The Fourth Calamity never believed in the steel torrent!

Chapter 223 The current T34 is the biggest powerhouse in this version!

Chapter 223 The current T34 is the biggest powerhouse in this version!

"Take cover! Get down!"

As an experienced veteran, upon hearing the sound of the shell, he immediately determined the general weakness of the shell and quickly lay down to the side.

As the shell exploded, shrapnel flew everywhere. Because it dodged in time, it wasn't hit by the shrapnel, but it was still a bit shaken.

However, the soldiers who had been standing there dumbfounded as if they had seen a ghost were not so lucky. They were all hit by flying shrapnel and died in the explosion.

The psionicist hiding in the shadows gave the armored train a thumbs up through the chat area; this teamwork was absolutely perfect!
He used control-type psionic spells to trap the enemy in place, and then used the vehicle's cannon to bombard them from behind. The effect was amazing. Moreover, he could hide behind the enemy without having to engage in a face-to-face gunfight.

Otherwise, his fragile little body as a psionicist is really not suitable for gunfights. If he hides at a distance, he can't use his psionic skills. Psionicists don't have any long-range skills.

The officer, struggling to his feet despite his dizziness, looked up and saw several soldiers lying dead in gruesome ways.

He couldn't understand how these soldiers, who had fought alongside him in many battles, could make such a basic mistake and suddenly freeze up on the battlefield.

But when he thought of the soldiers' terrified expressions earlier, he suddenly guessed at a certain possibility.

"wizard……"

The officer's eyes darkened as he strained to sense his surroundings, trying to find out where the wizard was hiding.

Given such a bizarre situation, he couldn't think of any other possibility besides the idea that a wizard had used magic to bewitch these people.

Several soldiers got up from the ground and prepared to retreat into the woods, but a fear spell cast by the psionicist once again subdued them.

However, to his surprise, it seemed that not everyone's body would involuntarily stop when they were severely frightened. One guy actually ran even faster after being startled by him.

This guy was like a rabbit; I don't know how high his adrenaline was, but in the blink of an eye he darted into the woods and disappeared somewhere.

A shell followed closely behind, and once again it exploded violently in the middle of the crowd.

When these soldiers didn't know how to dodge the shells, the locomotive cannon was like the Grim Reaper, easily reaping the lives of these Altrianians.

On the battlefield, what is the biggest difference between veterans and new recruits?
To a large extent, it's because veterans react quickly, are experienced, and know what to do when faced with danger, while new recruits just stand there dumbfounded.

But at this moment, these Altranian soldiers behaved like greenhorns.

They had clearly trained countless times on how to dodge enemy shells, but when faced with this silent and invisible mental magic, they performed terribly.

However, some Altranians noticed the location of the psionicists, or rather, heard the footsteps of the psionicists as they moved.

With a muffled bang, an Alteran soldier activated a grenade, which blasted fiercely towards the psionicist.

"Fuck!"

The psionicist never expected that the enemy would be equipped with this weapon, and caught off guard, he was seriously injured on the spot.

At the same time, he also threw out the Blood Boiling spell, burning the guy who fired the grenade at him to death.

If it were a normal person, being hit by a grenade and thrown nearby would have already severely injured them and rendered them unable to fight.

However, the player's digitized body allowed him to continue fighting, and the red expanse in front of him further fueled the psionicist's ferocity.

This psionic player was originally quite cautious; he rarely let his danger level exceed 50, because he had seen other people lose control of their psionic abilities before.

But at this moment, he couldn't care less about all that!

Kill! Start killing now!

We'll fight to the death, one death is one death, and if we kill a few more, we'll have made our money back!
Almost seamlessly, a fear spell startled several soldiers once again.

Before the other Altranians could even react, the psionicist charged straight at them, braving the psionic flames.

When the psionic flames erupted, his crisis level rose sharply at a rate of almost 20 points per second, but the damage from the psionic flames was well worth it.

A large swath of pale blue flames instantly killed the two enemies in front of him. An Alteran soldier had just raised his gun at him when a small ball of psionic fireball, just as the player had hoped, hurled at him, turning him into a blue torch on the spot.

