Chapter 90 The Evacuation at Dawn

After resting for a night in the town, Andrei and the remaining Cambrian troops withdrew the next morning.

Lieutenant Colonel Unere originally wanted to stay and hold out for another day. He had previously considered retreating because he felt he could not defeat the attacking enemy, so he wanted to preserve the spark of resistance.

But now, through a night raid that was so brilliant it was unimaginable, he had actually wiped out this enemy force, which had once again boosted the lieutenant colonel's confidence.

Unfortunately, Andrei's words were like a bucket of cold water, extinguishing his little idea.

When Andrei heard that the lieutenant colonel actually wanted to stay behind with the rest of his men to hold out, he rolled his eyes in annoyance and said to him bluntly:
"Please, Lieutenant Colonel, calm down. We're already lucky to be alive. What else is there to think about?"

"The main reason we were able to hold this place is because the enemy's artillery didn't keep up, so they couldn't bring in heavy artillery to bombard us."

"When their divisional heavy artillery is brought over from behind and starts bombarding us from ten kilometers away, what should we do? Can we fly over and cut down their artillery?"

Andrei wasn't blinded by his victory, nor did he think he was invincible just because he had players.

On the contrary, he is only thinking about getting to the rear as soon as possible to get a good rest. Even if he needs to go to the front line again later, at least he can be given a wave of reinforcements!

Otherwise, with so few people under his command, what can he do now?
Putting aside the various outrageous enemy units that have already appeared, just talking about those that aren't outrageous but are still incredibly powerful, like cannons, would be enough to send Andrei and his men running for their lives.

While resting that night, he carefully considered the reasons for this victory. Apart from the players' various unbelievable abilities, he felt that the biggest reason was that the enemy didn't have any artillery.

The few infantry guns were all secretly stolen by the player, and the enemy's mortars couldn't engage in a firefight with the player's mortars.

In this way, without their artillery advantage, the enemy would have no choice but to engage them in close combat.

Otherwise, they would have used nothing more than, at the beginning of the war, setting up infantry guns on the opposite bank of the river and firing them continuously, which would have been enough to keep Andrei and his men from raising their heads.

Moreover, players stealing cannons isn't always effective, because after some research, he discovered that these players' activity range is actually limited.

Back when he stayed in the town and the players launched a surprise attack on the enemies who had just crossed the bridge, he suddenly noticed that some players were showing up as having left the combat zone.

Fortunately, the player retreated quickly, so nothing happened.

Players don't seem to care, because in Battlefield games, players often stray from combat zones and can simply run back.

Sometimes, in order to seize the opportunity to kill the enemy, players will even deliberately leave the battle zone and then turn around to strike the enemy from behind.

However, Andrei realized that the range of these players' activities should be limited, to about 5 kilometers away from him.

He wasn't quite sure how this scope of activity was determined, whether it could only be maintained at this level, or whether there was a way to continue increasing it in the future.
He checked the shop and couldn't find anything that could increase a player's activity range, unlike the feature that could further expand their minimap. So, Andrei temporarily put his plans aside.

He had previously considered retreating with the main force and then releasing the players to sabotage the enemy from behind.

In particular, the elite Invader can set coordinates so that players can revive within those coordinates, which is equivalent to providing a mobile revival point.

If players could be thrown behind enemy lines and kept respawning and causing trouble, he simply couldn't imagine how much damage these players could inflict on the enemy.

Unfortunately, the limited activity area forced him to abandon his plan. It seems that players can only fight in their own area and cannot stay in the rear while the player moves to another battle zone to continue fighting.

This also means that players' ability to steal cannons is greatly reduced.

For infantry guns with a range of only one or two kilometers, which are usually fired at close range, players can indeed steal them.

But if it were a heavy howitzer with a range of ten kilometers, capable of overturning a tank with a single blast, the player would have no chance to hit it no matter how hard they tried. They couldn't just run off with the others to steal the cannons, could they?

Although Andrei does now have the ability to resurrect, the cost is too high, and the resurrection can only turn back time to ten minutes ago.

This means that if he is in a life-or-death situation due to a major decision-making error, unless the decision was made ten minutes ago, he would probably not escape death even if he were resurrected.

With this in mind, Andrei subtly used his privileges to apply a new patch to the players:
If the commander dies, all players will immediately lose 1000 merit points!
Regardless of whether this patch is reasonable or not, at least it forces players to protect him, just like they are on a long escort mission.

During the retreat, the army also took some of the remaining civilians from the town with them.

Before this, many stubborn people in the town thought the Black Hawks weren't that scary, naively believing that even if a war broke out, it would ultimately have nothing to do with them.

But when the two armies actually started fighting each other in the streets without regard for civilians, those people all regretted it.

Especially when they saw the skeletons that the Black Hawk Army had dragged out, they realized that the legendary disciplined Black Hawk Army was not incapable of killing indiscriminately!
On the contrary, these guys were also very disciplined and organized when they carried out the massacre!
Therefore, at this point, the few remaining residents of the town quickly packed their belongings and ran away with the rest of the group.

At this point, there was no need for Andrei or anyone else to mobilize them. When they saw that the troops here were about to withdraw, they spontaneously ran over to join them.

Boom!

Just then, a loud bang suddenly came from afar, followed by a plume of black smoke rising into the air.

Andrei looked into the distance and saw that the Black Hawk bridging armor left there had been destroyed by several Cambrian soldiers who had specially gone there with explosives.

(End of this chapter)

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