The Fourth Calamity never believed in the steel torrent!

Chapter 208 Now that things have come to this, we can only rely on the skin-changing humans!

Chapter 208 Now that things have come to this, we can only rely on the skin-changing humans!
"...Uh, Major General, I will pass on your suggestion to headquarters, but I can't guarantee that headquarters will adopt it!"

After listening to Andrei's description, Commander Platon felt a bit confused.

It sounds impressive but he doesn't really understand whether it's actually useful or not.

Andrei nodded, saying nonchalantly:
"It's alright. When we get back to headquarters, I will discuss this matter in detail with your division commander and the army group commander. We will naturally come to a conclusion then."

He didn't expect the regimental commander to report to his superiors and have all his suggestions adopted. To put it bluntly, he wasn't the father of the commander of the Seventh Army Group, so why should they listen to him?

Even if he were the father of the commander of the Seventh Army, he couldn't just say something and have the army commander do it without question. Not to mention that Andrei knew that his suggestion actually had many flaws.

Armored trains are indeed well-suited for defending railways, or as a firepower output point that can operate continuously along the railway line, but armored trains are not invincible.

Attacking an armored train head-on would be absolutely foolish. This thing is practically a land battleship, and anyone who tries to attack it head-on should be prepared to suffer heavy losses.

The simplest way to deal with armored trains is to destroy the railway. Once the railway is cut off, the armored train will become a stationary target with no way to move forward.

However, this tactic works well against regular armored trains, but it's less effective against players under Andrei's command, because Andrei's players can repair railways.

Although Andrei had indeed experienced the tragedy of his train being bombed by the enemy air force before this, and had even gone on a march for it, and had even received an additional order to fight the enemy paratroopers in the middle of the field.

But at that time, the enemy didn't destroy his railway, but rather his trains.

Trains that have been completely destroyed are considered "dead units" according to the system's criteria, and cannot be repaired by the player with a wrench.

However, if it is just a section of railway, according to the system's judgment, it should only be considered simple mechanical damage, which should be easy to repair.

Using this method, it would take the enemy tens of minutes to dismantle a section of railway, but the player could put it back on in just a few seconds.

So if they really have the time and inclination, let them dismantle it as they please. Just have a few engineer players follow the armored train around and give them a mission to repair the railway at all times. The enemy simply cannot restrict the armored train in this way.

Besides, it doesn't matter if the Cambrian Empire can't spare dedicated armored trains for the time being.

It's important to know that among all the war behemoths in Battlefield 1, the armored train is one of them!

It's unclear how the system determines the tech tree, but armored trains are categorized under armored units, grouped with tanks and other similar units.

In other words, if needed, Andrei could unlock the armored train, a war behemoth in Battlefield 1, and then let players redeem it for use.

The reason he hadn't unlocked the War Bombers in Battlefield 1 before was mainly because he felt that most of them weren't very practical.

Needless to say, Zeppelins were entirely powered by their engines, and compared to the Cambrian Empire and the Black Hawk Empire's various outrageous airships that resembled aerial fleets, airships in World War I had absolutely no advantage.

The Zeppelin airship may look huge, but it doesn't even have a void shield. How can it compete with other airships?
Armored trains, on the other hand, had to operate on railways, and Andrei had not encountered many battles that relied on railways before.

Therefore, even if he managed to acquire the armored train, it seemed there was no suitable battlefield for him to use it on.

As for dreadnoughts, forget about them; they weren't even at the stage of naval warfare yet. And then there's the French Char 2C super-heavy tank, which could only be considered super-heavy from the perspective of World War I.

45mm thick frontal armor was indeed considered thick in World War I, but on the battlefield of that era, the Black Hawk Empire's Dreadnought mechs could easily penetrate it, and their long-barreled 75mm cannons were no joke.

However, once he got here, he felt he could exchange for an armored train, because his mission here, besides counterattacking, was to defend the railway in front of him.

Or rather, the core purpose of his counterattack was to protect the railway. As long as the railway was not lost, it didn't matter whether he counterattacked or not.

Although the Cambrian Empire has now lost large swathes of territory, those wastelands and swamps have really had little impact on the Cambrian Empire.

The Altynians would gain nothing from occupying those lands; what truly impacted the Cambrian Empire was the railway from Murmansk to Petrograd.

After checking the system list, Andrei discovered that the unlocking price for the armored train wasn't as expensive as he had imagined.

Although armored trains are war behemoths, they are weapons from World War I, so they are not so expensive when placed in the World War I tech tree. Unlocking them only costs 30,000 influence points.

