Do you have a problem with necromancers?
Chapter 110 Werewolf Ruft
Chapter 110 Werewolf Ruft
Based on past experience, once someone loses an arm or leg on the battlefield, the wounded are usually not worried about how to live, but rather how to survive.
The wound was too large and highly susceptible to infection. Without a life priest by her side to prolong her life, if she developed a fever that night, she would most likely die the next day.
Therefore, although Fatin was holding a bottle of liquid with an extremely suspicious color and an extremely foul odor when opened, the numb wounded did not resist at all, but simply let Fatin drip the liquid into their wounds.
The effect is immediate.
The severely injured, who had previously struggled to even stand, showed a visibly improved complexion after being infused with the essence of blood and flesh. They were even able to keep up with the group, which aroused suspicion among many onlookers, nobles, and knights.
What is that?
Even the holy water in the Temple of Life can only help the dying stay alive, but it cannot make them come back to life.
In this Western fantasy world, anything that looks eerie is usually genuinely eerie, so no one is so tactless as to ask Fatin "what is that?" Even the injured person saved by Fatin looks at his body with suspicion and resolves to seek help from the priests at the temple as soon as he escapes the Serpent Mountain Range, so that he can have a full check-up.
No one was grateful to Fatine, but Fatine didn't care whether she was grateful or not. She had saved many slaves in the past, many of whom had been thoroughly brainwashed and even hated her for "separating themselves from their masters," but Fatine was not disappointed by their lack of understanding.
Although she and Ellina disliked each other, they were remarkably similar in some ways: they both only cared about the lofty moral principles in their own hearts...
She's the type whose mind is only on herself.
The group continued their retreat along the mountain path, constantly ambushed and harassed by wolf riders. Although the casualties were not heavy, their morale had plummeted.
Every time we passed through the woods, regardless of whether there were actually any ambushes on either side, we would always look around nervously—our courage had been lost, let alone any will to fight.
Raine did not send Aurora to clear the ambush in advance, because the deeper the fear the savages instilled in everyone, the higher the likelihood that they would force the people of the bountiful lands to unite later.
A common enemy is sometimes more effective than a common interest.
Inside Ravenburg, Karlik sat in the lord's seat, listening to the reports from his subordinates.
The allied forces of the nobles of the bountiful lands had been repeatedly ambushed and killed by the wolf riders, and had basically lost the courage to continue fighting. They were only thinking about leaving the Serpent Mountain Range as soon as possible.
Next, if they can kill the Allied commander, the army will completely collapse.
However, the commander was not only accompanied by two extremely powerful elven mages, but also by an extremely agile sandman warrior whose weapon was two enchanted scimitars. Anyone who was even slightly injured by her would die instantly, and even the most elite wolf riders were no match for her.
Karllik decided to send out his elite troops as well, to carry out a decapitation strike.
"Ruft, bring me back that commander's head."
“No,” said the giant lying in the corner of the hall. “Send your vengeful soldiers.”
“There are two powerful mages on the other side,” Karlik said coldly. “Dealing with mages is your forte.”
“I am not your subordinate, Karlik,” the giant sneered. “Go find someone else.”
“My Crown of Bones is yours,” Karlik said, “provided you bring me the Commander’s head.”
The giant fell into quiet contemplation.
"Okay." He slowly got up. "Then it's settled."
From the shadows behind the pillar, the giant's figure slowly emerged:
It was a werewolf that was at least two meters tall.
As the four main bosses in the "Savage Roar" expansion, the Wild Elf King Karlik, the Giant Wolf Ruft, the Snake Man Rean, and the Shadow Child Ferala, according to the game's official storyline, were originally four wildlings who had a very good relationship.
Until they stumbled upon the ruins left behind by an ancient necromancer, they were affected and mutated, and their brotherhood was also broken.
Faced with the threat of the White Walker army, the Wild Elf King Kael'thas united the many tribes in the mountains by force, intending to lead them to the fertile lands of the north to "earn a way to survive." Relatively speaking, he still possessed the air and grandeur of a final boss. Ruft, the giant wolf, was a bloodthirsty war maniac, devoid of any ideals, responsibilities, or missions. He felt more like a lowly leader, though his combat prowess was definitely at the boss level.
After a long and arduous journey, the noble coalition finally arrived at one of the Fahel family's castles before nightfall.
“Your Excellency Marquis,” several nobles found Renn, who was preparing to enter the city to rest, and advised him, “The enemy pursuers could close in at any moment. It’s too dangerous to rest here. Why don’t we…”
"Traveling through the night?" Renn asked, bewildered. "Did you know that most of these militiamen suffer from night blindness?"