"Damn it, it's a wizard! Everyone run!"

Seeing that his crisis level was about to reach its limit, the player quickly deactivated his psionic fire skill and rolled to the side to dodge.

He learned this roll from playing Dark Souls, to the point that his body sometimes developed a subconscious reaction similar to muscle memory.

However, it must be said that if you use rolling well, it's still quite effective at dodging.

He had just taken cover when he heard the soldiers screaming. When he looked up, he found that none of the Alteras stood up to fight back; instead, everyone was running away!

"No way, is the morale of these NPCs going to collapse so easily?"

The player scratched his head, momentarily confused by the morale of these NPCs, finding it all rather absurd.

But he was completely unaware that psionicists, or wizards, and other spellcasting characters naturally possess a mystical aura, especially since it was currently nighttime.

The Altera soldiers had no idea about his combat abilities or his attack methods; all they knew was that a bunch of people around them had died mysteriously.

At this point, it would be somewhat absurd if they could still maintain their morale.

Several artillery shells killed several more soldiers. In the end, except for one lucky survivor who managed to escape into the depths of the forest and out of the player's pursuit range, all the remaining enemies were dead.

The psionicist did try to go into the forest to hunt down the guy, but he didn't know where the guy was hiding. He circled around the forest but couldn't find the enemy.

The armored train was stuck there, and the situation was extremely awkward for a moment, but soon tanks came from behind and tried to push the wreckage away.

The flames on the wreckage didn't seem to cause any damage to the tank; the T34 tank bumped into it slightly, and then...

The wreckage of these vehicles was crushed under the wheels by the T-34, turning them into piles of scrap metal.

"Uh, this is a little awkward... Would you believe me if I said I used this as a speed bump?"

Looking at the pile of wreckage on the ground—which hadn't been pushed away as expected, but instead had been crushed into a pancake—the tank crewman inside the tank said somewhat awkwardly.

"Holy crap! I remember the T-34 tank had a mode that allowed you to add a bucket to the front, right? Why don't they just add one to the tank itself?"

"I don't know. We couldn't find the tank with the bucket when we redeemed it. Let's ask the engineers to get one later and see if we can install it."

Although the wreckage wasn't directly pushed away, creating an awkward situation for a moment, the player driving the armored train tested it and found that the flattened wreckage didn't seem to block the way.

I don’t know if this counts as some kind of strange game feature, but normally, with such a messy piece of wreckage lying across the railway tracks, it’s impossible to drive over it, not even an armored train could run it over.

Otherwise, under normal circumstances, if an armored train were to drive directly onto such tracks, it would be guaranteed to derail within minutes!
The armored train's advance was somewhat hampered, but the armored troops and cavalry on the other side had fewer problems.

Although they were on the road and might be attacked, the presence of cavalry alongside the tanks made it difficult for the enemy to destroy them.

The most common tactic used by the Altranyans to ambush tanks seems to be setting up 37mm anti-tank guns by hiding by the roadside, but these 37mm anti-tank guns they were equipped with were really ineffective.

After all that, it seems the most serious loss these 37mm anti-tank guns caused to players was that some cavalrymen were accidentally killed by them.

Although cavalrymen are resilient, a single 37mm anti-tank gun shot can still kill them instantly. However, the probability of hitting a fast-moving cavalryman with this weapon is extremely low.

Generally speaking, before the anti-tank guns could even fire their shells at the cavalry, the cavalry would have already charged up and started firing at them.

Moreover, the vast majority of Alteran artillerymen would not use their cannons against cavalry, which is rather absurd.

The battle continued until dawn, with players hacking and slashing all night, eliminating countless enemy troops hidden in the forest.

The tanks performed slightly worse, mainly due to the terrain limitations of this place, which was not suitable for tanks to perform well, but the cavalry went on a rampage.

It must be said that nuclear-powered cavalry on the battlefield are truly formidable. Their perpetual motion-like mobility makes them extremely powerful for long-distance raids.

Moreover, their powerful vitality allowed these cavalrymen to almost ignore the enemy's light weapons. When they drew their spears and fired at each other, the cavalrymen could take two or three shots from the enemy without any problem, but the enemy would die if they were hit by a single shot from the cavalrymen.