In comparison, the price of unlocking an armored train is less than the price of unlocking a T34-76 tank.

However, after unlocking it, Andrei studied the recruitment price and discovered a major problem with the armored train: the recruitment price for this thing was extremely expensive!

Recruiting an armored train would cost Andrei a total of 5,000 influence points, while for the player it would cost 5,000 merit points, making it even more expensive.

While it's understandable that this thing is expensive to recruit as a war behemoth unit, Andrei suddenly discovered a rather awkward problem:

Most players probably can't afford to recruit this thing, and even if they can, they're unlikely to go bankrupt and invest all their savings into a single battle.

However, after some thought, Andrei made a direct adjustment:
He simply made the armored train redemption a collaborative process where players pool their merit points to redeem an armored train.

Each player only needs to spend 1000 merit points. With a total of five players, that's 5000 merit points. This way, the five players can work together to exchange for an armored train and then operate it together.

Andrei knew that although there would certainly be other problems with doing this, such as the varying levels of fun in different positions, these issues could be resolved by the players within a small team themselves.

For example, if everyone wants to use the mortar at the front of the armored train, then they can discuss and switch back and forth. Isn't that how it is when playing Battlefield games?
In this way, although the exchange price of the armored train is still relatively expensive, at least it is not so expensive that players cannot afford it.

At the same time, this thing is not something that a single player can operate, so this allows players to team up to exchange for it and operate it together.

After unlocking this project, Andrei checked the players' chat area and found that other players were still arriving here by military train under the cover of a Cambrian Empire armored train.

After some deliberation, Andrei immediately opened up the exchange program.

Perfect timing! Let the players build the armored train first, then they can slowly take their time fighting!

With armored trains, especially player-controlled ones, their performance is absolutely incredible!
The only drawback is that, as a war behemoth in the game, the armored train doesn't require player repairs. Once destroyed by the enemy, it cannot be manually repaired by the player, which is quite troublesome.

However, in the game, the armored train does have an automatic repair function. For example, after the turret is disabled by the enemy, it can be restored to its initial state in 30 seconds.

However, generally speaking, once the armored train is recruited, it will eventually be destroyed by the enemy. It is impossible for this thing to become an immortal monster under the cover of engineers.

"Oh, what a pity! If only engineers could repair this thing, the effect would be absolutely amazing!"

Andrei sighed softly and couldn't help but start daydreaming.

Unlike tanks, this thing is almost impossible to completely destroy an armored train in one go because it is too big.

Therefore, this means that if a player can repair it, given the player's completely unscientific repair speed, this thing could really become an immortal land battleship.

It's a pity that the game balance from Battlefield was ultimately carried over here, making it impossible to have an undead monster.

When the armored train, the exchangeable unit, suddenly appeared, it was announced along with a notification. Players were initially stunned, but then the chat area erupted in excitement.

This is the first redeemable War Beast in the game. Who would have thought that they would unlock the War Beast while fighting an Altannian!

Meanwhile, the group of Kriegs who remained in this position beside Andrei maintained a facade of silence, but were secretly wailing in the chat area.

Because they suddenly discovered an awkward problem: even if they wanted to exchange for it, there was nowhere to exchange for an armored train!
To redeem an armored train, they must recruit it at the train station, and even if they run back to the train station at top speed, it will take them at least ten minutes.

What bothered them even more was that, just like in Battlefield 1, only one War Behemoth could appear on a single map!
In other words, if someone has already redeemed an armored train, then no one else can redeem a new armored train unless that armored train is destroyed by the enemy.

Upon seeing the players' complaints, Andrei frowned slightly, because he had only just discovered that the War Beast actually had such limitations!

However, after studying it carefully, he breathed a sigh of relief, because the restrictions on the number of war behemoths he had placed here were not quite the same as the quantity restrictions in the game.

In the game, only one war behemoth can appear on a map at a time; this is a basic rule.

However, this setting would obviously be problematic in reality.

Andrei's current rank is not high enough, and the area he controls is not large enough, so having one armored train in this war zone seems to be barely enough.

If, by some chance, he were to be promoted to general or higher rank and lead a field army or a group army, he would be responsible for a vast battlefield spanning thousands of kilometers.

If by then, there can only be one armored train in the entire war zone, it is obviously unreasonable!

Upon his inspection, he discovered that the game's restriction, when applied here, actually meant that each major train station could be used to redeem one armored train.

