The scene shifts slightly, and the light shining through the crack in the door illuminates half of the wolf's body.

This was the first time he had seen the master he was to serve, a handsome little boy named Kūrō.

In his resolute and composed gaze lay the teachings of his adoptive father, Xiao.

"From today onwards, he is your master."

"You must risk your life to protect it; if it is taken from you, you must save it!"

"Do you understand now, wolf..."

After watching the opening animation, the three of them were speechless; at least, the opening animation was truly impeccable.

.........

"Leizhe, you should be making animated films!"

The flawless opening animation and background introduction left Yukino Yukinoshita, who was prepared to find fault with the game, speechless. She directly and indirectly praised the game's opening for being very well done.

"Thank you for the compliment. In addition to the story animations, a game also needs other interesting gameplay elements to be considered a masterpiece."

Lei Zhe was very satisfied with the opening animation; it was indeed an optimized story animation, almost like watching a movie.

After the opening animation finishes, the protagonist 'wolf', who requires three people to control, awakens in an underground cave.

The three of them couldn't wait to officially enter the game.

With Reiji's explanation and the instructions on the screen, Hiratsuka Shizuka and the others controlled the wolf, jumping and bouncing, quickly and skillfully pressing the buttons and operating the controls.

Having received the main quest, the three of them, armed with samurai swords, embarked on a monster-slaying adventure.

As soon as I stepped outside, I saw a little monster guarding the entrance, patrolling in burlap clothes.

Having played the game before, Hikiko and Hiratsuka Shizuka knew that the initial mobs were usually there for players to practice and hone their skills, so they charged forward without hesitation, swords in hand.

"Accept!"

Hiratsuka Shizuka couldn't help but shout in a deep voice. She thought she could kill the monster with one strike, but the monster accurately raised its sword to parry and block her attack.

The two blades clashed, producing a crisp 'clang' sound, followed by a burst of sparks.

The initial setback did not discourage Hiratsuka Shizuka. On the contrary, the monster's parrying and the crisp sound of swords clashing made her blood boil, giving her the feeling of being in the midst of a sword-wielding confrontation with her enemy.

"That's challenging too!"

Hiratsuka Shizuka licked her lips, her excitement palpable as she skillfully slashed at the monsters with her wolf.

"Dang! Dang! Dang! Dang!"

The crisp sounds of swords clashing rang out from all three laptops, with intense sparks flying as the two blades collided, making the game incredibly exciting for everyone.

Hachiman Hikigaya, controlling Wolf, saw a red dot suddenly appear on the enemy and instinctively pressed the attack button.

Bang!

In a flash, the wolf grabbed the soldier by the back of the neck, then spun around and brought his knife down!

puff--

The blade plunged deep into the soldier's neck, and blood spurted out!

"Wow, the special effects and the game's combat system are amazing!!"

Hachiman Hikigaya's eyes widened, his heart filled with immense excitement at what he had just witnessed.

Afterwards, Hiratsuka Shizuka and Yukino Yukinoshita also triggered the ending option, directly and ruthlessly eliminating the enemy.

"It's exactly the same as in the animation just now!"

Yukino Yukinoshita and Shizuka Heizuka widened their eyes slightly.

Because in many cases, the demonstrations in game animations do not match the actual gameplay.

Animation is for visual impact and a sense of imagery, but in practice it serves more as a means of operation.

For example, in Razer's previous life, "Drakengard," the exquisite opening animation attracted countless people, but the actual production was quite different, and even the picture quality couldn't compare to the opening animation.

However, the Sekiro that Razer has optimized is different; the effects from the anime will appear whenever the time is right.

Not only did it exist, but it was also done exceptionally well.

The assassination moves that finish off enemies are fluid, clean, and satisfying to watch.

Hiratsuka Shizuka really enjoyed the ninja kill moves that finished off enemies. She controlled the wolf to keep moving forward, making a vertical slash followed by a horizontal slash, causing the enemy to retreat step by step.

Then, a red indicator appeared, and Hiratsuka Shizuka immediately seized the opportunity, maneuvering the wolf forward and thrusting the blade fiercely into the enemy's heart.

A flash of blood, and the wolf flung the corpse away.

“So handsome!!!”

Hiratsuka Shizuka couldn't help but shout loudly, she was definitely a fan of Sekiro, the game's controls were just amazing.

Yukino Yukinoshita, who was next to her, didn't think it was great. Having not played many games, she only managed one Shinobi Strike before being surrounded by five enemy soldiers who beat her to death.

Beneath the silent gaze of the snow, the wolf slowly knelt on the ground, and the scene immediately turned gray.

A bright red 'death' character slowly appeared on the game screen, dripping blood.

Yukino Yukinoshita glanced at the two people beside her who were still alive and skillfully controlling the game's protagonist, then looked at the large "death" character on her computer screen.

It was as if she was the least capable of the three.

"Hesitation leads to defeat. Retreat when you should, fight when you should. Don't be afraid, and don't be greedy!"

Raiji stood behind Yukino Yukinoshita and kindly reminded her how to play the game.