Especially under normal circumstances, the hit rate of cavalrymen using lances on horseback is actually very poor.

However, when cavalrymen use cavalry lances on the battlefield, their accuracy is extremely high. They can basically hit wherever they point, and cavalrymen can even be used as snipers!
As for entering some areas with complex terrain that were not suitable for cavalry to charge into?

No problem, players can fight as infantry after dismounting. In particular, after they dismount, they can charge in with various heavy weapons, making their firepower even stronger.

At dawn, Andrei ordered his soldiers to speed up their movements and hurry to catch up with the advancing cavalry.

These players are beasts! Their breakthrough speed is too fast. In just one night, they have almost reached Yornsu. In particular, the armored train, which is the fastest, has already approached the outskirts of Yornsu.

It was also thanks to the fact that more than half of Andrei's infantry were mechanized and could advance rapidly along the roads, while the other half of the soldiers could advance by rail.

After a night of clearing the way, both the highways along the route and the railway leading to Yornsu have been cleared by the players.

Andrei and his men no longer need to worry about being ambushed by enemy forces along the way; they can simply keep moving forward.

Moreover, even if the enemy had enough guts to try and launch another ambush after being soundly defeated last night, the air force players overhead would be enough to inflict a huge blow on them.

Located in Yoensu, the Caleria Army Group of the Altranians is stationed here, or rather, partially stationed here.

Unfortunately, the Altrians were short-handed. Their entire army group was responsible for several battlefields, and strictly speaking, only about two divisions were actually stationed in the city.

Army Group Commander General Mejinin looked at the battle report that had just been delivered, his face extremely gloomy. He didn't know what had happened that night, he only knew that the enemy had launched an unimaginable surprise attack!

Damn it, the Black Hawk Empire's blitzkrieg tactics, which it was so proud of, were utterly weak compared to the Cambrian offensive!

He couldn't understand how these Cambrian people managed to push the front line all the way to Yornsu in just one night.
Could that armored train really be so unstoppable? This was the first time he had ever known that armored trains could be so powerful!

"Where are our gunners? Answer me! What are our artillerymen doing along the way?"

Looking at the officer in front of him, General Meginin asked him angrily.

"General, this... this can't be entirely blamed on our artillery. Who would have thought that our anti-tank guns couldn't penetrate the enemy's armored vehicles?"

The officer wiped the cold sweat from his forehead and, pale-faced, offered his explanation.

Honestly, in the previous test range, he felt that the 37mm anti-tank gun was excellent and could target almost any armored target. As long as it didn't encounter some particularly monstrous armored units of the enemy, there was nothing to worry about.

But who knew that the Cambrian Empire would quietly produce such a strange war chariot?

I don't know if it's because the chassis of this kind of tank has a stronger load-bearing capacity, or for some other reason.

The armor on these vehicles is extremely thick, and their defensive capabilities are astonishing, almost stronger than any known mech of the Cambrian Empire.

As a result, the 37mm anti-tank guns they used were completely ineffective; after fighting for half a day, they were essentially just delivering themselves to the enemy.

"Damn it, this is no excuse!"

"If our artillery can't take down the enemy's armored units, then where are our suicide squads? What about their Molotov cocktails and cluster grenades?"

General Meginin continued to roar, clearly remembering how the Altrians had relied on these two things to stubbornly resist the enemy during the previous Great Northern War.

At that time, multi-legged armored vehicles were appearing on the battlefield for the first time. The Altannians had never seen such equipment before, and they were attacked quite miserably.

But they ultimately managed to repel the enemy's armored vehicles using Molotov cocktails and, by taking advantage of the complex terrain, inflicted heavy losses on their armored troops.

However, it was from that time onward that the Cambrian Empire began to neglect the development of armored forces.

The Tsar and the old aristocracy believed that the development of this system would require the construction of numerous factories, which would lead to the rise of the domestic bourgeoisie and further weaken their influence.

However, the effect of this thing on the battlefield is hard to describe. So why develop it so vigorously?
In addition, at that time, this thing had not yet formed a complete tactical system, and everyone thought that it was just a mobile machine gun bunker and nothing special.