If there are multiple large train stations in the player's current activity area, they can exchange for multiple armored trains.

This is good news, because within Andrei's current territory, in addition to a large railway station used for military transport located on the outskirts of Petrograd, there is also a large railway station in Petrozavodsk.

As an important transportation hub, this city naturally has a large train station, so Andrei can now exchange for two armored trains!

Seeing that the players had already filled the redemption slots at both train stations, Andrei quickly redeemed two armored trains as well.

In Battlefield, armored trains are divided into two main categories: four-seat and six-seat armored trains. The configuration of armored trains that spawn on different maps is also different. Of course, the configuration of six-seat armored trains is the same for all of them.

When it came to Andrei, all the armored trains he could exchange for became six-seat trains, which were fully equipped with all sorts of firepower, from anti-aircraft guns to mortars.

When the armored train was redeemed, the players in both train stations were all excited as they watched the war behemoth suddenly appear from nowhere in the distance and slowly drive into the train station.

Although war behemoths are not necessarily equivalent to combat power, armored trains are often quite easy for the enemy to destroy.

But anyway, this thing looks cool!

Being handsome is enough. This thing's design is so exaggerated that even if it can only move on the tracks, the visual impact it brings is enough to amaze players.

Without a doubt, until the enemy introduces any truly outrageous units, this thing is the ruler of the land, a behemoth without a doubt!
The players who had redeemed the armored train quickly discussed their respective positions and then swiftly entered the train.

As for the other players, some simply looked at the war behemoth with envy, while others climbed directly onto the armored train, ready to depart with it.

When these two armored trains were spawned, they were immediately given a railway repair mission, requiring them to repair the railway along the route to cover the advance of the armored trains.

At the same time, the stationmasters of both train stations received documents that armored trains were coming to provide support. When they saw the documents on the table, both stationmasters were startled.

"Oh, damn it, by the goddess of summer, I must be out of my mind!"

"How could I forget something so important?"

The two station chiefs slapped their foreheads, trying to clear their heads, while frantically calling the headquarters of the nearby army to warn them of the approaching armored train.

In short, these armored trains are their own units, so don't mistake them for enemies and get bombarded by them.

In addition, other trains responsible for transportation also need to be careful not to accidentally collide with their own trains.

Unbeknownst to Andrei, the two train stations were thrown into chaos by the armored trains that players had redeemed, and the stationmasters of both stations were subjected to a severe reprimand.

All he knew was that a group of players on the train had already departed, and soon he would gain an extra batch of powerful reinforcements, as well as a strong force to protect the railway.

Sitting on this newly occupied enemy position, Andrei glanced at the documents salvaged from the enemy's command post, which had been bombarded and collapsed, and frowned slightly.

Although he couldn't read the text, judging from the map on the document, the Altrians seemed to have come prepared this time!
Up to now, they are continuously gathering troops along the road. In addition to the vanguard forces initially used for infiltration and assault, a total of two Altrian artillery divisions are heading this way.

What were these two artillery divisions used for?

Andrei didn't even need to think to know that they were definitely heading for Petrozavodsk. Otherwise, what other target would be worth shelling besides this city?
Besides the artillery divisions in the rear, whose arrival time was still unknown, Andrei also saw the markings of mechanized infantry divisions on the map.

There's nothing we can do; we don't know what the Altrians were thinking. The markings they made on the map were just too obvious.

The artillery division simply drew the shape of a cannon on it, while the mechanized infantry division had an infantryman followed by a truck.

Considering the intensity of this operation, Andrei could naturally tell that the markings on the document represented a division; otherwise, they wouldn't have sent just a few regiments to their deaths!

Standing beside Andrei, Regiment Commander Platon saw that an enemy mechanized infantry division was about to arrive and would soon launch an attack on them. His face turned deathly pale.

His infantry regiment had already suffered heavy losses in the previous battles, and now only about 600 soldiers were still able to fight.

Even if he included the taciturn but exceptionally fierce fighting force beside him, he could only muster a little over a thousand soldiers!
So with just this few men, how could they possibly hold off an enemy mechanized infantry division?
Seeing that Commander Platon's forehead was covered in cold sweat, Andrei said somewhat jokingly:
"What's wrong, Commander? Are you a little nervous?"

Commander Platon nodded and said earnestly:

"General, the enemy's main force is advancing aggressively, and we simply cannot stop them! What we need to do most now is to request reinforcements from the rear, and then..."

He paused at this point and did not continue.

But Andrei knew that he definitely wanted to lead his troops to retreat.

