Warhammer: The Time Traveler
Chapter 199 Don't Use Too Advanced Equipment
Chapter 199 Don't Use Too Advanced Equipment (Second Update)
Having solved the most critical operational issues, Chen Yu now had a clear direction for the remaining design work, but the specific implementation path still needed careful consideration.
“Old pal, the blueprint framework is set up, but we need to define the performance boundaries first.” Chen Yu pulled up a preliminary structural stress simulation diagram and said to the servo skull, “The linear frame’s strength can theoretically support a rushing speed of fifteen meters per second, but…”
The servo skull emitted a short, warning tone, while simultaneously projecting a set of data on the physiological tolerance limits of mortal drivers under overload acceleration into his field of vision.
“Yes, I understand.” Chen Yu’s synthesized voice carried a sense of weighing the options. “We cannot use the standards of the Astartes to demand that mortals adjust the structural strength and transmission ratio to the optimal range, rather than the theoretical limit.”
The maximum speed... is set at 60 kilometers per hour, which should be a reasonable balance between maneuverability and driver endurance.
He continued to develop the design.
An extremely robust linear frame serves as the skeleton, covered with highly resilient electronic muscle bundles to provide powerful yet relatively gentle power output, while critical areas are protected by classic ceramic steel composite armor.
“Shield system, old friend, this is the biggest difference between us and the tin cans of this world.” Chen Yu integrated a simplified model of the individual soldier kinetic energy shield generator into the design. “My initial idea was a more powerful deflection field, but the volume and energy consumption would increase exponentially.”
The servo skull rapid simulation of the relationship between energy consumption and sustained combat time showed that the sustained combat capability of power armor would be significantly reduced if a higher level of shield was used.
“Compromise is necessary.” Chen Yu finally confirmed, “This system does not need to withstand direct hits from plasma cannons. As long as it can effectively deflect small-caliber live ammunition and shell fragments, providing the driver with a few more seconds of survival time on the way to the charge, the investment in weight and size is worthwhile.”
It is because of this that our 'young man' has reached a height of four meters.
The entire design process was not smooth sailing; he had to constantly make choices between ideal performance and realistic constraints.
Life support systems, communication arrays, battlefield situational awareness suites, and a crucial all-domain environmental adaptation system are efficiently integrated into the framework.
Chen Yu knew that the empire's territory spanned millions of worlds, from poisonous, dead planets and volcanic worlds with flowing lava to frozen wastelands with near-absolute zero, and even areas with abnormal gravity or bizarre atmospheric composition. This system had to provide mortal soldiers with a reliable sanctuary to survive in.
Every integration decision is accompanied by repeated consideration of extreme reliability, frontline maintainability, and large-scale deployment costs.
“Old pal, we can’t just think about conventional battlefields.” Chen Yu pulled up a series of environmental parameters from extreme planets and explained his design logic to the servo skull. “Our power armor needs to deal with the malice of the entire galaxy—corrosive atmospheres, psionic dust, reality distortions caused by warp whispers… and even worse.”
The servo skull projects simulated data of several major threats and marks the corresponding required protection technologies and energy consumption.
“Yes, costs will skyrocket,” Chen Yu’s synthesized voice said with a pragmatic calm, “but we don’t need to pursue long-term survival on the surface of the dead world; that’s for more specialized exploration equipment.”
Our goal is to ensure survival and combat effectiveness—to ensure that wearers can maintain combat capability for at least dozens of hours in most extreme environments, buying time for evacuation or awaiting rescue.
Therefore, the core of his system design lies in basic sealing, internal circulation maintenance, and environmental adaptability. The ceramic steel shell and composite joints provide basic protection; the reinforced filtration and air synthesis modules can cope with various toxic or inert atmospheres; the built-in temperature control unit can withstand extreme temperatures; the system even has a certain degree of resistance to energy fields and psionic interference.
"It may not allow users to move freely in a vacuum for several days, but it's enough to sustain them as they fight their way from the wreckage of a destroyed transport ship to the nearest airlock," Chen Yu concluded. "For the Imperial Guard, that's enough. Every veteran who returns alive to the front lines is a valuable asset."
This unnamed power armor ultimately adopted the classic humanoid design.
Because it was filled with various devices, it reached an astonishing height of four meters, making it a formidable behemoth even in the Warhammer universe of the Giants War.
The arms maintain a basic humanoid structure for holding melee weapons or large firearms, but the forearms are designed with quick-detachable modules to allow for the replacement of fixed heavy weapons such as heavy explosive rounds, thermal guns, or laser cannons.
The energy core was a plasma reactor of the same class as the Imperial Sentinel mech.
“Space Marines’ power reactors are less powerful and would struggle to propel such a heavy unit that is four meters tall,” Chen Yu explained his choice to the Servo Skull. “This reactor must provide ample and stable power to all systems, especially the energy-intensive shield generator.”
The cockpit is designed for a seated position, but the space is very compact.
Essentially, it involves hollowing out the human torso and part of the thigh area to create a space that can just accommodate a standard-sized human.
Of course, if it were a smaller Lyttor, the space would seem spacious, but Chen Yu designed the interface based on the standard human body size, so the Lyttor would probably not be able to drive it effectively.
The final design weighs nearly two tons. In humanoid arm form, the basic force output of both arms is set at five tons.
"This is sufficient to accomplish most battlefield engineering tasks, or to give a push out a quagmire for the Leman Russ," Chen Yu commented, sacrificing some more aggressive close-combat output parameters to protect the mechanical structure and the pilot.
Considering specific tactical requirements, Chen Yu reserved standardized interfaces on the back of the power armor for compatibility with flight kits.
Whether it's a gravity parachute used to slow the fall or a jump pack providing short-range assault capabilities, both can be quickly mounted through this interface to meet the needs of special missions such as orbital drops or assaults in complex terrain.
However, due to cost considerations and the complexity of control equipment, these functions are defined as optional modules rather than standard configurations.
Regarding weapon systems, Chen Yu opted for a pragmatic and efficient compatibility strategy. This power armor was designed to directly utilize most of the heavy individual weapons in the Space Marine arsenal, ensuring that it could quickly achieve combat readiness upon initial deployment, without waiting for the establishment of a dedicated logistics system.
Of course, he also plans to tailor a more suitable arsenal for him in the future based on feedback from actual combat.
(End of this chapter)
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