Commoners eat less meat and therefore cannot see at night—a fact the nobles certainly understand, and which is even used by some as an argument for promoting the superiority of bloodlines. However, without the cover of these militiamen, the chances of escaping with only a smaller number of knights as escort are actually even lower.
“You’re right,” the nobles explained in a low voice, “but it’s precisely because these farmers can’t see at night that they can’t possibly outrun us. You should understand what we mean.”
Renn was amused by these people and said helplessly:
"If you believe that the faster you run than others, the higher your chances of leaving the Serpent Mountain Range alive, then I can give you a few horses now and allow you to skip the night's rest and continue your journey separately from the main force."
“That’s not appropriate,” the nobles quickly objected. “Everyone is staying in the heavily fortified castle, while we’re the only ones running unprepared on the mountain path. The savages will definitely attack us first…”
They suddenly stopped talking because Ryan had given them a contemptuous sneer that seemed to say, "Do you want to hear what you're saying?"
So you all know that spending the night in a castle is safer than traveling through the night!
The nobles left in shame. Renn reclined in the rocking chair in the lord's study, pondering his next strategy.
While the Wraith Legion is difficult to kill, it's also hard to replenish its ranks once it's fallen. What Karlik truly fears is the Spellcasters' Guild of River Bend Province. They probably won't send out the Wraith Legion, their trump card, to hunt us down. Otherwise, even if one of them were killed by Ellina or Bersalia, he would be heartbroken for a long time.
However, he might call upon the other three bosses to take action.
The most likely candidate is undoubtedly the Shadow Child, Ferrora, because that guy is extremely skilled at night raids. If Karlik really values annihilating the noble alliance, then he should be able to persuade Ferrora to take action; but if he doesn't care at all, or if he has the idea of "letting these people escape back and spread fear," then he will most likely send the giant wolf, Ruft.
Either way, it means there will be a big battle tonight.
Of course, holding the castle was the only option; traveling through the night would be suicidal.
Renn's fingers tapped rhythmically on the table as he looked out the window at the deep night, where the outlines of mountains were faintly visible in the distance, like giant beasts waiting to devour their prey in the darkness.
Inside the castle, everyone had begun to rest.
The knights conscientiously chose the lower-level rooms, leaving the upper levels for the nobles. As for the militia, they slept outside—in the barracks, dungeons, stables, even the latrines…anything but in the open air.
It's late winter, early spring, and the weather in the River Bend province hasn't warmed up yet, making sleeping outside extremely dangerous. Many drunkards who stay out all night in taverns without money to pay their bills are thrown out by bartenders into stinking ditches, only to be found frozen to death by passersby the next day.
Faint wolf howls echoed outside the castle. Dia tossed and turned in bed, unable to sleep, feeling a lingering smell of blood from the previous victim in the room.
She got out of bed, put on another coat, and went to the balcony to look into the distance.
The Serpent Mountain Range was seen as a monstrous threat by the people of the Fertile Lands, but Dia didn't feel anything special about it. After all, she had grown up in a swamp town south of the rainforest peninsula, and to her, the serpents and insects were simply ingredients that could be used for cooking.
Unfortunately, neither Raine nor the heroes wanted to try her cooking.
Now that the rainforest peninsula has been destroyed, the homeland that lies deep in Dia's soul can never be returned to.
Speaking of her hometown, Daiya thought of her parents, whom she had never met.
The townspeople had told her that her mother was a reptilian who died in childbirth.
Lizardmen are oviparous, and their birth canals cannot accommodate something as large as a human fetus, so the townspeople speculate that Dia's birth must have involved some kind of divine intervention.
But if she could get her biological parents back, Dia would rather not be the daughter of a true dragon.
As she stared at the distant night sky, lost in thought, a pair of fierce eyes were also watching her from the darkness.
The giant wolf Ruft crept silently up the outer wall of the castle, its massive body perfectly blending into and concealing itself in the night.
The best way to eliminate an army commander is, of course, to carry out a night raid and behead him, thus avoiding alerting the large number of troops in the surrounding area.
When Dia stepped onto the balcony, Ruft also noticed the petite girl.
Delicate, soft, fragile, and powerless, these are the "beauties" that humans have cultivated for better reproduction, and also the type of prey that Ruft prefers—he is fascinated by the desperate cries that these people can unleash before they die.
Since the other party's residence was located at the top of the castle, it was most likely related to the army commander, so Ruft quickly made a decision.
Before killing the commander for Karlik, he wanted to enjoy this weaker prey first, so that his killing instincts could be stimulated and released.
Along the protruding edge of the castle's outer wall, Ruft quickly climbed, swung, and leaped, silently approaching the balcony where Dia was. Although his movements were not as elegant and agile as Fatin's, he possessed a precise control over his strength, as if handling weight with effortless ease.