Therefore, the development of armored forces in the Cambrian Empire can only be described as complicated.

The officers in command were at a loss for words in response to General Meginin's outburst, for they too were puzzled by the same question:
If there's no way to destroy enemy armored vehicles with anti-tank guns, then where did their Molotov cocktails go?

Logically speaking, their elite soldiers should have been trained in the use of Molotov cocktails and should know how to use them for anti-armor purposes.

So this situation shouldn't happen on the battlefield, allowing enemy armored troops to drive all the way to the outskirts of the city!

If the fallen Altranian soldiers could hear the officers in command discussing these issues, they would surely be tempted to hurl insults.

Damn it! The enemy cavalry is so fierce, how are they going to charge forward?

It's as if they didn't try throwing Molotov cocktails up there, but in the end, the cavalrymen basically showed their faces and were instantly killed. None of them were able to break through the cavalry blockade and throw Molotov cocktails up there.

Located in the suburbs of the city, the war has continued to this point, and the player has finally encountered a relatively stubborn resistance.

To defend against Yornsu, the Altranians went to great lengths, building numerous fortifications on the city's outskirts and stationing a large number of troops within the city.

In order to hold off the enemy, they prepared to fight a fierce urban battle and make the most of the city's terrain to eliminate them!
At the same time, artillery positions set up on the edge of the city also began to bombard the players who had just arrived.

Two artillery positions, set up in different directions, were constantly firing in unison, creating a crossfire coverage on the players, leaving the newly arrived players somewhat stunned.

Before they could even figure out where the enemy's artillery positions were, they saw shells raining down on them, resulting in heavy casualties.

Two T-34 tanks were even destroyed by the enemy during the shelling; they were unlucky enough to be hit directly by enemy howitzers.

"That's weird, are their howitzers really that accurate?"

Some players were puzzled, feeling that the enemy's grenade launchers were incredibly accurate.

Theoretically speaking, this method of howitzer bombardment is very difficult to hit tanks unless the enemy concentrates a sufficient number of howitzers.

However, judging from the current shelling density, they did not think that the enemy had amassed such an exaggerated number of howitzers. If they attributed all the hits to luck, then it seemed that their luck was a bit too good.

After a moment's thought, players can only consider it as part of the game mechanics or a plot device.

Encountering enemy artillery fire, the player had to retreat slightly, taking the opportunity to drive the armored train over so that it could exchange fire with the enemy using its front cannon!
Although the armored trains' operational range is relatively limited, restricted to rail routes, the extensive railway network in Yoensu makes their operations extremely flexible. A small number of Altranian soldiers were positioned at transportation hubs, attempting to intercept enemy armored trains near the train station, only to experience firsthand the terrifying firepower of these trains.

Charging an armored train head-on would be the most foolish thing to do. The machine guns and various cannons on board would be enough to easily crush the bodies of Altera soldiers.

Even though they mobilized more than ten Hunter-class mechs in an attempt to use them as cover, it ultimately had no effect and they were all destroyed one by one by the tank cannons and machine guns on the armored train.

"Hehehe, what are these guys thinking? Do they think they can stop the armored train this way?"

One player couldn't help but laugh when he saw that the enemy was actually piloting a Jaeger mech and trying to stand on the tracks to block the armored train's movement.

Players don't know exactly how heavy their armored train is, but they do know that the Hunter Rider mech is incredibly light and nimble, even lighter than a heavy armored vehicle.

Based on players' rough estimates, they suspect their own chrysanthemum vehicles are heavier than this Jaeger mech.

So, faced with that guy who tried to stop the armored train in this way, the player simply drove the armored train into him without any mercy!

With a loud, cracking sound, the Jagdpanzer was sent flying, tumbling to the side before being blown apart by a tank cannon fired from the side of the armored train.

Unfortunately, the enemy may have known about the armored trains in advance, so their artillery positions were positioned to avoid them.

The armored train circled the tracks but couldn't find a place to attack the enemy's artillery positions. Instead, it encountered a few reckless lunatics.

