Seemingly sensing her doubts, BB kindly explained to her.

Yui, to be precise, should be called YUI-MHCP001, the first prototype of the Mental Health Counselling Program.

She was originally a program created within SAO, tasked with monitoring, managing, and caring for the mental state of SAO players, and taking timely measures such as reminders and warnings.

If a player is in a dangerous mental state, in an emergency, the system may even have the authority to force the other player to log out of the game.

In addition, Yui possesses a human-like emotional system and an extraordinary learning ability.

However, on the day of SAO's public beta, Kayaba Akihiko, the game's designer, stripped her of her permission to interact with players, turning her into a useless program that could only passively receive players' emotions.

Because of her long-term exposure to the players' emotions, she miraculously developed rudimentary intelligence.

After BB seized control of Kayaba Akihiko and took over the entire game, he unexpectedly discovered Yui's existence.

So she gave Yui some help, enabling her to evolve into a truly intelligent AI and freeing her from her original position.

"That's it"

After listening to BB's explanation of the whole story, Fujimaru Ritsuka nodded in understanding.

In fact, BB was originally a superior AI configured to manage the Master's health, which is similar to Yui's original role.

From this perspective, it's not hard to understand why BB takes such good care of Yui.

In addition, since BB mentioned Kayaba Akihiko during her story, it suddenly reminded her of a question, which she asked BB out of curiosity:

"Speaking of which, now that you control the entire game, where is the original controller, Kayaba Akihiko?"

"Who knows."

However, BB's answer surprised her somewhat; she shrugged and said:

"I don't have the extra energy to pay attention to a defeated opponent who has nothing. Perhaps he feels deeply humiliated by the AI ​​taking over his control and commits suicide out of shame and indignation."

"I know!"

But just then, Yui suddenly raised her hand, attracting the attention of the two of them.

Under their watchful eyes, Yui eagerly reported:

"If we're talking about Kayaba, the game's designer, he's now a gamer, operating in SAO under the name 'Heathcliff'!"

"Since Ritsuka-sama conquered the first floor, Kayaba-san has also come to the second floor!"

Upon hearing this, BB raised an eyebrow in surprise and said:

"Oh my, he's still alive? He's incredibly tenacious, which is not surprising at all."

Fujimaru Ritsuka seemed to be deep in thought, not expecting that the other party had still managed to infiltrate the players.

However, with BB now in control of the game, this information doesn't seem that important anymore.

After all, the other person is just an ordinary player, just like her.

Of course, as the game designer, Akihiko Kayaba should know all the information in the game, but whether he is willing to share it is another question.

Moreover, if she were to come knocking on her door like this, her own identity would be exposed, which would be a losing proposition.

She kept this information in mind for the time being.

This time there were absolutely no more questions, so she asked BB:

"If there's nothing else, could you please take me back?"

"Of course."

As BB finished speaking, the area around Fujimaru Ritsuka began to blur, and her vision gradually faded into darkness.

Before it completely disappeared, BB's usual cheerful greeting came through—

"Have fun playing the game, senior!"

-

"call--"

The moment after seeing Fujimaru Ritsuka off, BB suddenly relaxed, slumped onto the sofa, and let out a long sigh of relief.

"Looks like we haven't been exposed yet. I was so scared!"

If Fujimaru Ritsuka discovers the truth, then things will really be bad.

However, she quickly figured out why she hadn't been exposed.

"They actually thought those two attacks were intentional on my part? Hmm, while it does seem like my style, it's still a bit unfair to be smeared like this!"

She puffed out her cheeks and muttered something to herself, which aroused the curiosity of Yui, who was standing next to her.

"Master BB, what's troubling you? Is there anything I can help you with?"

"No need, it's nothing, just a trivial little problem."

BB pretended to be indifferent, waved his hand, and brushed Yui off.

This is not a problem that the other party can interfere with at will.

After Yui left, she frowned slightly again, looking troubled.

"I didn't expect that dealing with this 'garbage' would be more troublesome than I anticipated. Damn it, can't they just be eliminated obediently?"

"This has added so much extra work to my workload! I really want to ask for a raise!"

Moreover, she had already made a boast to that loyal, green dog, so now she had no choice but to bite the bullet and do it herself.

but--

"Was it fun and enjoyable?"