"Have you requested reinforcements from the rear? When will the other reinforcements arrive?"

Upon hearing Andrei's question, Commander Platon shook his head.

"General, I have requested reinforcements from the division headquarters. They said the reinforcements are on their way, but I don't know when they will arrive."

"From what I understand, the main force of the 71st Division should still be elsewhere, probably pursuing the enemy on another highway. It will take them at least a day to get back." "Besides the main force of the division headquarters, there aren't many troops left in Petrozavodsk, at least not many that the division commander can mobilize."

Andrei frowned slightly, thought about it, and realized that it seemed to be true.

The troops currently stationed in Petrozavodsk are the 237th Infantry Division, which was only recently formed and is almost entirely composed of new recruits.

Prior to this, Andrei's adoptive father had judged that this infantry division had virtually no field combat capability and could at most defend in positions and fortifications.

In fact, they are still busy training in the city and don't have much combat power.

So even if he made a phone call and the army group commander sent this infantry division, they probably wouldn't be able to make much of a difference.

With that thought in mind, Andrei quickly took out the map he carried with him, examined it carefully, and marked the location.

According to messages from the player chat area, all players have now boarded the military train and are heading this way.

At this rate, the fastest players should arrive in a few hours, and the slowest should arrive no later than 10 p.m. tonight.

This means that they only need to hold out on this position for about three to four hours before a new batch of players joins the battle.

Furthermore, among the first players to arrive, there will inevitably be a large number of armored units, because these armored vehicles and tanks were all arranged to be loaded onto the military trains before departure.

"Commander Platon, I'm entrusting you with a serious task. From now on, I need you to lead your soldiers to firmly defend this position!"

"If all goes well, my mixed division should arrive here to provide support in about three to four hours. If you can hold out and prevent the enemy from taking over our train station, then you will be a combat hero!"

"By then, I guarantee you will be commended by headquarters, and may even receive a series of honors. You will become a rising star..."

Andrei patted the commander on the shoulder and made grand promises without any hesitation. Although the commander was almost twice his age, it didn't stop him from making the promises bigger and more complete.

However, Commander Platon was not blinded by the series of promises Andrei threw at him.

If he's lucky and the enemy troops arrive slowly, he might have a chance to hold the position for three to four hours.

But if it really required withstanding a strong attack from an entire enemy mechanized infantry division, he felt that he would have a hard time holding this position for even half an hour!
"General, you must be joking. My regiment is down to such a small number of men. How can we possibly defend against the enemy?"

Seeing the commander's worried look, Andrei gave a thumbs-up and then pointed to himself, saying:
"Don't worry, I'm here for you. My troops will stand with you!"

"You should have full confidence in my troops. You have seen how brave these soldiers are in the previous battles!"

Seeing the radiant smile on Andrei's face, Commander Platon felt as if the sky had fallen.

How did I end up with such a crazy general?
Previously, he had already amazed him by leading his infantry directly into the bombing zone amidst his own enemy's artillery fire. Now, was this guy planning to use a regiment to resist an attack by an enemy division?

He no longer envied the man's general rank. He just felt that the man's survival on the battlefield was truly a blessing from the Cold-Blooded Lady!

If it were a normal person fighting with such a crazy style, they would probably have died countless times by now.

I don't know how this young man can be so resilient; he survived all that trouble!

Despite Commander Platon's strong reluctance, military orders were absolute.

His division commander had already given orders to defend this position and instructed him not to retreat, not to mention that Major General Andrei was also there.

Although Major General Andrei was not his direct superior, a higher rank can have a crushing effect. Faced with such a general, what could he do but obey?
He didn't want to be shot on the spot by the general for disobeying military orders!

After handing over the mission to Commander Platon, Andrei then assigned a mission to his subordinate, Krieg.

Krieg is best at positional warfare, at least that's the theory.

But Andrei didn't intend for all these Kriegs to be fighting the enemy on the front lines. So, in addition to leaving half of the players on the front lines to defend with other soldiers, Andrei also organized the remaining teams of players into assault teams.

Their mission was simple: when the enemy began to encircle the position, they would turn around and meet them from the outside, launching a flanking attack on the enemy's forces preparing to encircle them!

Sending them to charge head-on would be foolish, but sending them to charge from the side and suddenly attacking would definitely catch the enemy off guard.

Meanwhile, the two siege cannons that Andrei brought also received a very important mission: to move and fire at the edge of the battlefield!
After undergoing some mechanization modifications, these two siege cannons are incredibly mobile. Especially after being pieced together by players, they have even been classified as vehicle units of some kind of system.

