy B talking to himself, middle school boy A couldn't help but retort.

His appearance suggested he was becoming a die-hard fan of Yusei.

However, what he didn't know was that Yusei, who disliked trouble, had no intention of taking on any followers.

Therefore, his idea is likely to fail.

"Two face-down cards...and two big monsters, right?"

Looking up at Sunrise, Absolute Zero, Prism, and Blaze on the Starfield, Jie Ren frowned slightly.

It was only at this point that he began to realize the seriousness of the problem.

In the first round, it was indeed impossible to launch any attacks.

However, that doesn't mean Yusei can't make a defensive play at the end of the game.

Although there are no counters or restrictions, Yusei currently has a total of four HERO monsters on his field...

Even if everything else is perfect, just putting it there...

A sense of pressure immediately surged up.

Facing the Hero Team head-on... this is the predicament Jie Ren is in now.

"Based on Sunrise's effect, once per turn, when other HERO monsters on my field battle, I can destroy one card on the field..."

Staring at the silent Yuito opposite him, Yuu continued to calculate in his mind: "If he chooses to attack my low-level Hero Monster, he will immediately fall into my trap..."

"The moment he attacks, he'll be instantly taken down by Sunrise Man..."

"And if he chooses to attack with Sunrise, I can choose to activate the 'Sublime Power' hidden in my back row to destroy all the attack-position monsters on his field..."

Yuto thought that attacking later would allow him to avoid the hero's burst of power, but Yusei, who saw through this, did not give him any chance.

You think I'm bad at attacking first, right?

Looks like I'll have to let you experience the taste of trap cards!

"Such smooth controls... summoning so many monsters in just one turn..."

Resting his fingers on his chin, Jie Ren began to think about his next plan.

"My turn, draw a card!"

After drawing a new card from his deck, Yuto looked towards Yusei's back row.

Two interference cards?

No... it might be a deep pitfall!

It seems... my thinking was still somewhat naive...

A duelist of this caliber could not possibly have missed such an obvious problem.

Since he doesn't care about attacking first or second, it means he must have the corresponding confidence.

In the end, I was just being too naive.

In the unfamiliar territory of dueling, I still have a lot to learn...

As for the current problem, it probably lies in the card...

We must pay close attention to this!

Various thoughts flashed through his mind, and Jie Ren couldn't help but think this way at this moment.

"It's your turn, get started!"

Seeing that Yuito drew a card from his deck but didn't do anything for a long time, Yusei couldn't help but remind him.

Thinking about tactics is fine, but dragging it out gets pointless!

"Oh... um..."

Upon hearing Yusei's voice, Yuto snapped out of his daze and looked at the card he had just drawn.

The green border indicates that this is a magic card.

Upon closer inspection, Yuito realized that the card he had just drawn was the Quick-Play Spell Card – [Whirlwind].

Quick-Play Spell Card, a second-speed card that is one turn slower than Counter Trap, can be placed face-down in your back row and then flipped over like a Trap Card during your opponent's turn.

The common card, [Whirlwind], has a versatile effect.

You can target one Spell/Trap Card on the field; destroy that card.

The effect is simple and straightforward; however, for the person in question at this moment, this is the perfect card.

With this card, Yusei can finally destroy one of his backrow cards that's been bothering him.

[Dark Sea Dragon Soldier] [Whirlwind] [Silent Anglerfish] [Sea Emperor's Heavy Infantry] [White Roar] [Deep Sea Song Queen].

After checking his own hand, Yuto looked at Yusei's back row again.

Because Sunrise Warrior has an effect that increases attack power based on attribute type, Yusei's current state on the field is as follows:

Forward:

The elemental hero Sunrise Warrior (Light attribute attack power 2500 + 600 = 3100) is in attack position.

Elemental Heroes Absolute Zero (Water attribute attack power 2500+600=3100)

Elemental Hero: Flame Warrior (Fire attribute attack power 1200 + 600 = 1800)

And the elemental hero Prism (Light attribute DEF 1100) with a defense rating.

Backcourt:

Two unknown face cards.

……

"The card in my hand is a Quick-Play Spell Card—[Whirlwind]!"

Determining that the main threat came from Yusei's back row, he took the spell card "Whirlwind" from his hand and waved it at Yusei.

After showing the card to Yusei on the other side, Yuto couldn't help but reveal a confident smile.

"...What?! It's [Whirlwind], which can destroy Spell & Trap Cards?"

The three-speed card located in the back row of Yusei—the Counter Trap [Divine Judgment]—can negate and destroy the activation of a Yuito Trap Card by paying half of its LP.

But is it really worth it?

Upon seeing Yuito display the [Whirlwind] in his hand, Yusei's expression began to change noticeably.

I don't know if it's real or just an act...

"Seeing this card, you should know what I'm going to do next, right?"

Yuito currently only has one [Whirlwind] card in his hand, which can only destroy one of Yusei's back row cards.

As for the remaining card, there's no solution for now.

Therefore, the choice at this point becomes very important.

The outcome of this duel could very well be influenced by this choice...

With a hesitant expression on her face, Jie Ren, caught in a difficult decision, slowly raised her slender white arm.

At that moment, he couldn't help but look in the direction of Yusei.

"Hey……"

Having adjusted his mindset, Yusei returned the greeting with a mysterious and enigmatic smile...

It seemed to be a reminder to Jie Ren that no matter how hard he tried, he couldn't escape my backstage...

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