Recalling Fujimaru Ritsuka's answer, her tense expression relaxed slightly, and she smiled helplessly:

"Well, whatever, I'm the most reliable junior to my senior!"

Speaking of which, someone in the comments section mentioned creating a reader group. Do you guys think it's necessary?

(End of this chapter)

Chapter 171. Changes in the second level, the first time teaming up to level up.

171.

2023-12-12

"Why are there so many people?"

Fujimaru Ritsuka and his two companions never expected that on their second day in the second area, the first problem they would encounter would be getting out of the city.

In a normal SAO scenario, clearing the first floor would take a maximum of five days, not a full three weeks.

However, since SAO has become a death game, the margin for error in the face of danger has been greatly reduced. In addition, even after the front-line players have reached the level limit, they are still trying to improve their strength by upgrading their equipment, strengthening and improving their skill proficiency, which makes the progress of the first floor very slow.

One consequence of this is that, given their current skill level, they only need to level up to 12-13 in the leveling area on the second floor, and then they can easily take on the second floor boss.

Another result is that, in terms of level, the gap between ordinary players and frontline players is not large, with many ordinary players reaching level 10.

After the second level opened, these players rushed up through the portal and began leveling up on the second level.

By the way, the massive amount of experience gained from defeating the first-floor boss has already leveled them all up to level 11.

So, after resting for a day in the main city of Urubas, the three of them saw the largest number of players in the city since the first day of the open beta the next morning.

"Yesterday's task"

"Just a little bit more and I'll be able to upgrade!"

Let's continue today.

"Homemade red medicine, cheaper than at the prop shop!"

Players strolled along the streets, chatting and laughing as they headed out of the city. Others seemed to be rushing off on quests, and many people gathered at item shops, blacksmith shops, and other similar establishments.

In the spacious central square, players were setting up stalls with carpets for sale, but most of them were selling common materials and homemade potions, or blacksmithing services for enhancement. There were no high-end items for sale yet.

In addition, there is a constant stream of players who come simply to sightsee from the portal.

This must be what Argo described as the bustling scene in the first half of the first floor.

The three of them were somewhat surprised.

Because there were so few players on the front lines in the first level, they always felt a sense of pessimism and urgency, as if they were fighting alone.

Seeing such a lively scene makes it clear that they are not alone, which gives people a sense of reassurance.

Back to the point.

As the main urban area becomes more bustling, a problem also arises—

Fujimaru Ritsuka and Asuna are just too conspicuous.

Although the number of players has increased and a few female players have begun to appear, the beauty of the two girls remains unmatched to this day.

Moreover, the two of them were cheered by the players yesterday as part of the strategy team. There are probably not many players in the city who don't know them.

With no other option, the three of them had to put on their cloaks again, transforming themselves into suspicious, mysterious figures as they quickly passed through the wilderness area amidst the strange gazes of the players along the way.

After leaving the main city, the first area you'll find is a leveling zone dominated by level 7 bison monsters.

As expected, the leveling area right next to the main city was packed with players, with the sound effects of various skills being released and the shouts of players filling the air, creating a lively and bustling scene.

Fortunately, they didn't plan to level up in this area anyway, as the leveling area around them was too inefficient for their current level and skill level.

Led by Kirito, the three headed west. Since the next safe zone was located in Mamero Village, about four or five kilometers southeast of Urubas, most players were heading in that direction. After walking for a while, the number of players in sight gradually decreased.

After leaving the area inhabited by bison monsters, you'll see a natural stone bridge spanning a canyon about ten meters deep. Crossing the bridge will take you to your destination—

A leveling area primarily featuring the level 13 flying monster, the Wind Wasp.

Since SAO is a game focused on sword skills, the most troublesome enemies are undoubtedly humanoid monsters that can use sword skills. Therefore, non-humanoid monsters are actually relatively easy to deal with.

However, this cannot be generalized. Among all non-humanoid monsters, flying monsters are among the more troublesome ones.

Once they rise even a little height, players' weapons will be unable to reach them. Players can only counterattack when the monsters attack and fall, or use the [Flying Sword] for ranged attacks.

However, the items for the [Flying Sword] are not unlimited, so this is not realistic.

Fortunately, they have Fujimaru Ritsuka, a spear user with an extremely wide attack range, making them more comfortable when facing the [Wind Hornet] than other player teams.

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