Dia felt a bit cold outside, so she turned and left the balcony, walking back into the room.
Ruft grabbed the edge of the balcony and scrambled over, then charged at Dia's retreating figure, his foul-smelling mouth gaping wide with excitement, revealing a mouthful of sharp teeth streaked with blood and bits of flesh. The next second, almost the entire castle's knights and militia were completely awakened from their sleep by the deafening noise.
The giant wolf Ruft was thrown backward off the balcony, a look of astonishment and bewilderment appearing on its ferocious wolf-like face for the first time. The dragon's fiery breath pursued him relentlessly, blasting open the balcony door and railings, the intense heat and sparks even scorching his fur.
If he hadn't reacted quickly enough to sense something was wrong the moment the opponent's body expanded, and hadn't jumped back without hesitation... he would probably be a burnt dog by now.
Ruft fell from the top of the castle, several stories high, landing steadily on all fours. He used his well-developed muscles to absorb the impact, and what he couldn't absorb, he simply endured with his strong body.
The ground beneath him had been smashed and cracked, and his bones groaned under the strain. Stimulated by the excruciating pain, his bloodlust only intensified.
Whoever it is, just send someone here so I can tear you to pieces!
He suddenly sprang backward again, and the sharp arrow pierced the spot where he had been standing, the arrowhead deeply embedded in the pit.
At the very top of the castle, Aurora, carrying a longbow, looked in astonishment at the giant wolf that had dodged the sniper's arrow.
Despite his large size, did his reaction time and agility not diminish as a result?
Interesting, this is a target I've never seen before.
The giant wolf Ruft raised its head and roared furiously toward the top of the castle.
He was met with an even more ferocious barrage of four arrows, which startled the giant wolf so much that it sprang to its feet again. It dodged three arrows in mid-air, but was struck in the head by the last one. The arrowhead tore through the werewolf's tough fur and embedded itself directly into its skull.
An arrow lodged in his forehead, blood smearing half his face. Despite the excruciating pain, Ruft frantically strode forward, rushing into the castle's lower hall to avoid sniper fire from above.
He glared around menacingly, wanting to bite the first person in his sight to death, only to find that there wasn't a single knight guarding the hall.
Only at the corner of the corridor ahead, an elf carrying a long spear appeared.
Ellina looked coldly at the giant wolf Ruft, slowly rotating her arm and raising it to point the tip of her gun, which was pointing diagonally at the ground, at him.
Ruft responded with a sinister and cruel smile.
Both charged at each other at the same time, their speed so fast that they were almost impossible to see with the naked eye.
Elrina thrust her spear diagonally upwards, aiming directly at the giant wolf's eyes. Ruft roared and swung his claws, attempting to smash the wolf's weapon, but the spear retracted just as it was extended, causing his attack to miss completely.
With her right hand pulling back the spear and her left hand forming a lightning bolt, Elrina's expression was indifferent as all her magical power surged violently into her left palm.
The lightning storm exploded in Ruft's chest, and electric snakes instantly pierced through his limbs and internal organs. The intense pain from the high temperature only intensified the giant wolf's bloodlust. Driven to madness, Ruft suddenly bent down, grabbed a heavy, broken stone brick from the ground, and slammed it down on Ellina's head.
The elven princess only had time to thrust out one spear. The spear tip shattered right in the center of the stone brick, and countless fragments, like bullets, grazed her cheek, leaving large wounds and bloodstains.
"How amusing." Bersalia had appeared at the main entrance of the castle hall, a gloating smile on her face. "Haven't fought in a long time. How come your skills have deteriorated so much?"
"Shut up!" Ellina snapped. "If you're going to help me, then hurry up. If not, then get lost!"
"Why should I help you..." Before Bersalia could finish speaking, the giant wolf Ruft suddenly turned around, ran wildly on all fours, and rushed in front of her in an instant!
Compared to the High Elves, who have already proven their formidable skills, dealing with this newly emerged Dark Elf is certainly more suitable. Ruft has even made plans that, if the two elves have an unusual relationship, he could even capture the Dark Elf as a hostage to force the High Elf to lay down his weapon, and then…
The blazing, violent blue flames interrupted Ruft's murderous thoughts.
Berthalia's Burning Cloud Technique, while having a much smaller coverage area than a dragon's breath, was no less intense in terms of temperature and lethality. Ruft felt as if he had been thrown into lava. He instinctively raised his arms to shield himself, but he was powerless against the scorching airflow. His fur was visibly charred, carbonized, and turned black at an alarming rate.
"Aa ...