I don't know how these Altrians brainwashed their soldiers, but there were actually some ruthless guys who carried explosives and charged onto the armored train.

Unfortunately, this fervor was not enough for them to destroy this war behemoth.

The machine guns and psionicists on the train easily killed these guys, causing the explosives in their hands to explode right in front of them, while the train remained almost unscathed.

On an open space on the other side, Colonel Yurten was discussing some matters with a cavalryman.

"Take a look at this map. Based on the previous ballistic analysis, I think the enemy's two artillery positions should both be located in these two areas on either side of the city..."

Yurten, who had strong professional skills, said to the cavalry player:

"Both of these areas should be defended by enemy bunkers, so if we want to capture the enemy's artillery positions, we'll have to use either tanks or cavalry."

"I wonder what your next move is. Should we lead the cavalry in a charge?"

The player with the ID "Khan Loves Racing" readily agreed to the task, nodding and saying:
"No problem, leave this artillery position to us. Our cavalry will definitely make them scream in terror!"

"But speaking of which, you didn't come all this way just to mark the artillery positions, did you? Is there something else?"

Colonel Yurten nodded and said:
“That’s right. I hope that when you lead your cavalry over there, you can bring all of our guild’s cavalry with you, so they can share the spoils with you.”

"Our next plan is to launch a direct airdrop into the enemy city. Cavalry is not suitable for this operation, but it would be a waste not to make use of their warhorses."

"So I simply told them to go with your cavalry, and after we take care of the artillery positions on the flank, we can send them into the city to provide support."

Of course, in urban terrain, it is better to rely on infantry.

However, considering the incredible effects of cavalry on the battlefield, Yurten felt that letting cavalry fight in the city was not a bad thing. At least these cavalrymen were highly mobile and could help scout the way from the outside.

As for rushing into the city, let's forget about that.

It's better to fight in some open terrains, such as streets and squares.

But what should the cavalry do if they really have to face enemies hiding in houses?
They can't just ride up to someone's building and stick spears into the window, can they?

After the battle plan was finalized, the two sides quickly split up and took action. Yurteng first sent his own air force to test the waters, ordering fighter jets to conduct reconnaissance before making any further moves.

"...Wait a minute! Where are you, pilot of the fighter jet?"

Just as he started making calls, Colonel Yurten discovered an embarrassing problem: his own fighter pilots were nowhere to be found!
"Boss, don't ask me, I don't know the answer either. It was just too chaotic at night, and I just flew off somewhere and I don't know where I ended up!"

The player piloting the fighter jet chased down several lone enemy soldiers while trying to decipher the minimap, but then gave up.

It's really too difficult to pinpoint your exact location using only a small map with a radius of 100 meters.

He looked around for a long time, but still couldn't figure out where he had gone.

"Come on, isn't there a compass on the minimap that shows directions? Just fly in the direction indicated, or follow the main group!"

Colonel Yulten was speechless for a moment at his unreliable pilots. That's the downside of solo players—the skill levels vary greatly.

The guild is just starting out, so the players they recruit are naturally of varying skill levels. For now, he can only wait and see if these guys can improve their skills in the future.

If they really can't improve, we can just kick them out!

In short, there was a slight problem with air support for the time being. Another bomber was not far away, but he was a little worried that the bomber would be shot down by the enemy's anti-aircraft guns first.

Most importantly, the bomber wasn't carrying any additional players, so it was a bit unreliable to carry out a parachute mission.

There must be a flag bearer standing on the bomber as a respawn point so that players can continuously spawn on it and then jump down.

However, players can't simply jump onto a bomber soaring in the sky. If they did, the three players piloting the bomber would have to jump down.

"Fine, let's take the risk and get the pilot to jump into the city as soon as possible, then build a respawn point!"

Yurteng decided to go all in; there was no time to delay any longer, especially since the guild was busy with PvP.

Who knows how powerful those beasts next door really are? What if they take care of their enemies and then launch a full-scale attack on the city? Should we follow them or not?
So even if you fail to capture the city by launching a strong attack first, you can still earn merit points!

There's good news: when Andre was developing the guild system, he also updated his flag bearer mode, or rather, granted flag bearers an additional privilege.

