But halfway through, Snow Island suddenly realized something very important: was this Xia Nuoer still her Xia Nuoer?

To be precise... does Shanor still recognize her?

"Sister Xuedao, can you calm down first?"

Xia Nuoer struggled to break free from the player's octopus-like embrace.

"You still recognize me? That's great!"

Xuedao is now worried that Xia Nuoer's AI memories might be erased, or that she might meet someone else's Xia Nuoer, which would be very awkward.

"How could I forget you, Yukishima-nee? But... apart from you, Yukishima-nee, my other memories seem a bit blurry."

Shanor gently held Snow Island's hands in his, while looking back at the strange labyrinthine area.

"It's like I can't remember how I got here, or it seems like I've been here for a long time, but my intuition tells me that I have to go back, back to the depths of this... labyrinth?"

Upon hearing Xia Nuoer's words, Xue Dao's radar, as a meticulous player, instantly went live.

Does it seem that the main storyline of "Sanctuary Sanctuary 2" is to escort Shanor to the core of the labyrinth and uncover the hidden story?

The experience of this epilogue was wonderful, even though the hidden story was rather mundane. Just traveling through the labyrinth with Shanor was enough to make her happy.

"Then let's go, Shanor! Let's head deeper into the labyrinth!"

As Xuedao eagerly guided her character deeper into the maze, Shanor gently pulled her wrist.

"Sister Yukishima, I still have some memories of this maze in my mind, one of which is..."

"Please treat the monsters you may encounter in the labyrinth with kindness as much as possible. Many of them are monsters with whom you can build friendly relationships through communication."

Kiyono initially thought that Yukito would question Shanor's advice, but any player who has completed Shanor's route in "The Principality of Roses" has basically become a Shanor-agreeing bot, so...

"Okay! I'll be careful not to hurt the monsters in the maze!"

Snow Island's naive remarks made Owlface, who was watching her play the game, shake his head.

Based on the experience of the previous game, the dungeon is full of monsters that want to kill the player. Even if the player wants to show mercy, will the monsters in the dungeon give the player the opportunity?

Owlface's idea was soon proven true when he pushed open the first door of the labyrinth on Snow Island.

The moment the door was pushed open, the BOSS's health bar instantly appeared at the top of the game screen.

'Mysterious Swordsman, Level: ???'

"Watch out!" Owl Face immediately warned his sister, who rarely plays action games, upon seeing the suddenly appearing BOSS's health bar.

But unfortunately, it was too late.

In an instant, the mysterious swordsman slashed directly at the character controlled by Snow Island, reducing the character's health to a quarter in a flash.

The sudden boss battle threw Snow Island into a state of chaos, but Owlface reacted quickly enough to take over his sister's mouse and keyboard.

"Leave this to me for now."

Owlface immediately controlled his sister's character to meet the mysterious swordsman.

It was a boss dressed in magnificent armor and wearing a helmet to cover her face. From the very first round of their battle, Owlface sensed that this boss was no ordinary person.

Its superb swordsmanship alone doesn't seem like the strength a newbie BOSS should have!

Her sister, Snow Island, had never been very comfortable using the character Owlface, so after several rounds of combat, the mysterious swordsman brought Snow Island's character to the brink of death.

Oh no! This game saves in real-time and cannot be loaded.

The problem is that once a character dies, they can only respawn at the previous respawn point, and there's no way to roll back. Who knows what the price of death is in this game?

But the mysterious swordsman stopped at this moment. It took a step back and moved away from the game character on Snow Island. Under its helmet, it glanced coldly at Snow Island and then at Shanor beside Snow Island.

It left this player with a sentence in an extremely cold voice.

After saying, "You shouldn't have come back!", its figure disappeared from the battlefield of the BOSS battle.

"Why does this game start by making us fight such a powerful boss?"

Seeing that even her all-powerful older sister was struggling so much, Xuedao felt that if she went up there, she would definitely be killed in one move.

"I don't know, maybe it's part of the game design. I'll take over the dungeon exploration combat after Snow Island. The combat difficulty in this game looks pretty high."

This time, Xiaomian dared not let his sister's character freely explore the labyrinth.

A high-difficulty boss hits you right off the bat; it seems the monsters in this maze... are all up to no good!

"Uh... well, then I'll use the controller to interact with Shanor."

Snow Island is very self-aware of her action game skills. If it weren't for her sister leveling up for her, she would probably die hundreds of times before even seeing the final boss in her first playthrough of "Dungeon Sacred 2".

However, what they didn't notice, or chose to ignore even if they did, was that although the mysterious swordsman was extremely ruthless at first sight, he still chose to show mercy and let the game characters from Snow Island go.

Furthermore, every monster in the maze can indeed have conversations and chats during combat.

However, when Owlface first encountered some of the monsters in the maze, he chose a more efficient way to deal with them, which was to kill them.

At this moment, an almost identical thought echoed silently in the minds of the two Owl Sisters as they explored the maze on Snow Island, and it was also the most common thought among players.

That is, 'They're just a few monsters that drop experience and rewards; killing them is perfectly reasonable, and there's no problem with that!'

Chapter 38 Is the Labyrinth Meal delicious?

This team exploring the maze consists of four people.

Apart from the player who is the backbone of the adventure team, and the mascot Shanor.

There's also the real male and female protagonists of the game "Labyrinth Sanctuary 2".