Experienced players on the forum would know that werewolves generally have a talent skill that causes them to go berserk when they have only 10% health left. Although the two elves didn't know what "berserk" meant, they were aware of the possibility of a last-ditch counterattack and quickly jumped back to dodge.
The next second, Ruft was seen running around wildly as if he had gone mad, smashing pillars and splitting tables and chairs, as if he were fighting an unseen enemy.
His eyes narrowed unnaturally, his pupils were unfocused, and there was charred hair around them—his eyeballs were clearly burned out.
"Shall you kill him, or shall I?" Bersalia asked with a smile.
Suddenly, upon hearing the sound, Ruft crouched down and then leaped forward, instantly tackling Bersalia to the ground.
Before the latter could even draw his sword, just as the sharp wolf teeth were about to bite down on her neck, the ferocious beast face suddenly shrank rapidly, and soon turned into a decaying, withered corpse as if all the moisture had been drained from it.
Fatin, who appeared last, drew his scimitar from the giant wolf's back and said:
“Carelessness on the battlefield is not like your style, Queen Rose.”
“Hmm.” Bersalia got up from the ground, brushing off the dust and bloodstains. “Indeed, but every time I think about the fact that I’m already dead, I feel that there’s no point in trying to survive. Anyway, someone will definitely bring us back to life.”
Ellina and Fatin were speechless.
Actually, Bersalia's statement wasn't wrong. As undead creatures, there's no need for everyone to fight so cautiously. Just rush in and trade blows, and if you get killed, just let Raine revive you.
However, after careful consideration, the two decided it wouldn't work. Ellina had her own principles and bottom line and couldn't accept that kind of joking, suicidal fighting style, while Fatin simply didn't want to experience the fear of near-death again.
Raine led Dia out of the stairwell and looked at the werewolf corpse that had been burned and then dried. He recognized it as the giant wolf Ruft—the easiest of the four bosses to defeat, as it was all about stats and had no mechanics.
Of course, it is ultimately a BOSS-level boss, and it would be impossible to defeat without dozens of elite players.
So Raine assigned him four ancient heroes who were also BOSS-level—"I heard you're pretty strong? Go tell my undead creatures."
“Cut off its head,” Renn ordered. “Let the knights see that these savages are not invincible.”
The heroes looked at each other.
“What, do I need to use ‘please’?” Renn raised an eyebrow.
“I’ll do it.” Fatin took a two-handed greatsword from the weapon rack next to him.
The nobles, knights, and militiamen, awakened by the earlier explosions, have gradually gathered from the upper floors of the stairs or outside the hall.
Everyone stared at the massive werewolf corpse, initially showing wary and fearful expressions, but these quickly turned into relief and bewilderment.
"My lord, may I ask what this is...?" a nobleman asked.
"An assassin sent by the savages," Raine said calmly, as if discussing a trivial matter. "He climbed over the outer wall of the castle and was dealt with by my guards."
The knights and nobles stared in disbelief.
For monsters like werewolves, big means strong, muscular means fierce, and heavyweight equals combat level. Especially against monsters that look to be at least 400 pounds, wearing full-body heavy armor is useless; one slap from them can smash your head under your helmet.
At least the knights could honestly say that, in a one-on-one situation, no one could defeat this werewolf.
Fatin raised his two-handed greatsword high and swung it several times, but he couldn't break the werewolf's spine.
"Let me do it," a knight from the Faher family said, unable to bear watching any longer.
Princess Jinsha's agility and dexterity stats were maxed out, but her strength was clearly inferior to these knights who had honed their martial skills year after year. The opponent raised his heavy sword high with both hands, roared, and brought it down fiercely, decapitating the werewolf's corpse.
He lifted the werewolf's head, knelt on one knee before Raine, and presented the spoils to the lord.
"Put it on the barricade outside," Renn ordered.
The next morning, when the militiamen came out of their stables and houses, they saw a huge, charred, dried werewolf head stuck on the barricades at the castle gate.
If it were a living werewolf, these farmers would have run as far away as possible. But even the most timid person wouldn't be afraid of a head, so they gathered around the werewolf's head, admiring it and making comments.
"Is this what a werewolf is?"
"Tsk tsk, it's not as ferocious as the legends say."
"How dare you say that? He could bite your head off in one bite."
The person being refuted argued:
"So what? I was still hacked to pieces by the knights, and even my head was impaled here."
The crowd gathered around the wolf's head, discussing it animatedly, and their previously low morale began to rise noticeably.
After all, this was the first victory the noble alliance had achieved since entering the Serpent Mountain Range.
Raine stood on the castle balcony, watching the militiamen discuss excitedly, then turned and gave the order:
"Send the order to prepare to depart."
(End of this chapter)
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