attack city
Chapter 124 Other Weapons, Facility Function Aggregation
The maximum aiming distance of the front-mounted energy cannon is the same as that of the city cannon, which is 20 kilometers at the village level and 25 kilometers at the town level.
Of course, the maximum aiming distance is only the distance at which the target is clear in the scope and the attack point can be identified with the naked eye. It does not mean that you cannot aim or attack beyond the distance.
If it exceeds the limit, the system will not be able to lock and aim accurately.
But because the city is relatively large, sometimes you can hit with just a random shot, but you just can't hit the desired location.
And this aiming distance is certainly not the attack range of urban artillery.
Because it's not about attacking a fixed position, it's not about giving coordinates like artillery, but it's about aiming like a sniper rifle.
Therefore, this aiming distance is extremely important and represents the issue of whether it can hit the target.
Add 20%, which is 30 kilometers at the town level.
It doesn't look like much, only five kilometers more, but it can aim farther, which means it can launch precision strikes faster.
Generally speaking, in urban warfare, the terrain is not always so flat, and straight forward movement may be very fast, but when maneuvering, it is relatively common to be able to reach 50 or 60 kilometers per hour.
Even lower in most cases.
Five kilometers, at a speed of fifty kilometers per hour in the city, imagine how many times you can attack, and you will know how powerful this ability is.
This is equivalent to six minutes of continuous attacks before being effectively targeted by the enemy.
The maximum aiming distance of the anti-ground energy cannon is only one-fifth of that of the front-mounted energy cannon, so its usefulness may be slightly weaker.
However, it is powerful when flying in the air. When the urban cannon is used as an anti-aircraft gun, it will be more difficult to successfully hit it due to the angle problem.
The higher the target's position, the larger the sector area that can be attacked, and the lower the probability of hitting it.
At this time, you can launch the attack from a higher place and still have obvious advantages.
Moreover, these two extended functions have lookout characteristics, that is, two special functions: thermal imaging and infrared night vision imaging capabilities.
That is to say, at night, you can also achieve night vision within a six-kilometer range to determine the enemy's aim, or use a 12-kilometer thermal image to scan and determine the enemy's aim.
This is very powerful.
Nighttime is almost the same as daytime. Even if it rains or is covered by smoke, you can aim easily by using these two functions.
Not only can cities release large amounts of smoke bombs and other weapons, some creatures also have these abilities.
This will be beneficial to the invincible position.
After the evolution of Shenlong City, the expanded functions are not within the scope stated by the Lord of Osmanthus City. It is obvious that these are additional abilities brought about by different cities.
If she knew that there would be these extended functions, she would probably have to consider whether to use this as a reward for the task.
The specific functions and characteristics still require actual combat exercises to become familiar with, so Xiang Yang turned his attention to several previous urban combat weapons.
There are no other special changes to the City Cannon, Energy Cannon, City Fury and Brutal Crash, except that they have become larger, and their aiming and attack distances have also become longer.
For thermal weapons, the caliber has also become larger.
This is the basic characteristic of urban cannons, urban torpedoes, energy cannons, and most melee urban combat weapons.
The number of serrated blades on the rotating stage has increased. In a sense, it is not an increase in number like long-range weapons, but an increase in coverage area. Therefore, it can also be understood in disguise that it has become larger.
Of course, consumption will also increase.
As for City's Wrath, because it can now attack up to 200 meters away, the corresponding blind area has also become larger.
But because of the brutal collision and the extremely close-range killing weapon such as the rotating stage, the weakness of this blind spot has been compensated, and it no longer matters.
The giant crossbow has changed a lot.
The ammunition capacity of a single crossbow machine, as well as the effective killing range and aiming distance have not changed.
Of course, aim for the top, because with the 20% bonus of the lookout, it's farther than what's marked.
For this type of cold weapon long-range weapon, the aiming distance and the effective killing distance are the same, but beyond the effective killing distance, the attack power is weak, which does not mean that it cannot cause damage.
With such a large crossbow arrow, it is easy to kill a person, and there is no problem in directly penetrating it.
What has changed is that the number has become thirty-two, which is eight times the size of the village. They are still distributed around the outer wall of the city. They are also retractable machines, and the distance between them is about the same.
There are probably only cold-weapon long-range weapons, which will have a 360-degree attack form after upgrade.
For example, city machine guns will increase in number after upgrading. There will be two at the town level, four at the county level, and six at the county level.
It’s not just that there won’t be as many as giant crossbows, but they will only be distributed in front of the city.
That is to say, the attack area is always just a forward sector, which can exceed 180 degrees at most, and there is absolutely no way to reach 360 degrees.
In this regard, the giant crossbow machine still has many advantages. It can cover 360 degrees and carry out all-round strikes without turning and maneuvering in the city.
The crossbow arrow generation time has been changed to thirty seconds, which means that a crossbow machine can replenish the crossbow arrows in half an hour.
With such a large number of crossbow machines, crossbow arrows are made in batches in turns. Even if a large number of crossbow arrows are not prepared and used for manual reloading, continuous attacks can basically be achieved.
Moreover, some data are not shown, such as the attack speed, which will speed up after the city scale increases, and will not be fixed until a limited point.
It's not like a machine gun, but it's perfectly fine to rain down arrows continuously.
Therefore, thirty-two crossbow machines, coupled with such a fast production speed of crossbow arrows, can basically suppress large groups of small targets.
Then, an automatic aim and attack option was added.
It turns out that the four machines are located at the four corners of the city. They can be operated by one person. The enemy is moving. Once they are out of the attack angle of a certain crossbow machine, they need to change their positions.
This requires extremely skilled reaction and operation power.
Of course, Luo Xiaoya is the most powerful in this aspect, she can be said to have sharp eyes and quick hands.
But when the number increases, no matter how powerful the person is, they will be overwhelmed, so this automatic aim and attack option is very important.
You can also select parts to enter this mode, and a few can be operated manually.
Quite flexible and easy to use.
Other facilities, except for large areas such as agriculture and industry, are concentrated near the city square.
This city square is not a city atrium, but is located one floor above the city atrium, that is, the second floor. However, because of the large space, it spans the entire height of three floors.
Clinics, primary schools, kindergartens, training grounds, residential areas, kitchens and restaurants, etc., can be easily reached through the city square, and most of them are located on these three floors.
In fact, this is similar to the aggregation of various facilities according to functional groups to form a block with similar functions, which will become more and more common in the future.
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