The Fourth Calamity never believed in the steel torrent!

Chapter 176 The enemy has already crossed respawn point 1!

Chapter 176 The enemy has already crossed the first respawn point!
"Artillery fire! Where did this artillery fire come from?"

"Watch our flare! That's the signal flare fired by that strange soldier. It's that thing that attracted the artillery fire!"

The Black Hawk soldiers were disoriented and confused after being bombarded by a barrage of artillery fire, but some of them noticed the intruders who had just fired the signal flare.

The other mechs hurriedly moved away from the artillery zone, aiming their cannons at the nearby bushes, while several motorcyclists chased after them on their motorcycles.

But in the pursuit, they accidentally triggered a tripwire set up by the enemy, which exploded on the spot with a loud bang, sending the leading motorcyclist flying into the air!

With the help of this wave of landmines, the intruder players who had just taken their positions escaped successfully and quickly burrowed into a newly dug tunnel to the other end.

This can be considered the latest ingenious use of the sappers. They discovered that if the sappers continue digging in one place while digging trenches, it will turn into a tunnel digging mode, and a passage can be dug quickly.

What's surprising is that the tunnels dug by the engineers don't collapse easily, and you can't even see anything on the surface!
If you didn't know better, you'd think this sapper graduated from the Minecraft Academy. You could say the sappers in this game are quite amazing!
The seemingly ubiquitous landmines infuriated the Black Hawk soldiers. With no other option, they had to temporarily abandon their pursuit of the enemy and focus on figuring out how to clear the mines.

But what they didn't know was that there were actually no minefields in this area!
When players set up minefields, they wouldn't set them this far apart. The reason there are mines here is simply because a scout player who came to this area casually set them up.

If they checked carefully, they would realize that there were only two trip mines left by the scout player, and they had both been triggered.

On the armored side, the players had tricked them and were unable to pursue, while the first batch of infantry had successfully broken into the village and begun close combat with the enemy.

"For His Majesty the Emperor, charge!"

An officer roared and led several soldiers to rush into a house, but a barrage of fire from the side attic instantly felled two Black Hawk soldiers.

"Damn it! When did those people crawl out of the attic? How come they're everywhere, like gophers?"

Suppressed by firepower and unable to move, several Black Hawk soldiers, huddled in a corner, were on the verge of breaking down.

Before they stormed in, they hadn't expected the village to be so difficult to capture, but once inside, they realized they really shouldn't have engaged in street fighting with the enemy!

Engaging in close-quarters combat with other players is practically suicidal. With players' abnormal flanking abilities and automatic firepower, close-quarters combat is definitely one of the best places for players to showcase their skills.

The first batch of Black Hawk soldiers who rushed in were already completely disoriented by the players. They felt like they had been fighting for a long time, and were so confused that they had no idea what the enemy was doing.

In this village, the enemy seems to be everywhere; enemies appear at every turn!

They originally planned to occupy the houses one by one, step by step, but no sooner had they occupied a house than it was taken back by the enemy.

After capturing a house, they left five soldiers inside to defend it, but the enemy somehow climbed onto the roof and started throwing grenades down the chimney.

Several grenades in quick succession left the soldiers inside the house dazed and confused. Then, before the surviving soldiers could even escape, a submachine gun suddenly shot in through a window, unleashing a hail of bullets. Besides this dense barrage of automatic fire, the player's terrifying close-combat abilities instilled considerable fear in the Black Hawk soldiers.

In the midst of this battle, they had barely managed to make out what kind of enemy had been killing them in the smoke earlier—it was those strangely dressed soldiers with spiked clubs, wearing breastplates and gas masks!

Having fought to this point, they naturally wouldn't treat these soldiers as ordinary people. In previous battles, they had also summarized a set of patterns:
These soldiers wore extremely strong armor, making them completely ineffective against ordinary fire.

Moreover, they move very fast, even faster than one might imagine.

Most importantly, the spiked clubs they wield are incredibly lethal; one strike can almost kill a person, making it as easy as whack-a-mole!
They were certain that normal humans would never have such speed and strength. They might be able to smash a person's head with a single blow, but they certainly wouldn't have the same force with every blow.

So by now, the Black Hawk soldiers have automatically categorized these enemies as cyborg soldiers, but they haven't figured out the specific modifications these things have undergone.

Although the street fighting was tough, the situation seemed to improve suddenly when several Peacemaker mechs entered.

The Peacemaker mech is quite agile, its small size making it suitable for moving around buildings, while the firepower of its four machine guns can eliminate most infantry in an instant.

Under such firepower suppression, even trench warfare troops could not charge at will, and ordinary players were suppressed so much that they could not even raise their heads, and they would die as soon as they raised their heads!

"Forward, keep moving forward!"

"Flamethrower soldiers, follow up and burn down all the houses along the way! I refuse to believe these guys can fight us in the fire!"

"A military officer hiding behind a Peacemaker mech said in a stern voice, his eyes flashing with rage.

In the previous battles, his soldiers suffered countless losses, and after finally breaking into the village, they lost another batch of men.

All he wanted to do now was end the fight quickly and shoot all these slippery enemies!
Otherwise, this would hardly quell his anger!
Relying on the Fearless mechs, his soldiers seemed to be advancing smoothly, but he didn't realize that the reason his team was able to advance so smoothly was because the player was playing the long game.

"That's about enough. These guys have already crossed the first respawn point. If we let them go any further, they'll probably take over the second respawn point too!"

One player asked a captain who had been temporarily chosen, since this person was experienced and had performed well in previous battles.

He glanced at the map, then nodded and said:

"Alright, we can't let them take the second respawn point. Let's launch a frontal attack now and give them a good push!"

"Attention all players waiting to respawn! Respawn at point number one and get plenty of anti-armor items!"

(End of this chapter)

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