According to his original design, the flag bearer's role was to act as a mobile respawn point, continuously providing respawns for players.

However, when players venture deep into enemy territory alone, a problem arises: if there is no Andrei to accompany them, other players cannot set up respawn points on the map in front of them.

In the past, Andrei would almost always act alongside the player because the size of the troops he commanded was small, so he didn't need to worry about these issues.

But now, Andrei commands an increasing number of troops and the battle lines are becoming longer and longer, so he can no longer accompany the player on every mission.

So after Andrei changed it, the flag bearer can now not only be used as a mobile respawn point, but also plant their flag on a building.

As long as the building is not captured by the enemy or the flag is not destroyed, it can be used as a respawn point indefinitely.

Therefore, the most important task for the 1st Krieg Regiment now is to get the pilots to jump down with the regimental flag as soon as possible, and then find a place to plant the flag.

Since military flags are everywhere and easy to obtain, and they also have magical effects, many players in Andrei's region would hide a military flag in their equipment inventory.

Anyway, this thing doesn't take up much space, and it can be surprisingly effective at crucial moments, so why not bring one side?

Colonel Yurten ordered the bomber pilots to parachute immediately and rush over to establish a respawn point in the city, while on the other side, the Khan was already leading his cavalry to charge uphill.

Having played cavalry for so long, the Khan's summary of this unit boils down to two points:
Either be a reckless brute and charge headlong into the fray, or be a cunning strategist and force the enemy to retreat and then use mounted archery!

Because their mission this wave was to launch an assault, destroy enemy artillery positions, and also destroy some bunkers along the way, the cavalry had no choice but to charge upwards.

The entire guild, along with a few cavalrymen from next door, numbered nearly a hundred cavalrymen. They formed a formidable cavalry company and charged forward, brandishing their sabers.

"Cavalry company! Charge!"

With a shout from the Khan, all the cavalrymen quickly entered charge mode. Some cavalrymen brandished their sabers and shouted loudly, feeling that the scene in front of them was too cool.

That's the downside of Battlefield games; they can only accommodate a very small number of players, so the number of players present in each match is always limited.

Therefore, their cavalry operations were sporadic and it was impossible for them to gather more than 100 cavalrymen to launch a charge like they are now.

As they charged forward alongside this cavalry company, all the players understood why cavalry had been the kings of war in the past.

It must be said that when a large number of cavalrymen gather together, the sense of oppression that this cavalry group brings to the enemy is really too strong!
This feeling is hard to describe, but it gives me an indomitable spirit!
"Kid, the enemy cavalry is charging up! Quickly, bring the machine gun over here!"

Located in an inconspicuous wooden hut, an old soldier hiding in a small window below shouted to the new recruits who were still in a daze next to him, "This small wooden hut is a hidden machine gun bunker."

A reinforced concrete building was nailed with a layer of wooden planks and then covered with straw, forming a small wooden house that looked completely unremarkable.

However, this small wooden house can spew fierce flames at the enemy at any time and is strong enough to withstand attacks from ordinary grenades or other small cannons!

Rat-a-tat-tat! Rat-a-tat-tat!
A burst of fierce, long bursts of fire immediately swept into the cavalry ranks.

Despite the cavalry's strong vitality, two of the cavalrymen who were charging at the forefront unfortunately fell from their horses.

The Khan did not panic. Instead, he ordered his cavalry to quickly bypass him and charge past from the side.

One major drawback of this type of machine gun position is that its firing angle is not flexible enough. As long as they use the mobility of cavalry to charge to the side, they can quickly reach the enemy's blind spot.

But he and his small cavalry unit had only charged two steps to the side when a machine gun bunker on the other side opened fire.

"Damn! These old foxes are really cunning. So all these wooden houses and warehouses are machine gun positions?"

Several cavalry players unfortunately fell from their horses, and the Khan was momentarily stunned by this crossfire.

But relying on his combat instincts, he immediately jumped off his horse, quickly switched to infantry combat, and pulled out his heavy AT cannon.

As a cavalryman, he could only throw grenades at close range. Facing such crossfire, charging forward was not a wise move.