The two main characters are, of course, played by deities. The male protagonist is a normal human, while the female protagonist is a beautiful white-haired elf, and players can, of course, have romantic relationships with them.

Chiyo Wakaba, who plays the female lead in "Labyrinth Sanctuary 2", is a well-known star in the gaming industry.

Both her AI core and her real-life persona have accumulated considerable popularity over the years thanks to "Dream City" and her roles as the female lead in numerous romance adventure games.

Yes, the operators of the game "Dream City" really went to great lengths to capture that world-destroying witch and expand their territory in the process.

Over 90% of the deity actors belonging to the God of Light and Exploration are from the game "Dream City".

If we shift our perspective to Ms. Yukishima, a player, she is a seasoned gamer who has explored countless games and is proficient in all aspects of gaming.

After recognizing the true identity of the female protagonist, Chiyo Wakaba, in the previous games, the entire adventure team instantly transformed into an experience akin to a reunion of old flames.

So, after a period of maze adventure and exploration...

The scene where the team stopped to rest in a relatively safe place turned into the heroine Chiyo taking the initiative to pull Ms. Yukishima to sit by the campfire to reminisce and talk about love, chatting happily as much as they could.

Qingye Hui, who played Xia Nuoer, was neglected and sat alone on the other side of the campfire, silently adding firewood.

Just then, Kiyono Hai suddenly heard the voice of Ms. Wakaba Chiyo in his mind.

"Why are you still standing on the side of that fox spirit and refusing to give up even now?"

This is a voice chat system used by deities to discuss in real-time what kind of drama they should put on in order to better harvest faith power from players.

However, this Ms. Chiyo was using this voice function to persuade Kiyono Hai to surrender and... mock him.

"Give up the resistance. Our pantheon of Dream City has already taken control of most of this world's territory, including that of the God of Light and Exploration... He has already sold his country to us."

"You should also advise that fox spirit to hand over this labyrinth as soon as possible, so that you might be able to negotiate a good price."

So that's how it is? Kiyono Hai wasn't about to let such a good opportunity to gather information slip by, so he quickly asked another question.

"So... is 'Dream City' already starting to transform the nation of the God of Light and Exploration?"

Kiyono suddenly asked a very interesting question.

Before entering the dungeon, Kiyono Gray observed the initial city architecture style of the players before they explored the dungeon. It was completely different from the architectural style of the other world, and it was filled with the feeling of a magical city.

"We've already started working on the transformation. Our 'Dream City' operators have spent a lot of money and resources to transform this country."

"As long as the Fox God is willing to hand over this labyrinth, this world will become the main stage for the new version of 'Dream City,' and the Fox God should feel honored."

Whether this Ms. Chiyo was too naive or simply wanted to put pressure on and show off to Kiyono Hai, she directly revealed all the information Kiyono Hai wanted to know.

After silently thanking Ms. Chiyo for the information she provided, Kiyono Hai decided not to continue the conversation.

But the haughty Chiyo was relentless, continuing to speak to Kiyono Hai in a confident tone.

"The solution you proposed to the Fox Spirit was to have the players befriend the monsters in the dungeon, and then have the players develop sympathy for the monsters?"

"Unfortunately, the plan to have players befriend the monsters in the dungeon is impossible! As for the reasons..."

Kiyono Hai quickly figured out what Ms. Chiyo meant when she said that it was impossible for players to sympathize with the monsters in the dungeon and make friends with them.

The reason lies entirely with the Lord of the Labyrinth!

The "master of the labyrinth" here does not refer to the fox lady, but rather to the bosses that reside in each level of this labyrinth!

These dungeon masters were neither played by Kiyono Gray nor were they assigned by Miss Fox.

Rather, they are divine actors from the side of the god of light and exploration.

The only duty these god actors have to fulfill is to act like a qualified villain and use all sorts of means to disgust the players!

Just like the master of this level of the labyrinth, he staged the most disgusting scene for players: kidnapping the female protagonist!

The white-haired elf, played by Ms. Chiyo, was kidnapped by the labyrinth master of this level halfway through the journey.

Before leaving, the deity playing the role of the master of the labyrinth, in a rather provocative manner, licked the cheek of the white-haired elf played by Chiyo with his long tongue in front of Ms. Yukishima.

This kind of scene, which was enough to completely enrage the warrior of pure love, naturally also successfully provoked Ms. Yukishima.

Anyway, during the entire chase after this dungeon master, the sentence she shouted most often to her sister, Owlface, who was actually controlling the character in battle, was...

"Kill him! Sister! Kill him now! Don't hold back! Beat him to death!"

Just as this BOSS battle animation, which was enough to enrage players to the extreme, ended, the massive body of the Labyrinth Lord collapsed.

Although she didn't kill the enemy herself, she still experienced a thrilling sense of satisfaction in killing them.

"Lord Brave!"

Chiyo, the female lead, didn't hold back her performance, giving Ms. Yukishima's game character an extremely ambiguous hug on the spot.

The white-haired elf nestled close to Lady Snow Island, but her face was turned toward Shanor, whose expression was full of mockery. At the same time, her voice echoed in Qingye Hui's mind.

"Now... do you still think players will sympathize with the monsters in the dungeon, show them mercy, and befriend them?"

If you don't sympathize, then don't pity; if you don't want to make friends, then don't.

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