This means that these two siege cannons will not experience any mechanical failures under normal circumstances, unless they are attacked by the enemy!

Given such mobility, how could Andrei not maximize the mobility of both guns?

Two heavy artillery pieces capable of reaching speeds of over ten kilometers per hour, with the fastest reaching 20 kilometers per hour, would undoubtedly become a nightmare for the enemy if kept moving around the perimeter of the battlefield.

Unless the enemy has air superiority, they have no way to deal with such high-speed moving heavy artillery; they can't even catch up with it!
At this moment, while Andrei cannot be said to have completely controlled the airspace over this battlefield, it is clearly not under the control of the Altrianians.

Especially with the outbreak of fighting here, more and more planes are converging on this area. With these planes, Andrei can fully ensure that his airspace is safe enough!

Just then, a fighter jet in the distance suddenly dropped a signal flare to the ground. Immediately afterwards, from Andrei's and the player's perspective, a large number of dense red dots appeared behind the woods.

"Commander, be warned, the enemy is here! Order our artillery to bombard the location marked by the signal flare!"

"All soldiers, quickly move into position and prepare to meet the enemy!"

Upon hearing Andrei's words, and also the sharp whistles of officers at all levels, the soldiers quickly moved into position and set up their machine guns in suitable locations.

Meanwhile, the artillery, which had just been moved from the rear and redeployed, was rapidly adjusting the parameters of its artillery and aiming at the location marked by the signal flare in the distance.

They weren't sure if the signal flare in the distance represented the enemy, but since Andrei had already given the order, they would just fire in the direction of the signal flare!

Behind the woods in the distance, on the forest road, trucks equipped with anti-aircraft guns were desperately firing at the planes in the sky.

Boom boom boom!
The deafening roar of the anti-aircraft guns sent a barrage of bullets hurtling into the sky, desperately trying to catch up with the fighter jets.

However, it was clear that this was the first time the Altrians had encountered such a novel flying machine, so much so that they were initially quite unaccustomed to aiming at this small and exquisite contraption.

Compared to airships, fighter jets are not only much smaller, but also much more agile.

In addition, the players' skillful maneuvering makes it very difficult for them to catch up with distant fighter jets.

Having just dropped signal flares, marking a large area of ​​enemy trenches, the fighter jets immediately took a sharp turn, circled around to the enemy's rear, and then circled back again, diving towards the road.

The Altrian soldiers were incredibly fast at dodging; when they saw the fighter jets swooping down in their direction, they all ran into the dense forest as quickly as possible.

With the cover of the woods and the fleeing soldiers being too scattered, the players lost interest in firing at them, but instead focused their attention on the anti-aircraft trucks.

The machine guns in front of the fighter jets unleashed a precise and deadly barrage at the truck, raining bullets down into it and easily turning the soldiers operating the anti-aircraft guns into pieces.

Immediately afterward, as the fighter jet swooped down over the truck, a large number of explosive metal nails were scattered as the skill was activated, exploding on the ground like firecrackers.

With just a few consecutive dives, the player's fighter jet dismantled the enemy's anti-aircraft firepower and threw the enemy forces into complete chaos.

"Damn it, where is our air force? We need air support!"

"I'm sorry, Commander, our air force is still preparing and may take at least six hours to arrive..."

Looking at the planes raging in the sky, the commander of this mechanized infantry division felt a surge of hatred, but at the same time, he couldn't help but feel a little envious of these aircraft.

This was the first time he had ever seen such a flexible and fast aircraft. Its attack efficiency was much higher than that of an airship!

If they, Altera, could replicate this aircraft, wouldn't they be able to quickly regain the upper hand in aerial combat?
"Damn it, six hours? By the time six hours have passed, the battle here will be over!"

The division commander berated the air force for being unreliable, and then immediately issued orders to the soldiers:

"Warriors, the moment of truth has arrived. From now on, we need to trek through this forest and then launch an attack on the enemy outside!"

"According to reliable sources, the enemy's defenses on the other side of the woods are very weak. We can easily capture their positions and then take their transportation hubs!"

"By then, we will be able to quickly blockade the city's supplies and completely cut off Petrograd's lifeline to the north!"

Upon hearing these words, a group of soldiers in white uniforms looked pained, feeling that their division commander was truly talking without a care in the world.

Starting from here, they have to cross at least 5 kilometers of forest, which is very troublesome to operate in such dense forest.