Although Yukino Yukinoshita hadn't played many games, her exceptional intelligence allowed her to quickly master the game's mechanics after hearing what Raiji behind her said.

Later on, the game became more difficult due to the increased difficulty of the monsters and mini-bosses, or because the save points were far apart.

The three of them also became familiar with the game's mechanics, which was a game with both high risks and high rewards.

Never underestimate any small monster, because they can be just as deadly.

The character you control might think they can only manage a few slashes, but they can only manage three or four slashes against you.

As the game's difficulty increased, the three gradually felt its challenges and encountered scenes that made them increasingly irritable.

Corner attacks, small traps, and small monsters that can summon allies.

Although it was full of malice, it didn't make you feel disgusted.

Because every time, it's when the three of them are slightly careless that the monsters will ambush you.

I can't blame anyone else; I can only blame myself for being careless.

Hikiko Hachiman carefully observed the attack patterns of the monsters using his observational skills, and was able to parry each enemy's attack with his sword, advancing and retreating with perfect timing.

Yukino Yukinoshita was similar; after being reminded by Reiji, she also became cautious. The so-called "countering moves as they come" and judging the enemy's attack methods only involved observing the enemy's attack movements and then reacting immediately.

If the reaction or judgment is wrong, then the fatal attack that follows will be unavoidable.

hum-

The general swept his long sword horizontally, sending the low-health Hiratsuka Shizuka flying with a single blow. Shizuka then collapsed to her knees, dead.

"This mini-boss is way too troublesome!?"

Seeing the character she was controlling die, Hiratsuka Shizuka couldn't help but scream.

"This damage is absolutely outrageous!"

Hiratsuka Shizuka glanced at the scene where the two people beside her were operating, and they were both fighting off the mini-bosses. However, the two of them used their keen observation skills to constantly parry the enemy's attacks.

Fight when you should fight, dodge when you should dodge, and never be greedy for kills.

Yukino Yukinoshita emphasizes a steady and methodical approach, using her skillful maneuvers to wear down the enemy, while Hachiman Hikigaya is all about delivering a fatal blow and, being more daring, enjoys triggering the enemy's ninja kill.

Then, both of them defeated the mini-boss.

Blood splattered everywhere!

The general's body fell heavily to the ground.

Hikiko and Yukinoshita smiled as they defeated the troublesome little boss with their own skills, feeling a great sense of accomplishment.

An hour later, the three who had temporarily ended the game still looked like they hadn't had enough. Although the game was unusual and made them feel a little uncomfortable, it was really fun.

Putting Yukinoshita aside, both Hikiko Hachiman and Hiratsuka Shizuka really wanted to play through the later parts of the story. Although the game was ridiculously difficult, the sense of accomplishment when you finally managed to clear the game and defeat those tough enemies was indescribable.

After that, Lei Zhe opened the game Devil May Cry and let the three of them test it out.

While Devil May Cry isn't as difficult as Sekiro, Dante, who wields both a pistol and a greatsword, is a favorite of Shizuka Hiratsuka and Hachiman Hikiko.

Yukino Yukinoshita prefers the storyline and animation presented in Devil May Cry.

After playing both games, the three of them gave Razer's games surprisingly good reviews.

"When will your game be released? I'll definitely buy it!"

Hachiman Hikigaya asked Raiji, explaining that he had become a fan of Sekiro and Devil May Cry, finding their cool and exciting gameplay appealing to his inner chuunibyou (adolescent delusions of grandeur).

Hiratsuka Shizuka, who prefers action-packed manga, is even more certain; she has already foreseen the huge success of Razer's games.

"Your games are good, but the difficulty seems a bit too high, especially Sekiro!"

When Yukino Yukinoshita mentioned Sekiro, she gritted her teeth at those troublesome enemies. She had experienced being ambushed and killed herself, so she offered her opinion.

"Yue-kun, at least make your game more player-friendly in terms of the gaming environment. There's no map guidance, and save points after respawning are scarce. This is really..."

Yukinoshita didn't say anything more, but needless to say, Hiratsuka Shizuka, who had already experienced it, could see the malice in her words and nodded in agreement with Yukinoshita's opinion.

Hachiman Hikigaya, with his keen observation skills, had already realized the appeal of the game Raiji, so his opinion differed from that of Shizuyuki Hiratsuka.

As for the two women's opinions, Lei Zhe simply chuckled indifferently.

When it was Hachiman Hikigaya's turn to speak, his opinion immediately caught Hachiman's eye and resonated with him deeply.

"Putting Devil May Cry aside, Sekiro should have this kind of feel. Yotsuki is trying to set a benchmark for action games. It's not just about making a good game; it's about selecting the best game of all."

Upon hearing Hachiman Hikigaya's assessment, Reiji's smile deepened, while Shizuka Hiratsuka and Yukino Yukinoshita seemed slightly stunned.

The benchmark for action games: Choosing the best game of all time?

what does this mean?

Meeting the questioning gazes of Hiratsuka Shizuka and Yukino Yukinoshita, Hachiman Hikigaya directly stated his guess about the Reiji Game: "This game is similar to the Olympics. You all know how difficult the Olympics are. The champion of each event is the strongest person in the world in that event!"

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like