Do you have a problem with necromancers?
Chapter 5 Finding Wealth in Danger
Chapter 5 Finding Wealth in Danger
The shipworm has a very thick layer of blood.
Ellina's powerful lightning spells could forcefully penetrate the sea cockroach's magic resistance, but they couldn't kill the ship maggot in one hit. This fat worm simply didn't have a fatal weakness.
The Thunder Shot blasted the shipworm's head apart, and yellowish-green pus erupted and splattered like volcanic lava.
Taking advantage of the situation, Ryan manipulated the zombie cockroach to accelerate rapidly, forcibly pulling its tattered head out of the ship maggot's multi-toothed mouthparts, and carried the three of them away from the battlefield at full speed.
The ship maggots with their heads exploded chased after it frantically, like giant, fleshy sunflowers writhing and crawling, a sight that could almost make anyone feel disgusted from the depths of their soul.
Dia covered her mouth tightly, forcing herself not to look at the fleshy monster behind her.
Rein and Ellina remained calm, glancing back a few times before immediately calculating the movement speed of both sides.
We can't catch up.
With its enormous size and massive health pool, its movement speed naturally can't be very fast.
Although there was no verbal exchange, the moment he saw Ellina strike through the shipworm's head, Renn immediately realized that she was trying to create an opportunity for him to control the giant cockroach and escape.
He turned to look at Ellina. The ancient elven hero, who had been resurrected, closed her eyes, her expression indifferent, and remained silent, as if nothing in the world mattered to her except being "killed by the White Walkers."
Dia sat blankly on the giant cockroach's back, her expression dazed and lost.
After a moment, a faint sobbing sound was heard in the wind.
--------------
The natural environment of the rainforest peninsula is extremely harsh. It is densely covered with jungle, has a hot and humid climate, numerous waterways, and suffers from widespread flooding every rainy season, which completely submerges large areas of low-lying regions.
The best mode of transportation is by water, but the White Walkers cannot swim, so their speed of spread by land is naturally greatly limited.
Raine and two others rode on a giant cockroach to the nearest riverbank. They then pulled a small boat they had prepared from the dense swamp reeds and began sailing upstream, heading north.
Ellina and Dia took turns rowing, while Rein lay on the bow of the boat, taking a nap.
Daiya was, after all, a young girl who was still a minor. After rowing for a short while, her arms became sore and numb, and she could no longer exert any strength, so the small boat began to drift to the right.
"Let her rest," Ellina suddenly said. "She's out of energy."
Raine opened his eyes and looked at Ellina in surprise.
This princess of the ancestral elven empire should not know that Dia possesses the bloodline of a true dragon, so it is just simple sympathy and pity.
Or is she trying to win over her companions and help her escape the control of the caged bird?
“Don’t stop,” Raine said coldly. “The White Walkers could catch up at any moment.”
"I can do it." Dia was already covered in sweat, her hands paddling hard with the oars, her chest heaving violently, as if she was having trouble breathing.
“Let me do it,” Ellina said, taking the oar from her hand.
Dia gave her a grateful look, and Ellina returned the glance with a reassuring smile.
Ryan paid no attention to the flirtatious exchanges between the two. He simply continued to lie leisurely at the bow of the boat, secretly calculating and planning the rest of the journey.
In the original game timeline, Dia awakened her true dragon bloodline in the Horn Temple of Dragon Valley City and was crowned by the Shaman Order, officially recognized as the "Daughter of the True Dragon".
In the shamanic culture of the lizardmen, the ancient dragon will one day return, turning the world into a fiery hell with its destructive dragon breath. Only by following in the footsteps of the Dragon Maiden can one find a glimmer of hope in this infernal abyss.
The Dragon Girl is the savior.
In reality, entrusting the final decision-making power to a young girl whose mind is not yet mature is clearly not a wise idea. Furthermore, her allies are nobles obsessed with power struggles, shamans enamored with religious debates, and the enemy is an army of White Walkers that requires a global coalition to defeat…
Every wrong decision led to heavy casualties among the lizardman refugees, which made the Dragon Girl Dia learn from her mistakes and become more mature. So much so that players jokingly said that these dead lizardmen were "eaten up by the Dragon Girl as experience packs".