But as an infantryman, he could lie on the ground and use his AT gun to call out each of the bunkers one by one!

During World War I, the AT cannon, or Vickers rapid-fire cannon, was first invented and was originally intended for use in attacking enemy bunkers.

However, due to its excessive weight and poor firing angle, this rapid-fire cannon was abandoned and later transferred to aircraft for combat.

But at this moment, the AT flashlight finally proved its true purpose!
A warehouse that had simply had a small window temporarily opened to mount a machine gun became the Khan's first target.

With a crisp cannon shot, a shell pierced straight through the wooden wall of the warehouse and exploded violently at the machine gun position inside.

Although the warehouse was off the minimap, he couldn't see if the enemies had been eliminated, but judging from the explosion over there, he felt that the enemies here should be finished.

With just a turn, the Khan aimed his cannon at the machine gun emplacement on the other side, and fired his shell before the machine gun could turn around.

Perhaps the shell hit the ammunition depot inside the machine gun bunker, because with a loud bang, the small bunker exploded.

After two bunkers were destroyed in quick succession, cavalrymen took advantage of the lull in fire and immediately charged up, pulling out grenades and throwing them upwards.

The cavalrymen who swept past the machine gun barrel disappeared in an instant. Before the machine gunners inside could figure out what was happening, a grenade was thrown in through the window.

With a loud bang, another machine gun bunker was destroyed on the spot, and at that moment, the T-34 tanks behind caught up.

It's unclear who exactly organized the tanks from multiple guilds and successfully created a tank squadron.

More than a dozen T-34 tanks drove in a cone formation, creating a terrifying scene.

"Artillery, fire! Enemy armored vehicles are coming up! Take them out!"

Urged by the military, artillerymen hurriedly loaded shells and fired a shot at the tank that was approaching.

A muffled thud was heard, and the shell from the 37mm anti-tank gun was immediately deflected by the frontal armor of the T34, drawing laughter from the players.

"Hahaha, you little punk, if it were the later stages of World War II when tigers and leopards were everywhere, I wouldn't have argued with you if you said our T34-76 was bad, but what should you call me now?"

"Do you know that the T34 is currently the biggest powerhouse in this version?!"

No sooner had he finished speaking than a 76mm tank gun fired a shot that destroyed the bunker.

Clearly, the Altrians were rather careless in building their fortifications and did not create any particularly ingenious defensive structures.

Faced with tank guns of this caliber, ordinary bunkers are truly as fragile as paper.

The T-34 tanks advanced rapidly, easily eliminating several bunkers and firing positions along the way; there weren't even enough bunkers to go around with one tank.

But just then, a barrage of cannonballs came from the other side, instantly killing one of the unfortunate cavalrymen.

"Damn it, the enemy's artillery is on the other side!"

One cavalry player drew his sword and was about to charge in the other direction, but the Khan stopped him.

"Don't be impulsive. Let's run to the square over there first. Their artillery positions should be set up at this end, and other artillery positions at the other end!"

They finally made it this far, and now they're suddenly turning around and running away? Isn't that ridiculous?
Although they couldn't see clearly what was on the other side because of the building, they were certain that the enemy's artillery was nearby!

Two cavalrymen, lances at the ready, spurred their horses and galloped toward the side of the building, eager to claim the first victory.

But as they walked around the side of the building, they were startled by what they saw.

"Damn it, there's a sixth child!"

As soon as he finished speaking, several hunter-gear mechs hiding on both sides of the building simultaneously unleashed a fierce barrage of fire on the cavalrymen, instantly blasting the two cavalrymen into pieces.

"Quickly, get the T-34s up here! Let our armored giants crush the enemy's armored troops!"

"Oh, and be careful inside the building. I saw someone hiding inside! I'm afraid it might be Lao Liu!"

The two players who were choosing a location to respawn reminded each other in the chat that they had only caught a glimpse of a bunch of red dots on the minimap when they rushed over.

Unfortunately, they shouldn't have rushed in so aggressively. Otherwise, they would definitely have been able to see the mechs hiding behind them using the minimap.

(End of this chapter)

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