Almighty Video Game Designer

478 System, you tricked me!

Chen Mo didn't believe that there would be a bug in his system. The problem is, I don't have a restart button on my bracelet.

After a few seconds, a progress bar appeared on the virtual screen. Loading.

Chen Mo let out a long breath. Damn, I was scared to death. It turns out that the load capacity was too high, so I had to load it.

It seemed that the system had only paused for a moment and did not collapse. It was a false alarm.

The progress bar was moving very slowly, but Chen Mo was very patient and just stared at it. After entering the second phase, Chen Mo had indeed gained a lot. Even though he had more in-game purchases, his rewards had also increased!

If he entered the third stage, wouldn't he fly into the sky and stand shoulder to shoulder with the sun?

After waiting for ten minutes, the progress bar finally finished.

A new UI appeared on the virtual screen.

There were two transparent spheres at the bottom left and bottom right of the screen, both of which were red in color. However, due to the different special effects attached to them, they gave people a completely different feeling.

The ball on the bottom left gave off a more cheerful and active feeling, while the ball on the bottom right was burning with a raging flame, giving off a more intense feeling.

"Why does it look like Diablo?"

Chen Mo scratched his head. The UI layout was similar to Diablo's classic UI, with two balls on the left and right, but in different colors.

However, Chen Zhao could see that the two balls were empty. There was nothing inside.

In the center of the main body of the virtual screen was a huge Nebula vortex with many spinning arms.

"The interface is quite cool. It's much cooler than the previous lottery draws and the Tiger mecha. But I want to ask, what about the lottery button? Where's the top-up button?"

Chen Zhao's teeth hurt. I'm the only one who can see this. What's the point of making it so cool? It also increased the cost of understanding. Bad review!

So, what were the two transparent spheres doing?

What was the whirlpool up there for?

Moreover, why was there no classification this time? in the past, it was divided into three categories: "design","display", and "prop". Why was it gone now?

What confused Chen Mo even more was where the top-up button was.

A pay-to-win system that didn't even show the top-up button, wasn't that inappropriate?

However, a related prompt was quickly given on the screen.

"Entering the third stage, the top-up function will be closed. The remaining diamonds from before will be fully converted and returned."

"At the bottom-left corner of the screen is [happiness], and at the bottom-right corner is [resentment]. When both happiness and resentment are full, you can draw a lottery."

"Ways to obtain happiness and resentment points: After the third phase, the newly developed game could collect these two emotions. You need to take note that only happiness points or resentment points will be included in the statistics. "

Chen Mo repeated the sentence three times and froze.

"What the f * ck? You're not playing me, are you? You must be playing with me, right?"

Chen Mo didn't feel good, you're not following the rules!

Why did the price only increase tenfold in the first phase to the second phase, but now that we've entered the third phase, you've changed the currency system!

Please don 't, big brother. You can continue to collect money, I have money! I have a lot of money!

Chen Mo had already prepared himself for the possibility of drawing a few hundred million from him, so that he could get more professional knowledge from him. That way, he would be able to make games like Assassin's Creed and World of Warcraft more easily.

In the end, he couldn't spend the money and the system didn't accept it!

Chen Mo didn't like the pay-to-win system at first. Why did other people draw reputation points, while he had to draw real gold and silver?

Therefore, every time Chen Mo went to the draw, he would feel a pain in his heart.

However, the current situation made Chen Zhao even more depressed. He couldn't even spend his money!

He even had to collect happiness and resentment points? Are you trying to kill me?

Chen Zhao had a lot of money, but he didn't have any happiness or resentment points.

It turned out that not being able to spend money was also a kind of pain ...

Chen Zhao felt helpless. He finally realized how wonderful it was to spend money to become stronger.

Chen Zhao also noticed that the so-called happiness and resentment points had restrictions.

It had to be a newly developed game.

And it had to be [pure happiness points] and [pure resentment points].

Chen Mo cursed in his heart. System, are you targeting me?

Where's the "excavating the earth for Ascension" that I made before? What about outlast? Wasn't this a good game that could generate resentment?

What about Minecraft? It's a good game that can generate happiness points, right?

Why didn't the games he developed before count? Tell me why!

If you had told me earlier, I would have developed these games later!

Chen Mo felt terrible. The system told him that it had to be pure happiness or resentment points, which meant that competitive games wouldn't work.

For example, in League of Legends, you met good teammates, played well, and won the game. Or if you encountered a scammer, you were targeted, and you lost the game. It was indeed a resentment. However, this kind of happiness and resentment clearly did not meet the system's requirements. This was because this kind of happiness or resentment came from mixing together, and it was targeted at teammates, not the designer. Even if there was a part of the resentment targeted at the designer, it would not be much.

Pure happiness or resentment should be similar to Minecraft or excavating for Ascension. The emotions the game gave the players were consistent, and not something that would change.

Also, there was something else. The happiness and resentment points didn't indicate the required values at all. How much would it take to be full?

Or would it only count when the game was created and the happiness or resentment points were generated?

Chen Mo was speechless, the system was trying to trick him!

Where are my professional knowledge and skills books?

Give it back to me!

I'm going back to the second stage! I don't want to play the third stage! I want to spend money! Don't stop me!

For the first time, Chen Zhao felt the pain of not being able to spend money ...

……

The system silently tricked Chen Mo and ruined all his plans.

According to Chen Mo's plan, as long as he could get enough skill books and special items, he would try to make some classic games, such as Assassin's Creed.

However, not only did he not get the skill book, but he also could not get any other rewards.

This was F * cking painful!

Chen Mo was going to make at least two games, one to provide happiness points and the other to provide resentment points.

The original development plan was put on hold, and Chen Mo didn't really know what game he was going to make.

Why don't I make a simpler game first and study the principle behind how resentment and happiness points are generated?

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