The Fourth Calamity never believed in the steel torrent!
Chapter 50: Shop Unlocked, Players Go on a Shopping Spree!
Chapter 50: Shop Unlocked, Players Go on a Shopping Spree!
Led by Andrei, the players, who were preparing to set off, entered an armory.
This armory is nothing special; it's just the militia's armory in this small town. There's nothing of value inside, but Andrei only needs to borrow the building.
After entering, Andrei glanced at the expectant players, smiled, opened his arms, and said to them:
"Thank you, brave warriors! Your valiant fighting has bought precious time for the Cambrian Empire!"
"In recognition of your previous bravery, you can use your merits to exchange for a batch of useful equipment in the armory. Trust me, the equipment available here will definitely surprise you!"
As he spoke, Andrei opened up a shop interface he had just created to the player.
Before this, he had been vaguely curious about something. He clearly remembered that in Battlefield 1, apart from the Tank Hunters, other classes should also have some anti-tank capabilities.
For example, the assault troops' famous AT cannon, the support troops' mortars, and the reconnaissance troops' armor-piercing bullets.
While these weapons are certainly not as efficient as tank hunters at anti-tank warfare, they can still pose a threat to enemy armored units to some extent, and they are equally effective at attacking people.
However, after some investigation, he discovered that none of his players had these equipment. When he turned around and had time to check the system shop in detail, he found that these special anti-tank weapons all required Influence Points to unlock!
After spending a total of 15000 points to unlock these three weapons, Andrei put them directly into the shop.
Players have accumulated so many merits, it's time to spend them. Otherwise, these merits can't just be considered as a battle record, right?
In addition, he also put the two elite soldier sets he had just unlocked into the store, along with several vehicles that he had casually unlocked, into the redemption list.
Hao Nan: [Holy crap! The NPC who mourns the dead is awesome! The in-game store system is finally online!]
Veteran10086: [Hey, this is fucking shady! I was wondering why the assault troops didn't have AT guns and the support troops didn't have mortars? Turns out they're all just waiting to fleece us!]
Blue-haired, white-bellied wild boar: [Sparrow food! If this game didn't lack a recharge system, I would have thought it was deliberately designed to fleece players with in-game purchases!]
Female Knight Captures Goblin Seven Times: [Hey! I knew this was where the affection points came in! Once my affection points exceed 20, I can get a 10% discount on my purchases!]
Seeing the players' complaints in the chat area, Andrei looked up at the sky with some embarrassment, staring blankly at the chandelier above his head.
It's not entirely his fault; who knew the system would make these features payable?
He had fought a lot of battles before finally managing to accumulate enough influence points to unlock these things.
However, the players' complaints about the game developers being heartless were only temporary, and they quickly began selecting their own equipment.
What players are somewhat satisfied with is that, although this terrible game has made items that should have been directly selectable into items that can only be purchased from the store, these items no longer have unit restrictions.
The AT cannon, which was originally only available to assault soldiers and the mortar, which was only available to support soldiers, is now available to all classes as long as they can be purchased! In addition, the addition of the warhorse and three-wheeled vehicle has made players very satisfied, and they are discussing when the tank will be available.
Regarding the tank issue, it wasn't that Andrei didn't want to bring it up; he wanted to see what kind of effect a tank would have if it collided with an enemy mech in reality!
Unfortunately, after some research, he discovered that he currently had no way to unlock tanks and artillery.
In addition, there is a mecha option in Andrei's research project, which means he can also create mecha vehicles, but this one is also unable to be unlocked.
These things show that he must acquire a completely occupied and operational military factory with a dedicated heavy weapons production line before he can produce these things.
This thing doesn't seem to be a light weapon that can be directly exchanged. It needs to be put into a factory and take time to be produced. Even the research and development to unlock it can only be done in the factory.
This greatly displeased Andrei; who knew when he would be able to get a factory?
If it weren't for these restrictions, he would have already spent money to develop tanks. He doesn't believe that his players driving tanks would be no match for the enemy driving mechs. He's fully confident in a fair and square armored collision!
Putting aside the mecha aspect, Andrei has always been curious about something else that he has been keeping locked, which is displayed in the system as "God's Chosen".
He couldn't figure out what it was either. Clicking it only showed that the conditions were not met, so it couldn't be unlocked. He had no idea what it did.
But this thing looks mysterious, and its name is quite catchy, so Andrei thinks it must be a pretty powerful thing.
For no apparent reason, he suddenly thought of the Chosen Ones in the Warhammer world.
After some shopping, the players only spent a minute or two getting all the equipment they needed, and all the players got a major gear upgrade.
AT cannons and mortars quickly became popular choices among players, especially mortars, which a significant number of players ultimately chose to buy, even though they seemed to be more expensive than AT cannons.
Andrei thought about it and agreed. This thing was a fire support device, and it was reliable not only against armored vehicles but also against infantry.
On the battlefield, having cannons and not having cannons are two completely different things. After all, a mortar is still a cannon!
Besides these equipment, players almost all wanted to make their own vehicle. However, Andrei was somewhat surprised that most players actually chose warhorses as their vehicles.
Perhaps because players choose warhorses, they can choose weapons such as sabers and spears. After all, who wouldn't want to experience a horse-riding battle in a shooting game?
The warhorses, especially those on the battlefield, are practically nuclear-powered!
This thing not only has no stamina limit, but it is also extremely resilient, almost like an unkillable cockroach!
If we put this in reality, judging by its durability, this thing isn't a warhorse; it's practically a horse-shaped armored vehicle or tank!
As for the other group of players who chose the three-wheeled vehicle, Andrei couldn't hold back any longer after seeing their choices.
Some players are better off making a more conventional choice: they have support soldiers sitting in the truck bed and setting up machine guns on top of them.
However, some players chose to use the Elite Soldier Set Flamethrower Soldier to sit inside, and simply created a flamethrower motorcycle!
(End of this chapter)
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