Even if they were all trained in jungle warfare, it would probably take them two hours to get across!
Just then, a shrill whistle that sounded very familiar to the soldiers suddenly rang out.

Hearing the deafening sound of artillery shells slicing through the air, the soldiers looked up, their faces filled with terror.

"Damn it! How did the Cambrian cannons arrive so quickly?"

No sooner had he finished speaking than a barrage of artillery shells slammed into the road and the nearby dense forest.

Alteranian soldiers, already reeling from an air raid and the chaos of the previous attack, now faced a barrage of artillery shells raining down on them, feeling utterly doomed.

In particular, the enemy has two heavy artillery pieces with particularly fierce firepower. A single shot can create a huge crater, and the shockwave from the explosion can knock down a whole bunch of trees in the surrounding area!
"Commander, do we really still need to keep charging forward?"

To avoid the shelling, a staff officer quickly tackled the division commander to the ground. The staff officer, lying on top of the division commander, asked with a pale face.

Faced with this situation, the teachers were also somewhat at a loss.

By the way, the signal flare just now exposed their position, and the enemy artillery has started bombarding this area!
But what exactly is the configuration of the Cambrian army on the other side? How come they have so many cannons?
Those two heavy cannon shots just now almost blew his soul out of his body!
"Charge! We have to charge! We have to get out of here as soon as possible!"

"Staying here will only result in continuous bombing. Whether we retreat or advance along the road, the enemy above us will keep firing. Only this forest is safe!"

Under the division commander's words, a large number of soldiers reluctantly got up, bracing themselves against the constant barrage of shells falling from above, and began to struggle into the woods ahead.

As they pushed aside the branches blocking their path, some soldiers couldn't help but complain inwardly:
They shouldn't have ventured so far into this area and continued their attack on the Cambrian city!

Faced with an enemy with a clear firepower advantage, could they launch a large-scale offensive and still win?

Instead of continuing their attacks, they might as well just do what they did before: send out small elite units to constantly raid the enemy's railways!

Just then, the division commander suddenly asked a special group of soldiers in the ranks:

"Skin-changing people, do you have any way to bring those flying machines down?"

Compared to other soldiers, these soldiers were dressed rather strangely, each wearing a camouflage uniform with a ghillie suit over it.

The officer at the head, whose attire was indistinguishable from the other soldiers, hesitated for a moment before nodding and saying:

"Sir, I'll try my best, but I can't guarantee it!"

"I've never seen that kind of aircraft before. It flies quite fast, and I can't guarantee I can catch up with it!"

No sooner had he finished speaking than the officer let out a low growl, and then, in full view of everyone, he transformed into a giant eagle!
Behind him, several other soldiers did the same, and with a low growl, they quickly transformed into various large birds, such as eagles and cranes, and one even turned into a swan.

Immediately afterwards, the birds flew out of the forest and headed towards the fighter jets overhead.

Looking at the group of soldiers in front of them, the surrounding Altranians were filled with envy, because they also wanted to become skin-changing people, but unfortunately they didn't have the talent, or rather, they didn't have the courage to risk their lives.

Every skin-changing person is a warrior, because they have an extremely low probability of successfully awakening. If they fail to awaken, their fate will be very tragic.

Soldiers who volunteer to become skin-changing agents will take a transformation drug and undergo a series of complex rituals and drug modifications before the skin-changing process begins.

They need to take the last bottle of awakening potion during a thunderstorm, and then begin to visualize the animal they are about to become.

In this process, some people will fail.

For example, if your ideas are too scattered, you might accidentally become a combination of various animals, so you might as well turn yourself into a Frankenstein's monster.

Some people may accidentally lose their way and become animals. Their minds are completely assimilated by the wildness of beasts, and they can only live in animal form, never able to turn back into humans.

Only warriors who can transform into animals and then back into humans can become qualified skin-changing warriors, meaning they can switch freely between human and beast forms. These successful warriors make up only about one-third of the total population.

Alterania hadn't figured out the principle behind this spell either; all they knew was that when a skin-changing person transformed into a beast, they could transfer their clothes and tools along with the beast.

Therefore, every skin-changing person is an excellent scout and the best jungle warrior, since it is difficult for one person to defend against wild beasts in the jungle.

This time, the division commander was forced into a corner, which is why he thought of having his skin-changing squad try to take down the aircraft in the sky.

Otherwise, with those strange, never-before-seen aircraft constantly strafing the sky and even throwing flares at their troops to mark them, the battle would be impossible to fight!

(End of this chapter)

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