Therefore, Rennes now faces two paths:
They'll take Dia to Dragon Valley City to awaken her true dragon bloodline, but the price is that Dia's identity will be revealed. At that time, both lizardman shamans and nobles will flock to her, trying to exploit the dragon princess's immense prestige, rather than letting her leave with an unidentified human wizard.
Of course, you can also choose not to take her to Dragon Valley City. While that would leave the mess in the Rainforest Peninsula, it would also prevent Dia from awakening her bloodline.
Once the rainforest peninsula falls completely into the hands of the White Walkers, it will be impossible to travel to the Temple of Dragonvale, and Dia will have to live as an ordinary human girl for the rest of her life.
After careful consideration, Ryan finally made a decision:
Find wealth in danger!
Next, we'll go to Dragon Valley and find an opportunity to awaken her dragon bloodline before the White Walkers conquer the city.
Dragon Valley City is located in the central part of the rainforest peninsula, surrounded by towering mountains on all sides. Only the Sacred River, which runs through the valley, connects the inside and outside of the valley, making it a naturally defensible and difficult-to-attack location from a military perspective.
Unfortunately, facing the onslaught of the White Walker army, they only held out for less than a week before completely falling, with less than one-tenth of the lizardmen surviving.
The three arrived at Dragon Valley City by boat and docked at the city's pier.
Rows of stilted wooden houses stretched outwards from both sides of the river, all the way to the base of the cliffs in the distance.
Ascending along the mountainside, numerous small temples are densely packed together, interconnected by stone paths and wooden ladders. These small temples, known as scale temples, are the places where lower-ranking shamans practice their daily asceticism.
At the top of the cliff are two large temples that extend from the cliff face into the air. These two temples are called Horn Temples, where high-ranking shamans study the doctrines. The temples also enshrine the remains of an ancient dragon.
If Daiya comes into contact with the dragon bones stored in the Horn Temple, she should be able to awaken the dragon bloodline within her.
The premise is that those lizardman shamans cannot be allowed to cause trouble.
Thinking back to the mastermind behind the attack on him by the White Walkers, Raine began to form a plan... but then he heard Dia suddenly say beside him:
"Your Excellency Wizard, thank you for saving me in Swamp Town."
"I'm going to find the shamanic group in Dragon Valley City and tell them about the ultimate fate of Swamp Town, so that Dragon Valley City can prepare for war."
Silly girl, don't go. This city is utterly devoid of life.
After a moment's thought, Raine instructed Ellina:
"It's not safe for her to be here all alone. You should go with her."
Ellina did not refuse, while Dia was overjoyed and showed a grateful smile.
After parting ways with the two, Renn wandered around Dragon Valley City alone.
The entire rainforest peninsula had three large lizardman cities, from south to north: Dragonvale, Dragonpeak, and Dragonplain, which were ultimately conquered by the White Walkers in the same order.
Dragon Valley fell the fastest, with the city destroyed and its inhabitants killed in less than a week. The main reason was underestimating the enemy – even though the players brought the warning that “the White Walkers are coming,” it was just empty talk and no lizardmen were willing to believe them.
If Daiya were to rush off to deliver the warning, she probably wouldn't even be able to get through the gates of the Scale Temple.
As he passed by the inn, he saw a lizard-man beggar sitting there begging.
“Kind sir, please give the disabled old lizardman a copper coin.”
"You're disabled?" Renn looked at his intact limbs and asked skeptically, "How come I can't tell?"
The lizard beggar pulled out his tail, which was placed under his buttocks, and it was clear that the end was broken off, as if it had been cut off by a sharp weapon.
“I used to be an adventurer, until I was shot in the tail with an arrow,” he said in a weathered voice. “The wound became necrotic, and I had to have it amputated. Now I can only survive by begging.”
Renn took out a gold coin and tossed it to him.
"Ah—may the Dragon God bless you, kind sir." The lizardman beggar grinned, letting out a lazy laugh, but then heard Renn ask:
"I want to find out some information."
"Why would the master ask a poor lizardman beggar?"
“Don’t play dumb, I know you’re one of the ‘Rat’,” Ryan said coldly. “If you’re paid, you have to do your job. Answer my questions.”
"Have there been any reports of large-scale disappearances of villagers in the villages and towns south of Dragon Valley City recently?"
(End of this chapter)
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